这是一个有效的例子: 它会在屏幕底部加载一个红色图形。到目前为止这么好,但是 我想在特定坐标(如700(x轴)和100(y轴))上加载图形。
import pygame
class Figure:
def __init__(self, screen2):
"""Initialize the figure and set its starting position."""
self.screen2 = screen2
# Load the Red figure image and get its rect.
self.redplayer = pygame.image.load('Images/redplayer.bmp')
self.rectredplayer = self.redplayer.get_rect()
self.screen2_rect = screen2.get_rect()
# Start each new redplayer at the bottom center of the screen.
self.rectredplayer.centerx = self.screen2_rect.centerx
self.rectredplayer.bottom = self.screen2_rect.bottom
def blitme(self):
"""Draw the red player figure at its current location."""
self.screen2.blit(self.redplayer, self.rectredplayer)
答案 0 :(得分:0)
以这种方式设置topleft coords:
self.rectredplayer.x = 700
self.rectredplayer.y = 100
# Or just:
self.rectredplayer.topleft = (700, 100)
将矩形的中心设置为所需的坐标:
self.rectredplayer.center = (700, 100)
或使用其他rect attributes:
x,y
top, left, bottom, right
topleft, bottomleft, topright, bottomright
midtop, midleft, midbottom, midright
center, centerx, centery
您也可以将指引直接传递给Surface.get_rect
:
self.rectredplayer = self.redplayer.get_rect(topleft=(700, 100))