function init(){
document.getElementById("add_soldier_button").onclick = addSoldier;
document.getElementById("deploy_squad_button").onclick = deploySquad;
}
function Soldier(allegiance, armored, weapons){
this.allegiance = allegiance;
this.weapons = weapons;
this.armored = armored;
}
function checkSoldierConstraints(allegiance, armored, weapons){
if(weapons.length == 0)
return "No weapons specified";
if(armored == "")
return "Armored not set";
if(allegiance == "")
return "No allegiance specified";
if (allegiance.value != "khorne" || "slaanesh" || "nurgle" || "tzeentch")
return "allegiance must be to khorne, slaanesh, nurgle, or tzeentch";
if (weapons.value != "chainsword" || "plasma cannon" || "bolt rifle" || "magic")
return "Weapon must be a chainsword, plasma cannon, bolt rifle , or magic";
if ( allegiance.value == "tzeentch" && weapons.value != "magic")
return " tzeentch can only use magic";
soldiers.push(new Soldier(allegiance, armored, weapons));
return "Creating Soldier";
}
var soldiers = new Array();
function addSoldier(){
var allegiance_text = document.getElementById("allegiance_input");
var armored_text = document.getElementById("armored_input");
var weapon1_text = document.getElementById("weapon1_input");
var weapon2_text = document.getElementById("weapon2_input");
var weapons = new Array();
if(weapon1_text.value != "")
weapons.push(weapon1_text.value);
if(weapon2_text.value != "")
weapons.push(weapon2_text.value);
alert(checkSoldierConstraints(allegiance_text.value, armored_text.value, weapons));
}
function deploySquad(){
var squad_table = document.getElementById("squad_table");
while(soldiers.length){
soldier = soldiers.pop();
var td1 = document.createElement("td");
var td2 = document.createElement("td");
var td3 = document.createElement("td");
td1.innerHTML = soldier.allegiance;
td2.innerHTML = soldier.armored;
if(soldier.weapons.length > 1)
td3.innerHTML = soldier.weapons[0] + ", " + soldier.weapons[1];
else
td3.innerHTML = soldier.weapons[0];
var row = document.createElement("tr");
row.appendChild(td1);
row.appendChild(td2);
row.appendChild(td3);
squad_table.appendChild(row);
}
}
window.onload = init;

<!doctype HTML>
<html>
<head>
<title> Brandon Bell </title>
<script src = "objects_part2.js"> </script>
<style>
table, th, td {
border: 1px solid black;
border-collapse: collapse;
text-align: center;
}
</style>
</head>
<body>
<h1>Squad Builder</h1>
<input type="text" id="allegiance_input" placeholder=" Allegiance">
<input type="text" id="armored_input" placeholder="Armored (True/False)"><br>
<input type="text" id="weapon1_input" placeholder="Weapon 1">
<input type="text" id="weapon2_input" placeholder="Weapon 2"><br><br>
<input type="button" id="add_soldier_button" value="Add Soldier">
<input type="button" id="deploy_squad_button" value="Deploy Squad">
</br></br>
<table id="squad_table" width=50%>
<tr>
<th>Allegiance</th>
<th>Armored</th>
<th>Weapons</th>
</tr>
</table>
</body>
</html>
&#13;
我试图让一些if语句起作用。特别是如果你是tzeenech你必须只使用魔法的那个。但即使我提出了tzeenech的忠诚,它也说我必须选择我的代码中解释的那些。但当我使用我所说的我可以使用它不会让我。我也不明白是否因为我做了.value与否。