我希望使用图像作为我的石头剪刀游戏的按钮但是我只能使用诸如PIL之类的模块找到旧版python的答案,这些模块在3.6中不可用,任何帮助都会感激不尽(使用jpg文件,如果这是任何帮助) 感谢
答案 0 :(得分:1)
这是一个简短的例子:
import pygame
# --- class ---
class imageButton(object):
def __init__(self, position, size):
image1 = pygame.image.load('rock.png')
image2 = pygame.image.load('paper.png')
image3 = pygame.image.load('scissors.png')
self._images = [
pygame.Surface(size),
pygame.Surface(size),
pygame.Surface(size),
]
# create 3 images
self._images[0].blit(image1, image1.get_rect())
self._images[1].blit(image2, image2.get_rect())
self._images[2].blit(image3, image3.get_rect())
# get image size and position
self._rect = pygame.Rect(position, size)
# select first image
self._index = 0
def draw(self, screen):
# draw selected image
screen.blit(self._images[self._index], self._rect)
def event_handler(self, event):
# change selected color if rectange clicked
if event.type == pygame.MOUSEBUTTONDOWN: # is some button clicked
if event.button == 1: # is left button clicked
if self._rect.collidepoint(event.pos): # is mouse over button
self._index = (self._index + 1) % 3 # change image
# --- main ---
# init
pygame.init()
screen = pygame.display.set_mode((320, 110))
# create buttons
button1 = imageButton((5, 5), (100, 100))
button2 = imageButton((110, 5), (100, 100))
button3 = imageButton((215, 5), (100, 100))
# mainloop
running = True
while running:
# --- events ---
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
button1.event_handler(event)
button2.event_handler(event)
button3.event_handler(event)
# --- draws ---
button1.draw(screen)
button2.draw(screen)
button3.draw(screen)
pygame.display.update()
# --- the end ---
pygame.quit()