我正在将一个节点连接到一个联系人体(SKPhysicsBody),这个函数在检测SKSpriteNode之间的联系时被调用。有时,我收到一个错误,因为它无法将节点连接到联系人体,所以我测试是否有一个节点来避免这种类型的错误。但警告告诉我它永远不会返回虚假。因为我测试了,所以我没有这样的错误,但是我不确定它是否运作良好或是否仍然可以发生。你有什么想法吗?
//The actual code
func didBegin(_ contact: SKPhysicsContact) {
if (contact.bodyA.categoryBitMask == enemyCategory) && (contact.bodyB.categoryBitMask == shootCategory){ //test if it is the contact with I want to catch
let shootNode = contact.bodyB.node, shootNode != nil { // I test if there's a node attached to the enemyShootNode but it's supposed never to return false
let enemyNode = contact.bodyA.node, enemyNode != nil { // I test if there's a node attached to the shootNode but it's supposed never to return false
let enemySKNode = enemyNode as? SKSpriteNode
let shootSKNode = shootNode as? SKSpriteNode
// code
}
}
}
}
// The code with error
func didBegin(_ contact: SKPhysicsContact) {
if (contact.bodyA.categoryBitMask == enemyCategory) && (contact.bodyB.categoryBitMask == shootCategory){
let shootNode = contact.bodyB.node!
let enemyNode = contact.bodyA.node! // The error occurs here : "fatal error: unexpectedly found nil while unwrapping an Optional value"
let enemySKNode = enemyNode as? SKSpriteNode
let shootSKNode = shootNode as? SKSpriteNode
}
}
答案 0 :(得分:0)
感谢您的建议,错误确实来自SKPhysics属性(didBegin函数被多次调用),但我没有设法修复。 虽然我纠正了我检查精灵是否在这里的方式,并且没有更多的警告或错误所以我认为它运作良好:
func didBegin(_ contact: SKPhysicsContact) {
if (contact.bodyA.categoryBitMask == enemyCategory) && (contact.bodyB.categoryBitMask == shootCategory) || (contact.bodyA.categoryBitMask == shootCategory) && (contact.bodyB.categoryBitMask == enemyCategory){
if var shootNode = contact.bodyB.node{
if var enemyNode = contact.bodyA.node{
// If the enemyNode and the shootNode don't respectively correspond to
if contact.bodyA.categoryBitMask == shootCategory {
shootNode = contact.bodyA.node!
enemyNode = contact.bodyB.node!
}
let enemySKNode = enemyNode as? SKSpriteNode
let shootSKNode = shootNode as? SKSpriteNode
}
}
}
}