Adobe InDesign .jsx脚本执行.jsx脚本

时间:2011-01-14 20:11:35

标签: adobe adobe-indesign jsx extendscript

完成执行另一个.jsx脚本后如何使用我的.jsx脚本?

也许这有助于理解我想要做的事情:

// WebCard.jsx file

function mySnippet(){
    //<fragment>
    var myPageName, myFilePath, myFile;
    var myDocument = app.documents.item(0);
    var myBaseName = myDocument.name;
    for(var myCounter = 0; myCounter < myDocument.pages.length; myCounter++){
        myPageName = myDocument.pages.item(myCounter).name;
        app.jpegExportPreferences.jpegExportRange = ExportRangeOrAllPages.exportRange;
        app.jpegExportPreferences.resolution = 96;
       app.jpegExportPreferences.pageString = myPageName;  

          switch(myPageName) {
        case "1" : myPageName = "EN FRONT WebCard";
            docType = "Web/Web Cards" break;
        case "2" : myPageName = "EN BACK WebCard";
            docType = "Web/Web Cards" break;
        case "3" : myPageName = "ES FRONT WebCard";
            docType = "Web/Web Cards" break;
        case "4" : myPageName = "ES BACK WebCard";
            docType = "Web/Web Cards" break;

    }
        fileName = group + " " + myPageName + " " + date + ".jpg";

        myFilePath = dirPath + docType + "/" + fileName;
        myDocument.exportFile(ExportFormat.jpg, File(myFilePath), false);
    }
    //</fragment>
}
//</snippet>
                // execute PrintCard.jsx file


//<teardown>
function myTeardown(){
}
//</teardown>

希望有帮助吗?

2 个答案:

答案 0 :(得分:5)

您可以轻松地包含另一个脚本,该脚本将在您包含它的位置执行:

// ... Do something (will be executed before teardown script)


#include "../path/to/teardown/script.jsx" 
// the path can be absolute or relative.

这应该可以在CS3向上的InDesign中使用。

答案 1 :(得分:3)

这是我用来启动其他脚本的一些ExtendScript的片段;我在After Effects中使用它,但它也可能在InDesign中使用:

var theScriptFile = new File("/path/to/file.jsx");

var oldCurrentFolder = Folder.current;
Folder.current = theScriptFile.parent;

theScriptFile.open();
var theScriptContents = theScriptFile.read();
theScriptFile.close();

gCurrentScriptFile = theScriptFile;

if(doDebug)
    debugger;

// You have entered the debugger in Launcher...
// to debug the script you've launched, step
// into the eval() function below. 
//
eval( "{" + theScriptContents + "}" );

Folder.current = oldCurrentFolder;
gCurrentScriptFile = "";

方法是读取文件并评估它。 (P.S.另一个好的标签是ExtendScript,在这里。)另见:http://omino.com/pixelblog/2007/11/15/binary-files-in-extendscript/