我只是用它来学习HTML,PHP,MySQL和Javascript作为一种爱好。游戏代码直接来自w3schools,我只添加了一个按钮来启动游戏。出于某种原因,canvas继续显示在标题上方,如下所示:https://gyazo.com/9fa59ccfe238b2147583e036a69e88c7
如何在页眉和页脚之间显示画布?
以下是游戏的代码:
<body>
<meta name="viewport" content="width=device-width, initial-scale=1.0"/>
<style>
canvas {
border:1px solid #d3d3d3;
background-color: #f1f1f1;
}
</style>
</body>
<button type="button"
onclick="startGame()">Click here to play!</button>
<script>
var myGamePiece;
var myObstacles = [];
var myScore;
function startGame() {
myGamePiece = new component(30, 30, "red", 10, 120);
myGamePiece.gravity = 0.05;
myScore = new component("30px", "Consolas", "black", 280, 40, "text");
myGameArea.start();
}
var myGameArea = {
canvas : document.createElement("canvas"),
start : function() {
this.canvas.width = 480;
this.canvas.height = 270;
this.context = this.canvas.getContext("2d");
document.body.insertBefore(this.canvas, document.body.childNodes[0]);
this.frameNo = 0;
this.interval = setInterval(updateGameArea, 20);
},
clear : function() {
this.context.clearRect(0, 0, this.canvas.width, this.canvas.height);
}
}
function component(width, height, color, x, y, type) {
this.type = type;
this.score = 0;
this.width = width;
this.height = height;
this.speedX = 0;
this.speedY = 0;
this.x = x;
this.y = y;
this.gravity = 0;
this.gravitySpeed = 0;
this.update = function() {
ctx = myGameArea.context;
if (this.type == "text") {
ctx.font = this.width + " " + this.height;
ctx.fillStyle = color;
ctx.fillText(this.text, this.x, this.y);
} else {
ctx.fillStyle = color;
ctx.fillRect(this.x, this.y, this.width, this.height);
}
}
this.newPos = function() {
this.gravitySpeed += this.gravity;
this.x += this.speedX;
this.y += this.speedY + this.gravitySpeed;
this.hitBottom();
}
this.hitBottom = function() {
var rockbottom = myGameArea.canvas.height - this.height;
if (this.y > rockbottom) {
this.y = rockbottom;
this.gravitySpeed = 0;
}
}
this.crashWith = function(otherobj) {
var myleft = this.x;
var myright = this.x + (this.width);
var mytop = this.y;
var mybottom = this.y + (this.height);
var otherleft = otherobj.x;
var otherright = otherobj.x + (otherobj.width);
var othertop = otherobj.y;
var otherbottom = otherobj.y + (otherobj.height);
var crash = true;
if ((mybottom < othertop) || (mytop > otherbottom) || (myright < otherleft) || (myleft > otherright)) {
crash = false;
}
return crash;
}
}
function updateGameArea() {
var x, height, gap, minHeight, maxHeight, minGap, maxGap;
for (i = 0; i < myObstacles.length; i += 1) {
if (myGamePiece.crashWith(myObstacles[i])) {
return;
}
}
myGameArea.clear();
myGameArea.frameNo += 1;
if (myGameArea.frameNo == 1 || everyinterval(150)) {
x = myGameArea.canvas.width;
minHeight = 20;
maxHeight = 200;
height = Math.floor(Math.random()*(maxHeight-minHeight+1)+minHeight);
minGap = 50;
maxGap = 200;
gap = Math.floor(Math.random()*(maxGap-minGap+1)+minGap);
myObstacles.push(new component(10, height, "green", x, 0));
myObstacles.push(new component(10, x - height - gap, "green", x, height + gap));
}
for (i = 0; i < myObstacles.length; i += 1) {
myObstacles[i].x += -1;
myObstacles[i].update();
}
myScore.text="SCORE: " + myGameArea.frameNo;
myScore.update();
myGamePiece.newPos();
myGamePiece.update();
}
function everyinterval(n) {
if ((myGameArea.frameNo / n) % 1 == 0) {return true;}
return false;
}
function accelerate(n) {
myGamePiece.gravity = n;
}
</script>
<br>
<button onmousedown="accelerate(-0.2)" onmouseup="accelerate(0.05)">ACCELERATE</button>
<p>Use the ACCELERATE button to stay in the air</p>
<p>How long can you stay alive?</p>
此外,以下是标题的代码,以防出现问题:
<!DOCTYPE html>
<html>
<head>
<title>This is my PHP site</title>
<?php include ('log-ip.php') ?>
</head>
<body>
<header>
<link type="text/css" rel="stylesheet" href="style/core.css" />
<p id="time1"></p>
<script>
document.getElementById('time1').innerHTML = Date();
</script
<h2>Test Site</h2>
<nav>
<ul>
<li><a href="index.php">Home</a></li>
<li><a href="index.php?products">Products</a></li>
<li><a href="index.php?contact">Contact</a></li>
<li><a href="index.php?TN">Ayy</a></li>
<li><a href="http://aviii400.chem.arizona.edu/">NMR Data</a></li>
<li><a href="index.php?about">About</a></li>
<li><a href="index.php?Location">Location</a></li>
<li><a href="index.php?Game">Game</a></li>
<li><a href="index.php">Chat</a></li>
</ul>
</nav>
</header>
</body>
</html>
是否可能有一些代码会告诉标题始终保持最佳状态?
答案 0 :(得分:0)
此行说明在canvas
中的所有其他元素之前插入body
元素:
document.body.insertBefore(this.canvas, document.body.childNodes[0])
如果标题和游戏都是body
的子项,您可以尝试
document.body.insertAfter(this.canvas, document.getElementsByTagName('header')[0])