以下是我正在使用的代码:
'<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=US-ASCII">
<title>Insert title here</title>
<script type="text/javascript" src='http://martialparks.com/wp-content/themes/blankslate/js/gamesparks-rt.js'></script>
<script type='text/javascript' src='http://martialparks.com/wp-content/themes/blankslate/js/gamesparks.js'></script>
<script type='text/javascript' src='http://martialparks.com/wp-content/themes/blankslate/js/gamesparks-functions.js'></script>
<script type='text/javascript' src='http://martialparks.com/wp-content/themes/blankslate/js/hmac-sha256.js'></script>
<script type='text/javascript' src='http://martialparks.com/wp-content/themes/blankslate/js/parse.js'></script>
</head>
<body>
<br />
<br />
<br />
<input id="apiKey" type="hidden" value="A319082inSk2"/>
<input id="apiSecret" type="hidden" value="BNuYLYZAoDZDZyh1F7tbR8BMTiqeJbWt"/>
apiCredential<input id="apiCredential"/>
User Name<input id="username"/>
Password<input id="password"/>
<body onload="init()">
<button onClick='gamesparks.registrationRequest("testuser", "testuser", "testuser", registerResponse)'>Register</button>
<button onClick='gamesparks.authenticationRequest("testuser", "testuser", loginResponse)'>Login</button>
<button onClick='gamesparks.accountDetailsRequest(accountDetailsResponse)'>Account Details</button>
<button onClick='customEvent()'>Custom Event</button>
<button onClick='testRT()'>Test RT</button>
<i>Special thanks to the awesome team at GameSparks!</i>
<div id="messages"></div>
<br />
<br />
</body>
User Name
<text id="UserName"/>
<br />
Coins
<text id="Coins"/>
<br />
Exp
<text id="Exp"/>
<br />
Leader Points
<text id="LeadP"/>
<br />
Hero Points
<text id="HeroP"/>
<div id="UserName" style="color: blue;"></div>
<div id="Coins" style="color: red;"></div>
<div id="Exp" style="color: green;"></div>
<div id="LeadP" style="color: hotpink;"></div>
<div id="HeroP" style="color: yellow;"></div>
<script type="text/javascript">
//Create a gamesparks object to be used
var gamesparks = new GameSparks();
//Initialse the SDK
function init() {
gamesparks.initPreview({
key: document.getElementById('apiKey').value,
secret: document.getElementById('apiSecret').value,
credential: document.getElementById('apiCredential').value,
onNonce: onNonce,
onInit: onInit,
onMessage: onMessage,
logger: console.log,
});
}
//Callback function to hmac sha256 a nonce with the secret. It's assumed you will have your own method of securing the secret;
function onNonce(nonce) {
return CryptoJS.enc.Base64.stringify(CryptoJS.HmacSHA256(nonce, document.getElementById('apiSecret').value));
}
//Callback to handle when the SDK is initialised and ready to go
function onInit() {
console.log("Initialised");
}
//Callback to handle async messages from the gamesparks platform
function onMessage(message) {
console.log("onMessage");
}
//Response handler examples
function registerResponse(response) {
console.log(JSON.stringify(response));
}
function loginResponse(response) {
console.log(JSON.stringify(response));
}
function accountDetailsResponse(response) {
console.log (JSON.stringify(response));//logs the string to console
document.getElementById("UserName").innerHTML = (response.displayName);
document.getElementById("Coins").innerHTML = (response.currencies.Coins);
document.getElementById("Exp").innerHTML = (response.currencies.Exp);
document.getElementById("LeadP").innerHTML = (response.currencies.LeadP);
document.getElementById("HeroP").innerHTML = (response.currencies.HeroP); //returns value of name from string. I've tried doing each line with semicolons at the end, and all in a group with commas separating them. Both just give me the first variable and delete the rest.
}
function customEvent() {
gamesparks.sendWithData(
"LogEventRequest",
{
eventKey : "FIRST_EVENT",
NUMBER_ATTR : 123,
STRING_ATTR : "this is a string",
JSON_ATTR : {key1 : 12, key2 : "abc"}
},
function(response){console.log(JSON.stringify(response));}
);
}
var apiKey = "2974660weiMa";
var apiSecret = "p5pFVnohi5eWPYETb4aPgeMLtd95bjfJ";
var myTimer = null;
var myRTSession = function() {};
var numCycles = 0;
myRTSession.started = false;
myRTSession.onPlayerConnectCB = null;
myRTSession.onPlayerDisconnectCB = null;
myRTSession.onReadyCB = null;
myRTSession.onPacketCB = null;
myRTSession.session = null;
myRTSession.start = function(connectToken, host, port) {
var index = host.indexOf(":");
var theHost;
if (index > 0) {
theHost = host.slice(0, index);
} else {
theHost = host;
}
console.log(theHost + " : " + port);
myRTSession.session = GameSparksRT.getSession(connectToken, theHost, port, myRTSession);
if (myRTSession.session != null) {
myRTSession.started = true;
myRTSession.session.start();
} else {
myRTSession.started = false;
}
};
myRTSession.stop = function() {
myRTSession.started = false;
if (myRTSession.session != null) {
myRTSession.session.stop();
}
};
myRTSession.log = function(message) {
var peers = "|";
for (var k in myRTSession.session.activePeers) {
peers = peers + myRTSession.session.activePeers[k] + "|";
}
console.log(myRTSession.session.peerId + ": " + message + " peers:" + peers);
};
myRTSession.onPlayerConnect = function(peerId) {
myRTSession.log(" OnPlayerConnect:" + peerId);
if (myRTSession.onPlayerConnectCB != null) {
myRTSession.onPlayerConnectCB(peerId);
}
};
myRTSession.onPlayerDisconnect = function(peerId) {
myRTSession.log(" OnPlayerDisconnect:" + peerId);
if (myRTSession.onPlayerDisconnectCB != null) {
myRTSession.onPlayerDisconnectCB(peerId);
}
};
myRTSession.onReady = function(ready) {
myRTSession.log(" OnReady:" + ready.toString());
if (myRTSession.onReadyCB != null) {
myRTSession.onReadyCB(ready);
}
};
myRTSession.onPacket = function(packet) {
myRTSession.log(" OnPacket:" + packet.toString());
if (myRTSession.onPacketCB != null) {
myRTSession.onPacketCB(packet);
}
};
function testRT() {
myRTSession.stop();
gamesparks.initPreview({
key: apiKey,
secret: apiSecret,
credential: "",
onNonce: onNonceRT,
onInit: onInitRT,
onMessage: onMessageRT,
logger: console.log,
});
}
function onNonceRT(nonce) {
return CryptoJS.enc.Base64.stringify(CryptoJS.HmacSHA256(nonce, apiSecret));
}
function onInitRT() {
console.log("Initialised");
gamesparks.deviceAuthenticationRequest((Math.floor(Math.random() * (999 - 1)) + 1).toString(), null, null, "js", null, null, function(response) {
if (response.error) {
console.error(JSON.stringify(response.error));
} else {
sendMatchmakingRequest();
}
});
}
//Callback to handle async messages from the gamesparks platform
function onMessageRT(message) {
//console.log("message " + JSON.stringify(message));
if (message["@class"] === ".MatchFoundMessage") {
var accessToken = message["accessToken"];
var host = message["host"];
var port = message["port"];
myRTSession.stop();
if (myTimer) {
clearTimeout(myTimer);
}
myTimer = setInterval(mainRTLoop, 10);
myRTSession.start(accessToken, host, port);
} else if (message["@class"] === ".MatchNotFoundMessage") {
console.log("MATCH NOT FOUND");
sendMatchmakingRequest();
}
}
function sendMatchmakingRequest() {
gamesparks.sendWithData("MatchmakingRequest",
{
skill: 1,
matchShortCode: "Match_STD"
},
function(response) {
if (response.error) {
console.error(JSON.stringify(response.error));
} else {
console.log("Match OK...");
}
}
);
}
function mainRTLoop() {
if (myRTSession.started) {
myRTSession.session.update();
var data = RTData.get();
data.setLong(1, numCycles);
myRTSession.session.sendRTData(1, GameSparksRT.deliveryIntent.RELIABLE, data, []);
numCycles ++;
}
}
</script>
</html>'
显然,我试图用字符串中的数据填充一些html元素。问题是,当我使用这个功能时,它只填充第一个元素,并完全从视图中擦除其他元素。所以它返回&#34; testuser&#34; for&#34; UserName&#34;,以及所有其他html元素消失!我希望它显示所有数据!
答案 0 :(得分:0)
我是否理解正确,只有您的第一个<script>
function accountDetailsResponse(response) {
console.log(JSON.stringify(response));//logs the string to console
document.getElementById("UserName").innerHTML = response.displayName, document.getElementById("Coins").innerHTML = response.currencies.Coins, document.getElementById("Exp").innerHTML = response.currencies.Exp, document.getElementById("LeadP").innerHTML = response.currencies.LeadP, document.getElementById("HeroP").innerHTML = response.currencies.HeroP;
}
window.onload = function() {
response = {
displayName: 'A user',
currencies: {
Coins: 'A coin',
Exp: 'A exp',
LeadP: 'A lead p',
HeroP: 'A hero p',
},
};
accountDetailsResponse(response);
}
</script>
<body>
<div id="UserName" style="color: blue;"></div>
<div id="Coins" style="color: red;"></div>
<div id="Exp" style="color: green;"></div>
<div id="LeadP" style="color: hotpink;"></div>
<div id="HeroP" style="color: yellow;"></div>
</body>
正在运作而其他人没有?
非常快速和肮脏但功能正常的例子:
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html xmlns="http://www.w3.org/1999/html" xmlns="http://www.w3.org/1999/html" xmlns="http://www.w3.org/1999/html"
xmlns="http://www.w3.org/1999/html">
<head>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
<title>Insert title here</title>
<script type="text/javascript"
src='http://martialparks.com/wp-content/themes/blankslate/js/gamesparks-rt.js'></script>
<script type='text/javascript' src='http://martialparks.com/wp-content/themes/blankslate/js/gamesparks.js'></script>
<script type='text/javascript'
src='http://martialparks.com/wp-content/themes/blankslate/js/gamesparks-functions.js'></script>
<script type='text/javascript' src='http://martialparks.com/wp-content/themes/blankslate/js/hmac-sha256.js'></script>
<script type='text/javascript' src='http://martialparks.com/wp-content/themes/blankslate/js/parse.js'></script>
</head>
<body onload="init()">
<br/>
<br/>
<br/>
<form>
<input id="apiKey" type="hidden" value="A319082inSk2"/>
<input id="apiSecret" type="hidden" value="BNuYLYZAoDZDZyh1F7tbR8BMTiqeJbWt"/>
<label for="apiCredential">Api Credential</label><input id="apiCredential"/>
<label for="username">User Name</label><input id="username"/>
<label for="password">Password</label><input id="password"/>
<input type="button" onClick='gamesparks.registrationRequest("testuser", "testuser", "testuser", registerResponse)' value="Register" />
<input type="button" onClick='gamesparks.authenticationRequest("testuser", "testuser", loginResponse)' value="Login" />
<input type="button" onClick='accountDetailsResponseCreator()' value="Account Details" />
<input type="button" onClick='customEvent()' value="Custom Event" />
<input type="button" onClick='testRT()' value="Test RT" />
<i>Special thanks to the awesome team at GameSparks!</i>
<div id="messages"></div>
<br/>
<br/>
</form>
User Name
<div id="DisplayName" style="color: blue;"></div>
Coins
<div id="Coins" style="color: red;"></div>
Exp
<div id="Exp" style="color: green;"></div>
Leader Points
<div id="LeadP" style="color: hotpink;"></div>
Hero Points
<div id="HeroP" style="color: yellow;"></div>
<script type="text/javascript">
//Create a gamesparks object to be used
var gamesparks = new GameSparks();
//Initialse the SDK
function init() {
gamesparks.initPreview({
key: document.getElementById('apiKey').value,
secret: document.getElementById('apiSecret').value,
credential: document.getElementById('apiCredential').value,
onNonce: onNonce,
onInit: onInit,
onMessage: onMessage,
logger: console.log,
});
}
function accountDetailsResponseCreator() {
var reponse = {
displayName: 'A user',
currencies: {Coins: 'A coin', Exp: 'A exp', LeadP: 'A lead p', HeroP: 'A hero p'}
}
accountDetailsResponse(reponse)
}
//Callback function to hmac sha256 a nonce with the secret. It's assumed you will have your own method of securing the secret;
function onNonce(nonce) {
return CryptoJS.enc.Base64.stringify(CryptoJS.HmacSHA256(nonce, document.getElementById('apiSecret').value));
}
//Callback to handle when the SDK is initialised and ready to go
function onInit() {
console.log("Initialised");
}
//Callback to handle async messages from the gamesparks platform
function onMessage(message) {
console.log("onMessage");
}
//Response handler examples
function registerResponse(response) {
console.log(JSON.stringify(response));
}
function loginResponse(response) {
console.log(JSON.stringify(response));
}
function accountDetailsResponse(response) {
console.log(JSON.stringify(response));//logs the string to console
document.getElementById("DisplayName").innerHTML = (response.displayName);
document.getElementById("Coins").innerHTML = (response.currencies.Coins);
document.getElementById("Exp").innerHTML = (response.currencies.Exp);
document.getElementById("LeadP").innerHTML = (response.currencies.LeadP);
document.getElementById("HeroP").innerHTML = (response.currencies.HeroP); //returns value of name from string. I've tried doing each line with semicolons at the end, and all in a group with commas separating them. Both just give me the first variable and delete the rest.
}
function customEvent() {
gamesparks.sendWithData(
"LogEventRequest",
{
eventKey: "FIRST_EVENT",
NUMBER_ATTR: 123,
STRING_ATTR: "this is a string",
JSON_ATTR: {key1: 12, key2: "abc"}
},
function (response) {
console.log(JSON.stringify(response));
}
);
}
var apiKey = "2974660weiMa";
var apiSecret = "p5pFVnohi5eWPYETb4aPgeMLtd95bjfJ";
var myTimer = null;
var myRTSession = function () {
};
var numCycles = 0;
myRTSession.started = false;
myRTSession.onPlayerConnectCB = null;
myRTSession.onPlayerDisconnectCB = null;
myRTSession.onReadyCB = null;
myRTSession.onPacketCB = null;
myRTSession.session = null;
myRTSession.start = function (connectToken, host, port) {
var index = host.indexOf(":");
var theHost;
if (index > 0) {
theHost = host.slice(0, index);
} else {
theHost = host;
}
console.log(theHost + " : " + port);
myRTSession.session = GameSparksRT.getSession(connectToken, theHost, port, myRTSession);
if (myRTSession.session != null) {
myRTSession.started = true;
myRTSession.session.start();
} else {
myRTSession.started = false;
}
};
myRTSession.stop = function () {
myRTSession.started = false;
if (myRTSession.session != null) {
myRTSession.session.stop();
}
};
myRTSession.log = function (message) {
var peers = "|";
for (var k in myRTSession.session.activePeers) {
peers = peers + myRTSession.session.activePeers[k] + "|";
}
console.log(myRTSession.session.peerId + ": " + message + " peers:" + peers);
};
myRTSession.onPlayerConnect = function (peerId) {
myRTSession.log(" OnPlayerConnect:" + peerId);
if (myRTSession.onPlayerConnectCB != null) {
myRTSession.onPlayerConnectCB(peerId);
}
};
myRTSession.onPlayerDisconnect = function (peerId) {
myRTSession.log(" OnPlayerDisconnect:" + peerId);
if (myRTSession.onPlayerDisconnectCB != null) {
myRTSession.onPlayerDisconnectCB(peerId);
}
};
myRTSession.onReady = function (ready) {
myRTSession.log(" OnReady:" + ready.toString());
if (myRTSession.onReadyCB != null) {
myRTSession.onReadyCB(ready);
}
};
myRTSession.onPacket = function (packet) {
myRTSession.log(" OnPacket:" + packet.toString());
if (myRTSession.onPacketCB != null) {
myRTSession.onPacketCB(packet);
}
};
function testRT() {
myRTSession.stop();
gamesparks.initPreview({
key: apiKey,
secret: apiSecret,
credential: "",
onNonce: onNonceRT,
onInit: onInitRT,
onMessage: onMessageRT,
logger: console.log,
});
}
function onNonceRT(nonce) {
return CryptoJS.enc.Base64.stringify(CryptoJS.HmacSHA256(nonce, apiSecret));
}
function onInitRT() {
console.log("Initialised");
gamesparks.deviceAuthenticationRequest((Math.floor(Math.random() * (999 - 1)) + 1).toString(), null, null, "js", null, null, function (response) {
if (response.error) {
console.error(JSON.stringify(response.error));
} else {
sendMatchmakingRequest();
}
});
}
//Callback to handle async messages from the gamesparks platform
function onMessageRT(message) {
//console.log("message " + JSON.stringify(message));
if (message["@class"] === ".MatchFoundMessage") {
var accessToken = message["accessToken"];
var host = message["host"];
var port = message["port"];
myRTSession.stop();
if (myTimer) {
clearTimeout(myTimer);
}
myTimer = setInterval(mainRTLoop, 10);
myRTSession.start(accessToken, host, port);
} else if (message["@class"] === ".MatchNotFoundMessage") {
console.log("MATCH NOT FOUND");
sendMatchmakingRequest();
}
}
function sendMatchmakingRequest() {
gamesparks.sendWithData("MatchmakingRequest",
{
skill: 1,
matchShortCode: "Match_STD"
},
function (response) {
if (response.error) {
console.error(JSON.stringify(response.error));
} else {
console.log("Match OK...");
}
}
);
}
function mainRTLoop() {
if (myRTSession.started) {
myRTSession.session.update();
var data = RTData.get();
data.setLong(1, numCycles);
myRTSession.session.sendRTData(1, GameSparksRT.deliveryIntent.RELIABLE, data, []);
numCycles++;
}
}
</script>
</body>
</html>
什么不起作用?
编辑:
我不确定你在尝试使用Account Detail的东西,但是我以某种方式重写了它,至少innerHTML部分是有效的:
for row in ('*'):
print(row * userrow)
for column in ('*'):
print(column * usercolumn)
希望这有帮助。
答案 1 :(得分:0)
<?php /**
* The Header for our theme.
*
* Displays all of the <head> section and everything up till <div id="main">
*
*/ ?>
<!DOCTYPE html>
<html <?php language_attributes(); ?>>
<!--<![endif]-->
<head>
<meta http-equiv="Content-Type" content="<?php bloginfo('html_type'); ?>; charset=<?php bloginfo('charset'); ?>" />
<meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=0" />
<script type="text/javascript"
src='http://martialparks.com/wp-content/themes/js/gamesparks-rt.js'></script>
<script type='text/javascript' src='http://martialparks.com/wp-content/themes/js/gamesparks.js'></script>
<script type='text/javascript'
src='http://martialparks.com/wp-content/themes/js/gamesparks-functions.js'></script>
<script type='text/javascript' src='http://martialparks.com/wp-content/themes/js/hmac-sha256.js'></script>
<script type='text/javascript' src='http://martialparks.com/wp-content/themes/js/parse.js'></script>
<link rel="profile" href="http://gmpg.org/xfn/11" />
<link rel="pingback" href="<?php bloginfo('pingback_url'); ?>" />
<?php
wp_head();
?>
</head>
<body <?php body_class() ?>>
<!--Start Header Wrapper-->
<div class="header_wrapper">
<div class="header">
<!--Start Container-->
<div class="container_24">
<div class="grid_24">
<div class="logo"> <a href="<?php echo esc_url(home_url()); ?>"><img src="<?php if (business_directory_get_option('business_directory_logo') != '') { ?><?php echo esc_url(business_directory_get_option('business_directory_logo')); ?><?php
} else {
echo esc_url(get_template_directory_uri() . '/images/logo.png');
}
?>" alt="<?php bloginfo('name'); ?>" /></a></div>
</div>
<div class="clear"></div>
</div>
<!--End Container-->
<div class="clear"></div>
</div>
<div class="clear"></div>
<!--Start Menu Wrapper-->
<div class="menu_wrapper">
<div class="top_arc"></div>
<div class="menu-container">
<div class="container_24">
<div class="grid_24">
<?php business_directory_nav(); ?>
</div>
</div>
<div class="clear"></div>
</div>
<div class="clear"></div>
<div class="bottom_arc"></div>
</div>
<!--End Container-->
<div class="clear"></div>
</div>
<!--End Header Wrapper-->
<div class="clear"></div>
<div class="wrapper">
<!--Start Container-->
<div class="container_24">
<div class="grid_24">
<body onload="init()">
<br/>
<br/>
<br/>
<form>
<input id="apiKey" type="hidden" value="A319082inSk2"/>
<input id="apiSecret" type="hidden" value="BNuYLYZAoDZDZyh1F7tbR8BMTiqeJbWt"/>
<label for="apiCredential">Api Credential</label><input id="apiCredential"/>
<label for="username">User Name</label><input id="username"/>
<label for="password">Password</label><input id="password"/>
<button onClick='gamesparks.registrationRequest("testuser", "testuser", "testuser", registerResponse)'>Register</button>
<button onClick='gamesparks.authenticationRequest("testuser", "testuser", loginResponse)'>Login</button>
<button onClick='gamesparks.accountDetailsRequest(accountDetailsResponse)'>Account Details</button>
<button onClick='customEvent()'>Custom Event</button>
<button onClick='testRT()'>Test RT</button>
<i>Special thanks to the awesome team at GameSparks!</i>
<div id="messages"></div>
<br/>
<br/>
</form>
User Name
<div id="displayName" style="color: blue;"></div>
Coins
<div id="Coins" style="color: red;"></div>
Exp
<div id="Exp" style="color: green;"></div>
Leader Points
<div id="LeadP" style="color: darkgreen;"></div>
Hero Points
<div id="HeroP" style="color: purple;"></div>
<script type="text/javascript">
//Create a gamesparks object to be used
var gamesparks = new GameSparks();
//Initialse the SDK
function init() {
gamesparks.initPreview({
key: document.getElementById('apiKey').value,
secret: document.getElementById('apiSecret').value,
credential: document.getElementById('apiCredential').value,
onNonce: onNonce,
onInit: onInit,
onMessage: onMessage,
logger: console.log,
});
}
function accountDetailsResponseCreator() {
var response = {
displayName: 'A User',
currencies: {Coins: 'A coin', Exp: 'A exp', LeadP: 'A lead p', HeroP: 'A hero p'}
}
accountDetailsResponse(response)
}
//Callback function to hmac sha256 a nonce with the secret. It's assumed you will have your own method of securing the secret;
function onNonce(nonce) {
return CryptoJS.enc.Base64.stringify(CryptoJS.HmacSHA256(nonce, document.getElementById('apiSecret').value));
}
//Callback to handle when the SDK is initialised and ready to go
function onInit() {
console.log("Initialised");
}
//Callback to handle async messages from the gamesparks platform
function onMessage(message) {
console.log("onMessage");
}
//Response handler examples
function registerResponse(response) {
console.log(JSON.stringify(response));
}
function loginResponse(response) {
console.log(JSON.stringify(response));
}
function accountDetailsResponse(response) {
console.log (JSON.stringify(response));//logs the string to console
document.getElementById("displayName").innerHTML = (response.displayName);
document.getElementById("Coins").innerHTML = (response.currencies.Coins);
document.getElementById("Exp").innerHTML = (response.currencies.Exp);
document.getElementById("LeadP").innerHTML = (response.currencies.LeadP);
document.getElementById("HeroP").innerHTML = (response.currencies.HeroP); //returns value of name from string. I've tried doing each line with semicolons at the end, and all in a group with commas separating them. Both just give me the first variable and delete the rest.
}
function customEvent() {
gamesparks.sendWithData(
"LogEventRequest",
{
eventKey: "FIRST_EVENT",
NUMBER_ATTR: 123,
STRING_ATTR: "this is a string",
JSON_ATTR: {key1: 12, key2: "abc"}
},
function (response) {
console.log(JSON.stringify(response));
}
);
}
var apiKey = "2974660weiMa";
var apiSecret = "p5pFVnohi5eWPYETb4aPgeMLtd95bjfJ";
var myTimer = null;
var myRTSession = function () {
};
var numCycles = 0;
myRTSession.started = false;
myRTSession.onPlayerConnectCB = null;
myRTSession.onPlayerDisconnectCB = null;
myRTSession.onReadyCB = null;
myRTSession.onPacketCB = null;
myRTSession.session = null;
myRTSession.start = function (connectToken, host, port) {
var index = host.indexOf(":");
var theHost;
if (index > 0) {
theHost = host.slice(0, index);
} else {
theHost = host;
}
console.log(theHost + " : " + port);
myRTSession.session = GameSparksRT.getSession(connectToken, theHost, port, myRTSession);
if (myRTSession.session != null) {
myRTSession.started = true;
myRTSession.session.start();
} else {
myRTSession.started = false;
}
};
myRTSession.stop = function () {
myRTSession.started = false;
if (myRTSession.session != null) {
myRTSession.session.stop();
}
};
myRTSession.log = function (message) {
var peers = "|";
for (var k in myRTSession.session.activePeers) {
peers = peers + myRTSession.session.activePeers[k] + "|";
}
console.log(myRTSession.session.peerId + ": " + message + " peers:" + peers);
};
myRTSession.onPlayerConnect = function (peerId) {
myRTSession.log(" OnPlayerConnect:" + peerId);
if (myRTSession.onPlayerConnectCB != null) {
myRTSession.onPlayerConnectCB(peerId);
}
};
myRTSession.onPlayerDisconnect = function (peerId) {
myRTSession.log(" OnPlayerDisconnect:" + peerId);
if (myRTSession.onPlayerDisconnectCB != null) {
myRTSession.onPlayerDisconnectCB(peerId);
}
};
myRTSession.onReady = function (ready) {
myRTSession.log(" OnReady:" + ready.toString());
if (myRTSession.onReadyCB != null) {
myRTSession.onReadyCB(ready);
}
};
myRTSession.onPacket = function (packet) {
myRTSession.log(" OnPacket:" + packet.toString());
if (myRTSession.onPacketCB != null) {
myRTSession.onPacketCB(packet);
}
};
function testRT() {
myRTSession.stop();
gamesparks.initPreview({
key: apiKey,
secret: apiSecret,
credential: "",
onNonce: onNonceRT,
onInit: onInitRT,
onMessage: onMessageRT,
logger: console.log,
});
}
function onNonceRT(nonce) {
return CryptoJS.enc.Base64.stringify(CryptoJS.HmacSHA256(nonce, apiSecret));
}
function onInitRT() {
console.log("Initialised");
gamesparks.deviceAuthenticationRequest((Math.floor(Math.random() * (999 - 1)) + 1).toString(), null, null, "js", null, null, function (response) {
if (response.error) {
console.error(JSON.stringify(response.error));
} else {
sendMatchmakingRequest();
}
});
}
//Callback to handle async messages from the gamesparks platform
function onMessageRT(message) {
//console.log("message " + JSON.stringify(message));
if (message["@class"] === ".MatchFoundMessage") {
var accessToken = message["accessToken"];
var host = message["host"];
var port = message["port"];
myRTSession.stop();
if (myTimer) {
clearTimeout(myTimer);
}
myTimer = setInterval(mainRTLoop, 10);
myRTSession.start(accessToken, host, port);
} else if (message["@class"] === ".MatchNotFoundMessage") {
console.log("MATCH NOT FOUND");
sendMatchmakingRequest();
}
}
function sendMatchmakingRequest() {
gamesparks.sendWithData("MatchmakingRequest",
{
skill: 1,
matchShortCode: "Match_STD"
},
function (response) {
if (response.error) {
console.error(JSON.stringify(response.error));
} else {
console.log("Match OK...");
}
}
);
}
function mainRTLoop() {
if (myRTSession.started) {
myRTSession.session.update();
var data = RTData.get();
data.setLong(1, numCycles);
myRTSession.session.sendRTData(1, GameSparksRT.deliveryIntent.RELIABLE, data, []);
numCycles++;
}
}
</script>
</body>
</html>
&#13;
WOW!对于一个新的月份编码器来说,这真是一场危机。非常感谢EMAZZOTTA创建了一个代码,它给了我可操作的构建块。同样,如果我提供了所有信息,EMAZZOTTA可以立即修复它。
所以我的代码在几个方面与Zot不同。我不得不纠正一种语法,他们遗漏了对函数的引用&#34; gamesparks&#34;在accountdetailsrequest之前。我还将代码混合了一个新的主题(没有相关性。)我还删除了添加的功能E,填充了&#34; A Coin,A Exp&#34;等等。这是多余的。得到这个的主要原因是:为了填充多个html元素,元素必须正确格式化。 Emazzotta有先见之明