我已经看到了类似的问题,并尝试了他们的解决方案,但他们的答案似乎不起作用。我有以下代码:
·H
#include <iostream>
#include <vector>
#include <string>
using std::string; using std::vector;
struct DialogueNode;
struct DialogueOption {
string text;
DialogueNode *next_node;
int return_code;
DialogueOption(string t, int rc, DialogueNode * nn) : text{t},
return_code{rc}, next_node{nn} {}
};
struct DialogueNode {
string text;
vector <DialogueOption> dialogue_options;
DialogueNode();
DialogueNode(const string &);
};
struct DialogueTree {
DialogueTree() {}
void init();
void destroyTree();
int performDialogue();
private:
vector <DialogueNode*> dialogue_nodes;
};
的.cpp
#include "dialogue_tree.h"
DialogueNode::DialogueNode(const string &t) : text{t} {}
void DialogueTree::init() {
string s = "Hello";
for(int i = 0; i < 5; i++) {
DialogueNode *node = new DialogueNode(s);
dialogue_nodes.push_back(node);
delete node;
}
}
void DialogueTree::destroyTree() {
}
int DialogueTree::performDialogue() {
return 0;
}
int main() {
return 0;
}
我收到错误:error: no matching function for call to ‘DialogueNode:: DialogueNode(std::__cxx11::string&)’ DialogueNode *node = new DialogueNode(s);
编辑有关错误的其他说明
dialogue_tree.h:17:8: note: candidate: DialogueNode::DialogueNode()
dialogue_tree.h:17:8: note: candidate expects 0 arguments, 1 provided
dialogue_tree.h:17:8: note: candidate: DialogueNode::DialogueNode(const DialogueNode&)
dialogue_tree.h:17:8: note: no known conversion for argument 1 from ‘std::__cxx11::string {aka std::__cxx11::basic_string<char>}’ to ‘const DialogueNode&’
dialogue_tree.h:17:8: note: candidate: DialogueNode::DialogueNode(DialogueNode&&)
dialogue_tree.h:17:8: note: no known conversion for argument 1 from ‘std::__cxx11::string {aka std::__cxx11::basic_string<char>}’ to ‘DialogueNode&&’
这对我没有意义,因为我已经定义了构造函数以string
作为参数。
答案 0 :(得分:2)
您已将构造函数声明为:
DialogueNode(const string);
但定义为:
DialogueNode(const string &t);
这两者并不相同;前者需要const string
而后者需要const string
引用。您必须添加&
以指定引用参数:
DialogueNode(const string &);
答案 1 :(得分:0)
这是因为在构造函数中,您指定参数将是常量类型的字符串,并且在创建对象时传递字符串。类型不匹配是问题,要么将构造函数参数修复为字符串,要么在创建对象时更改。