根据以下代码段,我怀疑与QPropertyAnimation
和QParallelAnimationGroup
有关:
// Create the opacity animation
QPropertyAnimation *animation1 = new QPropertyAnimation(notification, "windowOpacity");
animation1->setDuration(animationDuration);
animation1->setStartValue(startOpacity);
animation1->setEndValue(endOpacity);
animation1->setEasingCurve(QEasingCurve::InBack);
// Create the position animation
QPropertyAnimation *animation2 = new QPropertyAnimation(notification, "pos");
animation2->setDuration(animationDuration);
animation2->setStartValue(startPos);
animation2->setEndValue(endPos);
// Create the animation group
QParallelAnimationGroup *group = new QParallelAnimationGroup;
group->addAnimation(animation1);
group->addAnimation(animation2);
group->start(QAbstractAnimation::DeleteWhenStopped);
connect(group, SIGNAL(finished()), group, SLOT(deleteLater()), Qt::UniqueConnection);
QAbstractAnimation::DeleteWhenStopped
常量,Qt documentation说:停止后动画将自动删除。
这是否意味着指针(animation1
和animation2
)将被自动删除?或者我仍然需要手动'删除它们(可能使用信号和插槽,如下所示)?
connect(animation1, SIGNAL(finished()), animation1, SLOT(deleteLater()), Qt::UniqueConnection);
connect(animation2, SIGNAL(finished()), animation2, SLOT(deleteLater()), Qt::UniqueConnection);
我使用的是Qt 5.3。
答案 0 :(得分:1)
是的,两者都被销毁了。
animation1->setProperty("nameObj", "animation1");
animation2->setProperty("nameObj", "animation2");
group->setProperty("nameObj", "group");
connect(animation1, SIGNAL(destroyed(QObject*)), this, SLOT(OnAnimationDestroyed(QObject*)));
connect(animation2, SIGNAL(destroyed(QObject*)), this, SLOT(OnAnimationDestroyed(QObject*)));
connect(group, SIGNAL(destroyed(QObject*)), this, SLOT(OnAnimationDestroyed(QObject*)));
group->start(QAbstractAnimation::DeleteWhenStopped);
void MyObj::OnAnimationDestroyed(QObject* obj)
{
qDebug() << "Destroyed: " << obj->property("nameObj").toString();
}
结果是:
Destroyed: "group"
Destroyed: "animation1"
Destroyed: "animation2"