'拒绝连接'运行自制RESTful(Java)Web服务的客户端应用程序时出错

时间:2017-10-19 17:21:07

标签: rest

错误打印输出是......

dab_dct.c: In function 'fDCT2':
dab_dct.c:251:44: error: 'M_PI' undeclared (first use in this function)
      output[i] += (double) input[j] * cos((M_PI / len) * (0.5 + j) * i);
                                            ^~~~
dab_dct.c:251:44: note: each undeclared identifier is reported only once for each function it appears in
dab_dct.c: In function 'iDCT2':
dab_dct.c:274:30: error: 'M_PI' undeclared (first use in this function)
      sum += input[j] * cos(((M_PI * j) / len) * (0.5 + i));
                              ^~~~
dab_dct.c: In function 'evalMostExtreme':
dab_dct.c:289:15: warning: variable 'pos' set but not used [-Wunused-but-set-variable]
  unsigned int pos = 0;
               ^~~
make[1]: *** [libdieharder_la-dab_dct.lo] Error 1
make[1]: Leaving directory `/f/dieharder-3.31.1/libdieharder'
make: *** [libwulf.time] Error 2

我的源代码是......

abstract class GameObject
{
    public abstract void Move();
    public abstract void Draw(Graphics g);
}

class Pacman : GameObject
{
    public override void Move()
    {
        //Update the Position of Pacman, check for collisions, ...
    }

    public override void Draw(Graphics g)
    {
        //Draw Pacman at his x and y coordinates
    }
}

class Monster : GameObject
{
    public override void Move()
    {
        //Update the Position of the Monster, ...   
    }

    public override void Draw(Graphics g)
    {
        //Draw the Monster at his current position
    }
}

class GameClass
{
    private Pacman _pacman;
    private Monster _monster;
    private List<GameObject> _gameobjects = new List<GameObject>();

    public GameClass()
    {
        _pacman = new Pacman();
        _monster = new Monster();
        _gameobjects.Add(_pacman);
        _gameobjects.Add(_monster);
    }


    private void TimerTick()
    {
        //update all GameObjects
        foreach (var gameobject in _gameobjects)
        {
            gameobject.Move();
        }
        //Draw every single GameObject to the Bitmap
        Bitmap bitmap = new Bitmap(panBox.Width, panBox.Height);
        using (Graphics g = Graphics.FromImage(bitmap))
        {
            foreach (var gameobject in _gameobjects)
            {
                gameobject.Draw(g);
            }
        }
        //Draw the Bitmap to the screen
        using (Graphics g = panBox.CreateGraphics())
        {
            g.DrawImage(bitmap, 0, 0);
        }
    }

1 个答案:

答案 0 :(得分:0)

请忽略我的问题。我忘了启动我的Tomcat7 localhost。现在它正在运行并且我正在获得更易于管理的404错误。任何不便敬请谅解。不过,我很高兴加入集团。