我有一个tableview,用来自firebase的数据填充其单元格。每个单元格都有一个图像,每个图像都是异步加载并缓存的。 问题是随机单元格将使用错误的图像,尽管单元格中的其他数据是正确的。如果我滚动以便单元格离开视图,则会加载正确的图像。
研究:
Images in UITableViewCells are loading wrong(不太了解Obj C)
What is the correct way to use prepareForReuse?
图片缓存:
import Foundation
import UIKit
let imageCache = NSCache<NSString, AnyObject>()
extension UIImageView {
func loadImageUsingCache(urlString: String) {
self.image = #imageLiteral(resourceName: "logo3")
if let cachedImage = imageCache.object(forKey: urlString as NSString) as? UIImage {
self.image = cachedImage
return
}
let url = URL(string: urlString)
URLSession.shared.dataTask(with: url!, completionHandler: {(data, response, error) in
if error != nil {
print(error!)
return
}
DispatchQueue.main.async(execute: {
if let downloadedImage = UIImage(data: data!) {
imageCache.setObject(downloadedImage, forKey: urlString as NSString)
self.image = downloadedImage
}
})
}).resume()
}
}
Tableview Cell
import Foundation
import Firebase
class GroupCell: UITableViewCell {
var group: Groups!
var members = [String]()
@IBOutlet weak var groupImage: UIImageView!
@IBOutlet weak var groupName: UILabel!
@IBOutlet weak var groupRep: UILabel!
@IBOutlet weak var memberCount: UILabel!
override func awakeFromNib() {
super.awakeFromNib()
}
func configureCell(group: Groups) {
self.group = group
self.groupName.text = group.name
self.groupRep.text = "\(group.groupScore)"
if let groupImage = group.groupImage {
self.groupImage.loadImageUsingCache(urlString: groupImage)
} else {
self.groupImage.image = //random image
}
for member in group.members {
self.members.append(member.key)
}
self.memberCount.text = "\(members.count)"
}
}
的TableView
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
if let cell = tableView.dequeueReusableCell(withIdentifier: "groupCell") as? GroupCell {
let group = FriendSystem.system.activeGroups[indexPath.row]
cell.configureCell(group: group)
return cell
}
return UITableViewCell()
}
答案 0 :(得分:0)
听起来您需要将prepareForReuse
方法添加到GroupCell类中。
在该方法中添加self.groupImage.image = nil
它会将图像视图重置为空,直到设置了正确的图像。