Assimp导入导出格式错误

时间:2017-10-17 08:06:08

标签: c++ import export collada assimp

我的格式有一些3D模型,想要将它们更改为标准格式并在我的项目中使用它们,所以我开始使用Assimp库。我创建aiScene的代码是:

const aiScene* GenerateScene(int NumberOftexture, float *texture, int NumberOfVertex, double *verftex, int NumberOftri, double *tri) {

MATFile *pmat;
const char **dir;
const char *name;
int   ndir;
int   i;
aiScene* scene=new aiScene();

scene->mRootNode = new aiNode();


scene->mMaterials = new aiMaterial*[1];
scene->mMaterials[0] = nullptr;
scene->mNumMaterials = 1;

scene->mMaterials[0] = new aiMaterial();

scene->mMeshes = new aiMesh*[1];
scene->mMeshes[0] = nullptr;
scene->mNumMeshes = 1;
scene->mMeshes[0] = new aiMesh();
scene->mMeshes[0]->mMaterialIndex = 0;
scene->mRootNode->mMeshes = new unsigned int[1];
scene->mRootNode->mMeshes[0] = 0;
scene->mRootNode->mNumMeshes = 1;

auto pMesh = scene->mMeshes[0];

pMesh->mTextureCoords[0] = new aiVector3D[NumberOftexture];
pMesh->mNumUVComponents[0] = NumberOftexture;
for (int i = 0; i < NumberOftexture; i++)
    pMesh->mTextureCoords[0][i] = aiVector3D(texture[i], (float)texture[i + NumberOftexture], (float)texture[i + 2 * NumberOftexture]);

pMesh->mVertices = new aiVector3D[NumberOfVertex];
pMesh->mNumVertices = NumberOfVertex;
for (int i = 0; i < NumberOfVertex; i++)
    pMesh->mVertices[i] = aiVector3D((float)verftex[i], (float)verftex[i + NumberOfVertex], (float)verftex[i + 2 * NumberOfVertex]);

pMesh->mFaces = new aiFace[NumberOftri];
pMesh->mNumFaces = NumberOftri;

for (int i = 0; i < NumberOftri;i++) {
    aiFace& face = pMesh->mFaces[i];
    face.mIndices = new unsigned int[3];
    face.mNumIndices = 3;
    face.mIndices[0] = (int)tri[i];
    face.mIndices[1] = (int)tri[i + NumberOftri];
    face.mIndices[2] = (int)tri[i + 2* NumberOftri];
}

aiExportScene(scene, "collada", "D:\\myColladaFile.dae", 0);

return scene;}

它运行正常但是当我打算用Assimp Library打开文件时,我收到了错误。我的导入代码是

scene = aiImportFile(path, aiProcessPreset_TargetRealtime_MaxQuality);

我收到了错误:

Info,  T10040: Load D:\myColladaFile.dae
Info,  T10040: Found a matching importer for this file format: Collada Importer.
Info,  T10040: Import root directory is 'D:\'
Error, T10040: Collada: D:\myColladaFile.dae - Invalid data index (32500/32500) in primitive specification
Info,  T10040: Load D:\myColladaFile.dae
Info,  T10040: Found a matching importer for this file format: Collada Importer.
Info,  T10040: Import root directory is 'D:\'
Error, T10040: Collada: D:\myColladaFile.dae - Invalid data index (32500/32500) in primitive specification
Info,  T10040: Load D:\myColladaFile.dae
Info,  T10040: Found a matching importer for this file format: Collada Importer.
Info,  T10040: Import root directory is 'D:\'
Error, T10040: Collada: D:\myColladaFile.dae - Invalid data index (32500/32500) in primitive specification

但是当我以GLTF格式导出时,它是正确的。那么如何以正确的格式导出和导入?

1 个答案:

答案 0 :(得分:0)

这对我来说听起来像是Asset-Importer-Lib的错误。当glTF导出器能够导出场景时,它应该是有效的。 作为一种解决方法,您可以尝试将其导出为glFT文件,使用blender导入它并将其导出为collada文件。

您能否在Github/assimp创建问题报告?重现这个问题的模型真的很棒。