我已经获得了一个2D像素阵列,我想根据像素阵列围绕它的最中心点旋转这个图像。我试图实现基于旋转矩阵旋转图像的代码,但到目前为止我还没有成功。
当前2D阵列旋转代码:
int width = originalImage.length;
int height = originalImage[0].length;
final double angle = 90;
int[][] array = new int[width][height];
double c = Math.cos(Math.toRadians(angle));
double s = Math.sin(Math.toRadians(angle));
int x = width / 2;
int y = height / 2;
for (int xx = 0; xx < width; xx++) {
for (int yy = 0; yy < height; yy++) {
int xp = xx - x;
int yp = yy - y;
int xa = (int)((float)((float)xp * c - (float)yp * s));
int ya = (int)((float)((float)xp * s + (float)yp * c));
xa += x;
ya += y;
xp += x;
yp += y;
if(xa < width && ya < height) array[xa][ya] = originalImage[xp][yp];
//System.out.print("\n"+xa+" "+ya);
}
}
我也试过这个:
int[][] array = new int[originalImage.length][originalImage[0].length];
int xx = 0, yy = 0;
for (int x = originalImage.length - 1; x >= 0; x--) {
xx = 0;
for (int y = 0; y < originalImage[x].length; y++) {
//System.out.println(array[yy][xx]);
//System.out.println(originalImage[y][x]);
if (y < originalImage.length && x < originalImage[x].length) {
array[yy][xx] = originalImage[y][x];
//System.out.print(array[yy][xx]);
}
xx++;
}
yy++;
}
是否有任何建议可以改进我的代码,或者应该如何完成?
答案 0 :(得分:0)
因为你旋转了90度,你可以跳过一点
// origin to center point
int xp = xx - x;
int yp = yy - y;
// rotation and origin back to (0,0)
int x_rotated = -yp + y;
int y_rotated = xp + x;
//
array[x_rotated][y_rotated] = originalImage[xx][yy];
如果要以不同的方向旋转,请更改
int x_rotated = yp + y;
int y_rotated = -xp + x;