我可能错了,但在我看来,在这段代码中,一个名为_buffer的全局变量被多个线程分配给堆上的一个新对象,所以如果一个线程试图在一个函数中从它读取数据在前一个函数中写入它,但同时另一个线程已将此变量_buffer绑定到堆上的另一个对象,我将得到错误的数据。这真的发生了还是我错了?如果是,我该如何解决?
public class SocketServer
{
Socket _serverSocket;
List<Socket> _clientSocket = new List<Socket>();
byte[] _buffer;
public SocketServer()
{
_serverSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
}
public void Bind(int Port)
{
Console.WriteLine("Setting up server...");
_serverSocket.Bind(new IPEndPoint(IPAddress.Any, Port));
}
public void Listen(int BackLog)
{
_serverSocket.Listen(BackLog);
}
public void Accept()
{
_serverSocket.BeginAccept(AcceptCallback, null);
}
private void AcceptCallback(IAsyncResult AR)
{
Socket socket = _serverSocket.EndAccept(AR);
_clientSocket.Add(socket);
Console.WriteLine("Client Connected");
_buffer = new byte[1024];
socket.BeginReceive(_buffer, 0, _buffer.Length, SocketFlags.None, ReceiveCallback, socket);
Accept();
}
private void ReceiveCallback(IAsyncResult AR)
{
Socket socket = AR.AsyncState as Socket;
int bufferSize = socket.EndReceive(AR);
string text = Encoding.ASCII.GetString(_buffer, 0, bufferSize);
Console.WriteLine("Text Received: {0}", text);
string response = string.Empty;
if (text.ToLower() != "get time")
response = $"\"{text}\" is a Invalid Request";
else
response = DateTime.Now.ToLongTimeString();
byte[] data = Encoding.ASCII.GetBytes(response);
socket.BeginSend(data, 0, data.Length, SocketFlags.None, SendCallback, socket);
_buffer = new byte[1024];
socket.BeginReceive(_buffer, 0, _buffer.Length, SocketFlags.None, ReceiveCallback, socket);
}
private void SendCallback(IAsyncResult AR)
{
(AR.AsyncState as Socket).EndSend(AR);
}
}
答案 0 :(得分:2)
_buffer不是线程安全的。我使用并发集合,如ConcurrentBag而不是平面字节数组。这将保证您的线程安全。 如果要将_buffer保留为数组,则必须使用适当的锁(例如,使用lock关键字)以确保多个线程不会同时尝试访问_buffer。 有关ConcurrentBag的更多信息:https://msdn.microsoft.com/en-us/library/dd381779(v=vs.110).aspx
答案 1 :(得分:2)
涉及多个线程时有一个data race,其中至少有一个是作者。
Socket
是线程安全的,但SocketServer
不是。您在使用前立即写信_buffer
。这绝对是多线程场景中的数据竞争。每次访问共享状态时都需要一个锁定机制。
如果在传递之前立即覆盖它,那么使用_buffer
字段是没有意义的。如果需要一个缓冲区,请在初始化时分配一次。为了避免过多地改变它,你可以像这样实现它:
class SocketServer
{
class Transaction
{
public readonly byte[] Data;
public readonly Socket Socket;
public Transaction(byte[] data, Socket socket)
{
Data = data;
Socket = socket;
}
}
private readonly object _syncObj = new object();
private readonly List<Transaction> _received = new List<Transaction>();
//...
//...
private void AcceptCallback(IAsyncResult AR)
{
//...
byte[] buffer = new byte[1024];
socket.BeginReceive(
buffer, 0, buffer.Length, SocketFlags.None,
ReceiveCallback, new Transaction(buffer, socket));
//...
}
private void ReceiveCallback(IAsyncResult AR)
{
Transaction trans = (Transaction)AR.AsyncState;
Socket socket = trans.Socket;
int bufferSize = socket.EndReceive(AR);
lock (_syncObj) {
_received.Add(trans);
}
//...
byte[] buffer = new byte[1024];
socket.BeginReceive(
buffer, 0, buffer.Length, SocketFlags.None,
ReceiveCallback, new Transaction(buffer, socket));
}
//...
// Call this to get all the received data.
// This will block ReceiveCallback until it completes.
public byte[] GetReceivedData()
{
int totalSize = 0;
lock (_syncObj) {
for (int i = 0; i < _received.Length; i++) {
totalSize += _received[i].Data.Length;
}
byte[] totalData = new byte[totalSize];
int offset = 0;
for (int i = 0; i < _received.Length; i++) {
byte[] blockData = _received[i].Data;
Buffer.BlockCopy(blockData, 0, totalData, offset, blockData.Length);
offset += blockData.Length;
}
_received.Clear();
return totalData;
}
}
}
或者,您可以创建IList<ArraySegment<byte>>
的线程安全实现并使用相应的overloads,但这超出了此答案的范围。
在不相关的说明中,您的命名约定不一致。你在字段中使用下划线骆驼案例,大写和混合使用参数的pascal大小写,以及局部变量的camel大小写。使用您想要的任何惯例,但请保持一致。我建议关注general guidelines。