我有以下代码:
from tkinter import *
################### Variables
Screenx = "640"
Screeny = "480"
screenSize = str(Screenx + "x" + Screeny)
global BTC
BTC = 0.000123
global processor
processor = 5
global USD
USD = 150000
global Auto_Miners
Auto_Miners = 1
global Computers
Computers = 3
global MinePower
MinePower = Computers * (0.0001 * processor)
global entryText
entryText = ('empty')
global entryPurpose
entryPurpose = "Nothing"
global BTCPrice
BTCPrice = 0.5
################## Function Definitions
def Mine_BTC():
global MinePower
global BTC
BTC = BTC + MinePower
print("Mining " + str(MinePower) + " BitCoins...")
BitCoinLabel2.config(text=str(BTC))
def Buy_AM():
global Auto_Miners
global USD
if USD >= 100:
Auto_Miners = Auto_Miners + 1
print("Bought 1 autominer...")
AutominersLabel1.config(text=Auto_Miners)
USD = USD - 100
else:
print("Damn you are poor...")
def Buy_Computers():
global Computers
global USD
if USD >= 300:
Computers = Computers + 1
print("Bought 1 Computer...")
ComputerLabel1.config(text=Computers)
USD = USD - 300
else:
print("Damn you are poor...")
def Buy_Processor():
global USD
global processor
if USD >= 450:
processor = processor + 1
print("PP + 1")
ProLabel.config(text=processor)
USD = USD - 450
else:
print("What a poor man...")
def EnterButton():
global entryText
global entryPurpose
global BTC
global USD
text_E = EntryA.get()
print(text_E)
if entryPurpose == ("How many USD to BTC?"):
BTC = BTC + (int(text_E) % int(BTCPrice))
print(BTC)
USD = USD - text_E
print(USD)
elif entryPurpose == ("How many BTC to USD?"):
USD = text_E * BTCPrice
print(USD)
BTC = BTC - int(text_E)
print(BTC)
def BuyBTC():
global entryPurpose
print(entryPurpose)
entryPurpose = ("How many USD to BTC?")
print(entryPurpose)
entryP.config(text=entryPurpose)
def SellBTC():
entryPurpose = "How many BTC to USD?"
entryP.config(text=entryPurpose)
################# Screen Mainloop
screen = Tk()
screen.title("BitCoin Simulator")
screen.geometry(screenSize)
canvas = Canvas()
canvas.pack()
canvas.create_line(10, 0, 10, 600)
canvas.create_rectangle(200, 30, 350, 200)
EntryA = Entry(screen, textvariable=entryText)
EntryA.place(x=150, y=300)
EntryB = Button(screen, text="Enter", bg="blue")
EntryB.config(command=EnterButton)
EntryB.place(x=170, y=350)
BitCoinLabel1 = Label(screen, text="BitCoins: ").place(x=150, y=10)
BitCoinLabel2 = Label(screen, text=str(BTC)) ###
BitCoinLabel2.place(x=220, y=10)
MineButton = Button(screen, text="Mine")
MineButton.config(command=Mine_BTC)
MineButton.place(x=150, y=30)
AutominersButton = Button(screen, text="Auto-Miners:")
AutominersButton.config(command=Buy_AM)
AutominersButton.place(x=150, y=80)
AutominersLabel1 = Label(screen, text=Auto_Miners)
AutominersLabel1.place(x=270, y=85)
ComputersButton = Button(screen, text="Computers:")
ComputersButton.config(command=Buy_Computers)
ComputersButton.place(x=150, y=120)
ComputerLabel1 = Label(screen, text=Computers)
ComputerLabel1.place(x=270, y=120)
ProButton = Button(screen, text="Processors:")
ProButton.config(command=Buy_Processor)
ProButton.place(x=150, y=180)
ProLabel = Label(screen, text=processor)
ProLabel.place(x=285, y=180)
BuyButton = Button(screen, text="BUY")
BuyButton.config(command=BuyBTC)
BuyButton.place(x=340, y=170)
SellButton = Button(screen, text="SELL")
SellButton.config(command=SellBTC)
SellButton.place(x=410, y=170)
entryP = Label(screen, text=str(entryPurpose))
entryP.place(x=150, y=270)
screen.mainloop()
上面的代码是一个关于BitCoin的小程序,它还没有完成。
在第88行,我有这个代码: BTC = BTC +(int(text_E)%int(BTCPrice))
我得到一个除0错误... text_E从不为0. BTCPrice设置为0.01。 如果我改变为9或6578之类的东西,我不会得到错误。因此我猜测它需要十进制数(并且不仅仅是0.01; 0.88和0.02828)作为0.我尝试使用/和%进行分割,但我得到相同的结果。有人能告诉我如何解决这个问题吗? 谢谢
答案 0 :(得分:0)
int
函数始终将输入舍入到最接近的整数。 int(0.01)
评估为0
,因为小于0.01的最大整数为0.我个人不明白为什么要将BTCPrice
转换为整数,但是嘿,我&#39 ;我在这里回答你的问题。
其他一些事情:
如果在全局级别声明变量,则无需说global variable
。 global
仅在从不同范围内修改变量时使用。
您可以只编写BTC = BTC + (int(text_E) % int(BTCPrice))
,而不是撰写BTC += (int(text_E) % int(BTCPrice))
。这是一个复合语句。通常,x += y
仅表示x = x + y
。这也适用于-=, *=, /=, **= (exponentiation), and %=
。