我正在按照教程填充颜色的画布。没有着色。这可能是因为函数update()和函数draw()是空的吗?
<!DOCTYPE html>
<html>
<head>
<title>Basic Example</title>
<script src="BasicExample.js">
</script>
</head>
<body>
<div id="gameArea">
<canvas id="myCanvas" width="800" height="480"></canvas>
</div>
</body>
</html>
javascript文件
var canvas = undefined;
var canvasContext = undefined;
function start () {
canvas = document.getElementById("myCanvas");
canvasContext = canvas.getContext("2d");
gameLoop();
}
document.addEventListener('DOMContentLoaded', start);
fuction update() {
}
function draw() {
}
function gameLoop () {
canvasContext.fillStyle = "blue";
canvasContext.fillRect(0, 0, canvas.width, canvas.height);
update();
draw();
window.setTimeout(gameLoop, 100 / 60);
}
答案 0 :(得分:0)
您的功能更新应该是功能更新 - &gt;拼写单词“function”
请参阅下面更正的html /脚本:
<html>
<head>
<meta charset="utf-8">
<title>Untitled Document</title>
</head>
<body>
<div id="gameArea">
<canvas id="myCanvas" width="800" height="480"></canvas>
</div>
<script>
var canvas = undefined;
var canvasContext = undefined;
function start () {
canvas = document.getElementById("myCanvas");
canvasContext = canvas.getContext("2d");
gameLoop();
}
document.addEventListener('DOMContentLoaded', start);
function update() {
}
function draw() {
}
function gameLoop () {
canvasContext.fillStyle = "blue";
canvasContext.fillRect(0, 0, canvas.width, canvas.height);
update();
draw();
window.setTimeout(gameLoop, 100 / 60);
}
</script>
</body>
</html>