我正在为Threejs(https://threejs.org/examples/js/modifiers/SimplifyModifier.js)尝试SimplifyModifier并且它工作正常,但输出几何在某种程度上是不同的,以防止它有颜色。这是一个显示问题的小提琴:
https://jsfiddle.net/k29px10r/
var camera, scene, renderer, geometry, material, mesh;
init();
animate();
function init() {
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 10000);
camera.position.z = 7;
scene.add(camera);
geometry = new THREE.RabbitGeometry();
modifer = new THREE.SimplifyModifier();
//bigger number for second arg is more aggressive
simplified = modifer.modify(geometry, geometry.vertices.length * 0.5 | 0);
material = new THREE.MeshNormalMaterial();
mesh = new THREE.Mesh(geometry, material);
scene.add(mesh);
mesh.translateX( 1 );
mesh2 = new THREE.Mesh(simplified, material);
scene.add(mesh2);
mesh2.translateX( -1 );
renderer = new THREE.CanvasRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
}
function animate() {
requestAnimationFrame(animate);
render();
}
function render() {
mesh.rotation.x += 0.005;
mesh.rotation.y += 0.01;
mesh2.rotation.x += 0.005;
mesh2.rotation.y += 0.01;
renderer.render(scene, camera);
}
(在Windows上测试Chrome和FF以防万一)
出了什么问题 - 为什么简化的几何体只是灰色,我该如何解决?
答案 0 :(得分:1)
awk
不会自动计算面部法线。因此,您可以在应用修饰符后执行此操作:
THREE.SimplifyModifier()