昨天,我问过因为我的计时器在后台遇到问题,我找到了一个解决方案让它工作但是现在,当我的应用程序进入后台时我遇到了问题。
在后台运行:
backgroundTaskIdentifier = UIApplication.shared.beginBackgroundTask(expirationHandler: {
UIApplication.shared.endBackgroundTask(self.backgroundTaskIdentifier!)
})
这是我的计时器:
let interval = 0.01
timer = Timer.scheduledTimer(timeInterval: interval, target: self, selector:#selector(ViewController.updateTimer), userInfo: nil, repeats: true)
RunLoop.main.add(timer, forMode: RunLoopMode.commonModes)
这是我的updateTimer函数:
func updateTimer () {
var j = 0
for _ in rows {
if (rows[j]["Playing"] as! Bool == true ) {
rows[j]["time"] = (rows[j]["time"] as! Double + interval) as AnyObject
rows[j]["lastTime"] = (rows[j]["lastTime"] as! Double + interval) as AnyObject
}
if (rows[j]["lastTime"] as! Double > 60.0) {
min[j] += 1
rows[j]["lastTime"] = 0.00 as AnyObject
}
j += 1
}
}
在我的applicationDidEnterBackground方法中,我调用了这个函数:
func backgroundTimer() {
print("background") // This Print works fine
timer.invalidate() // Never works
interval = 1.00 // Crash when interval change from 0.01 to 1.00
timer = Timer.scheduledTimer(timeInterval: interval, target: self, selector:#selector(ViewController.updateTimer), userInfo: nil, repeats: true)
}
当我的应用程序在后台输入时,这是我的输出:
双倍是间隔。
在Info.plist中我添加:应用程序不在后台运行:NO。
让我知道我做错了什么?
编辑:
viewDidLoad方法中行的初始化
let i: [String : AnyObject] = ["time": time as AnyObject, "Playing": false as AnyObject, "lastTime": 0.00 as AnyObject, "lapNumber": 0 as AnyObject, "min": 0 as AnyObject]
rows.append(i as [String : AnyObject])
答案 0 :(得分:1)
您的基本问题似乎是AnyObject
用于非真正对象的事情。它会导致as! Bool
失败。
这是一个游乐场片段,它通过允许字典中的简单值来获取存储的Bool值。
var rows: [[String : Any]] = []
let i: [String : Any] = ["time": time, "Playing": false, "lastTime": 0.00, "lapNumber": 0, "min": 0]
rows.append(i)
let playing = rows[0]["Playing"]
if let playing = playing as? Bool {
print("Bool")
} else {
print("Something else \(String(describing: playing))")
}
答案 1 :(得分:1)
我找到了解决这个问题的方法。
使用NSNotification。
override func viewWillAppear(_ animated: Bool) {
NotificationCenter.default.addObserver(self, selector:#selector(ViewController.backgroundTimer), name:NSNotification.Name.UIApplicationDidEnterBackground, object: nil)
NotificationCenter.default.addObserver(self, selector:#selector(ViewController.backToForeground), name:NSNotification.Name.UIApplicationWillEnterForeground, object: nil)
}
func backgroundTimer(notification : NSNotification) {
self.timer.invalidate()
interval = 1.00
timer = Timer.scheduledTimer(timeInterval: interval, target: self, selector:#selector(ViewController.updateTimer), userInfo: nil, repeats: true)
RunLoop.main.add(timer, forMode: RunLoopMode.commonModes)
}
func backToForeground(notification: NSNotification) {
self.timer.invalidate()
interval = 0.01
timer = Timer.scheduledTimer(timeInterval: interval, target: self, selector:#selector(ViewController.updateTimer), userInfo: nil, repeats: true)
RunLoop.main.add(timer, forMode: RunLoopMode.commonModes)
}
别忘了添加backgroundTaskIdentifier。
答案 2 :(得分:1)
我想您正在使用AppDelegate mainVC方法创建主副本。这就是为什么你的计时器永远不会在你的ViewController中失效。它在您的副本中无效。 看看这个答案:Pausing timer when app is in background state Swift