我正在学习Processing并在处理3中制作pong游戏的修改版本。我有2个球同时而不是1个。 此外,一个球加速,而另一个球在程序运行时减速。
我的加速球工作正常,它会反弹并提高速度。但是,我的减速球不能正常工作。减速球在非常小的区域内移动,甚至不会靠近边界反弹。帮助将不胜感激。 Thanks.`
float ballXPosition;
float ballYPosition;
float ballTwoXPos;
float ballTwoYPos;
float xDirection;
float ballTwoXDir;
float yDirection;
float ballTwoYDir;
float radius = 12;
float xSpeed;
float ySpeed;
float ballTwoXSpeed;
float ballTwoYSpeed;
float MAX_SPEED = 15;
float MIN_SPEED = 0.2;
void setup()
{
size(600,600);
stroke(3);
background(255,255,255);
ballXPosition = width/2 + random(60);
ballTwoXPos= width/2 + random(60);
ballYPosition = height/2 + random(60);
ballTwoYPos = height/2 + random(60);
xDirection = random(1,3);
ballTwoXDir = random(1,3);
yDirection = random(1,3);
ballTwoYDir = random(1,3);
xSpeed = MIN_SPEED;
ySpeed = MIN_SPEED;
ballTwoXSpeed = MAX_SPEED;
ballTwoYSpeed = MAX_SPEED;
}
void createAcceleratingBall(float xpos, float ypos, float xstretch, float ystretch)
{
fill(255,0,0);
ellipse(xpos, ypos, xstretch, ystretch);
}
void createSlowingBall(float xpos, float ypos, float xstretch, float ystretch)
{
fill(0,0,255);
ellipse(xpos, ypos, xstretch, ystretch);
}
boolean isSpeedMax(float speed)
{
return speed > MAX_SPEED;
}
boolean isSpeedMin(float speed)
{
return speed < MIN_SPEED;
}
boolean isBallAtXBorder(float xpos)
{
if(xpos < radius || xpos > width - radius)
return true;
else
return false;
}
boolean isBallAtYBorder(float ypos)
{
if(ypos < radius || ypos > height - radius)
return true;
else
return false;
}
void draw()
{
background(255);
ballXPosition = ballXPosition + (xDirection * xSpeed);
ballTwoXPos = ballTwoXPos + (ballTwoXDir * ballTwoXSpeed);
ballYPosition = ballYPosition + (yDirection * ySpeed);
ballTwoYPos = ballTwoYPos + (ballTwoYDir * ballTwoYSpeed);
if(!isSpeedMax(xSpeed))
xSpeed *= 1.005;
if(!isSpeedMax(ySpeed))
ySpeed *= 1.003;
if(!isSpeedMin(ballTwoXSpeed))
ballTwoXSpeed = ballTwoXSpeed / 1.005;
if(!isSpeedMin(ballTwoYSpeed))
ballTwoYSpeed = ballTwoYSpeed / 1.003;
if(isBallAtXBorder(ballXPosition))
xDirection *= -1;
if(isBallAtYBorder(ballYPosition))
yDirection *= -1;
if(isBallAtXBorder(ballTwoXDir))
ballTwoXDir *= -1;
if(isBallAtYBorder(ballTwoYDir))
ballTwoYDir *= -1;
createAcceleratingBall(ballXPosition, ballYPosition, 2*radius, 2*radius);
createSlowingBall(ballTwoXPos, ballTwoYPos, 2.5*radius, 2.5*radius);
}
答案 0 :(得分:0)
我认为你在isBallAtXBorder
和isBallAtYBorder
函数中测试了减慢球的错误变量。您正在测试ballTwoXDir
和ballTwoYDir
- 您是否应该测试ballTwoXPos
和ballTwoYPos
?