放大鼠标滚轮点(使用比例和平移)

时间:2017-10-09 13:00:34

标签: javascript html5 image zoom

这个问题类似于这个问题:Zoom in on a point (using scale and translate) 甚至这一个:Image zoom centered on mouse position 但我不想在画布上做这个,而是普通的图像(或者更确切地说是图像的容器div)。 所以缩放应该像谷歌地图一样。 我实际上是在黑客攻击/增强iDangerous Swiper zoom(http://idangero.us/swiper/),这是我的起点,这就是我到目前为止所得到的: https://jsfiddle.net/xta2ccdt/3/

仅使用鼠标滚轮进行缩放。第一次放大时它会完美地缩放,但我无法弄清楚如何在第一次放大后计算每个缩放。

这是我的代码: JS:

$(document).ready(function(){
    $("#slideContainer").on("mousewheel DOMMouseScroll", function (e) {
    e.preventDefault();
    var delta = e.delta || e.originalEvent.wheelDelta;
    var zoomOut;
    if (delta === undefined) {
      //we are on firefox
      delta = e.originalEvent.detail;
      zoomOut = delta ? delta < 0 : e.originalEvent.deltaY > 0;
      zoomOut = !zoomOut;
    } else {
      zoomOut = delta ? delta < 0 : e.originalEvent.deltaY > 0;
    }
    var touchX = e.type === 'touchend' ? e.changedTouches[0].pageX : e.pageX;
    var touchY = e.type === 'touchend' ? e.changedTouches[0].pageY : e.pageY;
    var scale = 1, translateX, translateY;
    if(zoomOut){
        //we are zooming out
      //not interested in this yet
    }else{
        //we are zooming in
      scale = scale + 0.5;
      var dimensionMultiplier = scale - 0.5;//when image is scaled up offsetWidth/offsetHeight doesn't take this into account so we must multiply by scale to get the correct width/height
      var slideWidth = $("#slide")[0].offsetWidth * dimensionMultiplier;
      var slideHeight = $("#slide")[0].offsetHeight * dimensionMultiplier;

      var offsetX = $("#slide").offset().left;//distance from the left of the viewport to the slide
      var offsetY = $("#slide").offset().top;//distance from the top of the viewport to the slide
      var diffX = offsetX + slideWidth / 2 - touchX;//this is distance from the mouse to the center of the image
      var diffY = offsetY + slideHeight / 2 - touchY;//this is distance from the mouse to the center of the image

      //how much to translate by x and y so that poin on image is alway under the mouse
      //we must multiply by 0.5 because the difference between previous and current scale is always 0.5
      translateX = ((diffX) * (0.5));
      translateY = ((diffY) * (0.5));    
    }
    $("#slide").css("transform", 'translate3d(' + translateX + 'px, ' + translateY + 'px,0) scale(' + scale + ')').css('transition-duration', '300ms');
  });


});

HTML:

<div id="slideContainer">
  <div id="slide">
    <img src="http://content.worldcarfans.co/2008/6/medium/9080606.002.1M.jpg"></img>
  </div>
</div>

CSS:

#slideContainer{
  width:500px;
  height:500px;
  overflow:hidden;
}
#slide{
  width:100%;
  height:100%;
}
img{
  width:auto;
  height:auto;
  max-width:100%;
}

我也想知道如果我从当前的那些中减去之前的translateX和translateY值,我可以根据需要放大同一个点,它会完美缩放,但是如果我放大一个点然后改变鼠标位置和再次放大,它将不再按照预期进行缩放。示例:https://jsfiddle.net/xta2ccdt/4/

如果我改变鼠标位置,并计算旧鼠标位置和新鼠标位置之间的X和Y差异,并将其添加到差异计算中,它将第二次正确缩放。但第三次看起来差异仍然从总计算中减去,这将导致翻译再次移动图像,之后如果我们将鼠标放在相同的位置,它将再次正确缩放。 所以我想我每次计算新的“差异”时都会添加旧鼠标位置和新鼠标位置之间的差异,而这种作用,就像我停止添加鼠标位置差异时不再有跳跃,但它仍然没有放大相同的位置,每次新的缩放都会使图像移动(偏移)一小部分。我认为这是因为每次都有一个新的缩放值,但是偏移不是线性的,它每次都接近于零,我无法弄清楚如何抵消偏移。 以下是新示例:https://jsfiddle.net/xta2ccdt/5/ 示例中的新图片:旧图片不再可用:https://jsfiddle.net/xta2ccdt/14/

4 个答案:

答案 0 :(得分:8)

您接近它,但最好分别存储x,y和比例并根据这些值计算变换。它使事情变得更容易+节省资源(不需要一遍又一遍地查找dom属性),

我把代码放到了一个很好的模块中:

function ScrollZoom(container,max_scale,factor){
    var target = container.children().first()
    var size = {w:target.width(),h:target.height()}
    var pos = {x:0,y:0}
    var zoom_target = {x:0,y:0}
    var zoom_point = {x:0,y:0}
    var scale = 1
    target.css('transform-origin','0 0')
    target.on("mousewheel DOMMouseScroll",scrolled)

    function scrolled(e){
        var offset = container.offset()
        zoom_point.x = e.pageX - offset.left
        zoom_point.y = e.pageY - offset.top

        e.preventDefault();
        var delta = e.delta || e.originalEvent.wheelDelta;
        if (delta === undefined) {
          //we are on firefox
          delta = e.originalEvent.detail;
        }
        delta = Math.max(-1,Math.min(1,delta)) // cap the delta to [-1,1] for cross browser consistency

        // determine the point on where the slide is zoomed in
        zoom_target.x = (zoom_point.x - pos.x)/scale
        zoom_target.y = (zoom_point.y - pos.y)/scale

        // apply zoom
        scale += delta*factor * scale
        scale = Math.max(1,Math.min(max_scale,scale))

        // calculate x and y based on zoom
        pos.x = -zoom_target.x * scale + zoom_point.x
        pos.y = -zoom_target.y * scale + zoom_point.y


        // Make sure the slide stays in its container area when zooming out
        if(pos.x>0)
            pos.x = 0
        if(pos.x+size.w*scale<size.w)
            pos.x = -size.w*(scale-1)
        if(pos.y>0)
            pos.y = 0
         if(pos.y+size.h*scale<size.h)
            pos.y = -size.h*(scale-1)

        update()
    }

    function update(){
        target.css('transform','translate('+(pos.x)+'px,'+(pos.y)+'px) scale('+scale+','+scale+')')
    }
}

通过致电

使用它
new ScrollZoom($('#container'),4,0.5)

参数是:

  1. container:要缩放的元素的包装器。脚本会 寻找容器的第一个子节点并应用变换 它。
  2. max_scale:最大比例(4 = 400%缩放)
  3. factor:缩放速度(1 =每个鼠标滚轮刻度+ 100%缩放)
  4. JSFiddle here

答案 1 :(得分:1)

我用来放大鼠标位置的代码如下。它不会使用transform / translate3d,而是重新调整div中图像的位置并调整其heightwidth

var zoom = 1;
var img, div;
window.onload = function() {
  window.addEventListener('DOMMouseScroll', wheel, false)
  img = document.getElementById("img");
  div = document.getElementById("div");
}

function wheel(event) {
  event.preventDefault();
  var delta = 0;
  if (!event) /* For IE. */
    event = window.event;
  if (event.wheelDelta) { /* IE/Opera. */
    delta = event.wheelDelta / 120;
  } else if (event.detail) { /** Mozilla case. */
    /** In Mozilla, sign of delta is different than in IE.
     * Also, delta is multiple of 3.
     */
    delta = -event.detail / 3;
  }
  /** If delta is nonzero, handle it.
   * Positive Delta = wheel scrolled up,
   * Negative Delte = wheel scrolled down.
   */
  if (delta) {
    // will pass 1 to zoom in and -1 to zoom out	    
    delta = delta / Math.abs(delta)
    zoomImage(delta == 1, event);
  }
}

function zoomImage(zoomIn, e) {
  var oldZoom = zoom;
  var direction = 1 * (zoomIn ? 1 : -1);
  zoom += direction * .2;
  // range = 50% => 600%
  zoom = round(Math.min(6, Math.max(.5, zoom)), 1);
  
  if (zoom == 1) {
    // For a zoom = 1, we reset
    resetZoom(div, img);
    return;
  }

  // make the position of the mouse the center, 
  // or as close as can with keeping maximum image viewable
  // e == div[this.slide]
  // gets the top and left of the div
  var divOffset = getOffset(div);
  var imgStyles = getComputedStyle(img);
  var divStyles = getComputedStyle(div);
  var imgOffset = {
    x: parseInt(imgStyles.left),
    y: parseInt(imgStyles.top)
  };

  // where clicked relative in div
  var yTravel = e.pageY - divOffset.y;
  var xTravel = e.pageX - divOffset.x;

  // where clicked
  var xOldImg = -imgOffset.x + xTravel;
  var yOldImg = -imgOffset.y + yTravel;

  // the clicked position relative to the image 0,0
  // clicked position will remain at the cursor position while image zoom changes

  // calc the same position at the new zoom level
  var ratio = zoom / oldZoom;
  var xNewImg = xOldImg * ratio;
  var yNewImg = yOldImg * ratio;

  // calc new top / left
  var xStart = -(xNewImg - xTravel);
  var yStart = -(yNewImg - yTravel);

  img.style.height = parseInt(divStyles.height) * (zoom) + "px";
  img.style.width = parseInt(divStyles.width) * (zoom) + "px";

  img.style.top = yStart + "px";
  img.style.left = xStart + "px";
  img.style.cursor = "grab";
}

function resetZoom(div, img) {
  img.style.top = "0px";
  img.style.left = "0px";
  img.style.height = div.style.height;
  img.style.width = div.style.width;
  img.style.cursor = "default";
  zoom = 1;
}

function getOffset(element) {
  var rect = element.getBoundingClientRect();
  var posX = rect.left + window.pageXOffset; // alias for window.scrollX; 
  var posY = rect.top + window.pageYOffset; // alias for window.scrollY;	

  return {
    x: posX,
    y: posY,
    left: posX,
    top: posY,
    width: rect.width,
    height: rect.height
  };
}

function round(number, precision) {
  precision = precision ? +precision : 0;

  var sNumber = number + '',
    periodIndex = sNumber.indexOf('.'),
    factor = Math.pow(10, precision);

  if (periodIndex === -1 || precision < 0) {
    return Math.round(number * factor) / factor;
  }

  number = +number;

  // sNumber[periodIndex + precision + 1] is the last digit
  if (sNumber[periodIndex + precision + 1] >= 5) {
    // Correcting float error
    // factor * 10 to use one decimal place beyond the precision
    number += (number < 0 ? -1 : 1) / (factor * 10);
  }

  return +number.toFixed(precision);
}
#div {
  width: 350px;
  height: 262px;
  border: 1px solid black;
  overflow: hidden;
}

#img {
  width: 350px;
  height: 262px;
  position: relative;
}
<div id='div'>
  <img id='img' src="https://www.design.mseifert.com/git-slideshow/img-demo/images01.jpg">
</div>

答案 2 :(得分:0)

我认为这会让你更接近你想要实现的目标。

主要变化

  1. 我在回调之外拉开了比例;我不认为您想要在每个车轮事件中重置您的比例。
  2. 不要手动计算翻译,而是尝试将transform-origin设置为鼠标中心(除非您希望将其保持居中,这是默认设置)
  3. &#13;
    &#13;
    var scale = 1;
    
    $(document).ready(function(){
        $("#slideContainer").on("mousewheel DOMMouseScroll", function (e) {
        e.preventDefault();
        var delta = e.delta || e.originalEvent.wheelDelta;
        var zoomOut;
        if (delta === undefined) {
          //we are on firefox
          delta = e.originalEvent.detail;
          zoomOut = delta ? delta < 0 : e.originalEvent.deltaY > 0;
          zoomOut = !zoomOut;
        } else {
          zoomOut = delta ? delta < 0 : e.originalEvent.deltaY > 0;
        }
        var touchX = e.type === 'touchend' ? e.changedTouches[0].pageX : e.pageX;
        var touchY = e.type === 'touchend' ? e.changedTouches[0].pageY : e.pageY;
        var translateX, translateY;
        if(zoomOut){
          // we are zooming out
          scale = scale - 0.01;
          
          var offsetWidth = $("#slide")[0].offsetWidth;
          var offsetHeight = $("#slide")[0].offsetHeight;
    
          $("#slide")
            .css("transform-origin", touchX + 'px ' + touchY + 'px')
            .css("transform", 'scale(' + scale + ')');
          
        }else{
          // we are zooming in
          scale = scale + 0.01;
          
          var offsetWidth = $("#slide")[0].offsetWidth;
          var offsetHeight = $("#slide")[0].offsetHeight;
    
          $("#slide")
            .css("transform-origin", touchX + 'px ' + touchY + 'px')
            .css("transform", 'scale(' + scale + ')');
        }
        
      });
    
    
    });
    &#13;
    #slideContainer{
      width:200px;
      height:200px;
      overflow:hidden;
    }
    #slide{
      width:100%;
      height:100%;
    }
    img{
      width:auto;
      height:auto;
      max-width:100%;
    }
    &#13;
    <script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
    <div id="slideContainer">
      <div id="slide">
        <img src="https://via.placeholder.com/200x200"></img>
      </div>
    </div>
    &#13;
    &#13;
    &#13;

答案 3 :(得分:0)

使用translate3dperspective来处理三维变换而不是使用scale怎么样?此外,将缩放与转换分离使其更简单。

$(document).ready(function() {

  var translateX = 0,
    translateY = 0,
    translateZ = 0,
    stepZ = 10,
    initial_obj_X = 0,
    initial_obj_Y = 0,
    initial_mouse_X = 0,
    initial_mouse_Y = 0;

  function apply_coords() {
    $("#slide").css("transform", 'perspective(100px) translate3d(' + translateX + 'px, ' + translateY + 'px, ' + translateZ + 'px)');
  }


  $("#slideContainer").on("mousewheel DOMMouseScroll", function(e) {

    e.preventDefault();
    var delta = e.delta || e.originalEvent.wheelDelta;
    var zoomOut;
    if (delta === undefined) {
      delta = e.originalEvent.detail;
      zoomOut = delta ? delta < 0 : e.originalEvent.deltaY > 0;
      zoomOut = !zoomOut;
    } else {
      zoomOut = delta ? delta < 0 : e.originalEvent.deltaY > 0;
    }
    if (zoomOut) {
      translateZ = translateZ - stepZ;
    } else {
      translateZ = translateZ + stepZ;
    }
    apply_coords();

  });


  var is_dragging = false;
  $("#slideContainer")
    .mousedown(function(e) {
      is_dragging = true;
    })
    .mousemove(function(e) {
      if (is_dragging) {
        e.preventDefault();
        var currentX = e.type === 'touchend' ? e.changedTouches[0].pageX : e.pageX;
        var currentY = e.type === 'touchend' ? e.changedTouches[0].pageY : e.pageY;
        translateX = initial_obj_X + (currentX - initial_mouse_X);
        translateY = initial_obj_Y + (currentY - initial_mouse_Y);
        apply_coords();
      } else {
        initial_mouse_X = e.type === 'touchend' ? e.changedTouches[0].pageX : e.pageX;
        initial_mouse_Y = e.type === 'touchend' ? e.changedTouches[0].pageY : e.pageY;
        initial_obj_X = translateX;
        initial_obj_Y = translateY;
      }
    })
    .mouseup(function() {
      is_dragging = false;
    });


});
#slideContainer {
  width: 200px;
  height: 200px;
  overflow: hidden;
  position: relative;
}

#slide {
  width: 100%;
  height: 100%;
  background: red;
}

img {
  width: auto;
  height: auto;
  max-width: 100%;
}
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<div id="slideContainer">
  <div id="slide">
  </div>
</div>