该程序将询问用户单价和数量。然后它将单位价格乘以数量。如果数量大于10,则可享受5%的折扣。如果数量大于100,则可享受10%的折扣。
def bmth(unit, quan):
def computeN(unit, quan):
z = unit * quan
print(z)
if 10 <= quan < 99:
ordercost = unit * quan
discfive = ordercost * .05
v = ordercost - discfive
print('Your original price was ', ordercost)
print('You Saved', discfive, 'off')
print('Your new price is now ', v)
elif quan >= 100:
ordercost2 = unit * quan
discten = ordercost2 * .10
n = ordercost2 - discten
print('Your original price was ', ordercost2)
print('You save ', discten, 'off')
print('Your new price is now ', n)
else:
computeN(unit, quan)
while True:
unit = float(input('Enter the Unit price: '))
quan = int(input('Enter your items: '))
onelasttime = input('Do you wish to continue? Y or N: ')
Y = bmth(unit, quan)
if onelasttime:
input(Y)
elif onelasttime:
input(N)
break
答案 0 :(得分:0)
修正了int i = 0;
//for each item in a list of skills...
IEnumerator<Skill> list = SkillList.getSkillList();
Transform skillListParent = GuiManager.instance.skillPanel.transform;
while(list.MoveNext()) {
Skill sk = list.Current;
//create a prefab clone...
GameObject go = Main.Instantiate(PrefabManager.instance.SKILL_LISTITEM, skillListParent) as GameObject;
//set its position...
go.transform.localPosition = new Vector3(5, i * -110 -5, 5);
//add a button event or other data (some lines omitted)...
Transform t1 = go.transform.FindChild("BuyOne");
t1.GetComponent<Button>().onClick.AddListener(delegate {
doBuySkill(sk);
});
t1.GetChild(0).GetComponent<Text>().text = Main.AsCurrency(sk.getCost(1)) + " pts";
//track how many...
i++;
}
//update rect transform
((RectTransform)skillListParent).SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, (i * 110 + 10));
循环:
while
观察:
while True:
unit = float(input('Enter the Unit price: '))
quan = int(input('Enter your items: '))
not_continue = input('Do you wish to continue? Y or N: ') is 'N'
bmth(unit, quan)
if not_continue:
break
是一个字符串,因此onelasttime
为truthy并评估为'N'
。True
未返回,因此bmth
始终为Y = bmth(unit, quan)
。None
不在break
,那么if
将在第一次循环时中断。