我有一个超级类,它叫游戏。它看起来像这样:
import java.util.ArrayList;
public class Game {
private ArrayList<Enemy> enemies = new ArrayList<Enemy>();
private ArrayList<Tower> towers = new ArrayList<Tower>();
private int corridorLength;
private int currentPosition = 0;
public Game(int corridorLength){
this.corridorLength = corridorLength;
}
public void addTower(int damage,int timeStep){
this.towers.add(new Tower(damage,timeStep)); // Add tower with
current position corrdor length
}
public void addEnemy(int health, int speed){
this.enemies.add(new Enemy(health,speed));
}
public void advance(){
this.currentPosition = this.currentPosition + 1;
if(this.currentPosition == this.corridorLength){
System.out.println("Game Over");
}
}
public void printDamage(){
System.out.println(this.towers.get(this.currentPosition));
}
}
主要关注的是public void addTower(int,int) 所以,我有一个名为Tower的子类:
public class Tower extends Game {
public Tower(int damage, int timeStep){
super.addTower(damage,timeStep);
}
public void getDamage(){
super.printDamage();
}
}
Tower子类的子类叫做Catapult:
public class Catapult extends Tower {
public Catapult(){
super(5,3);
}
}
我是Java的新手,看不出我在这里做错了什么。为什么我需要游戏中Tower的默认构造函数?
答案 0 :(得分:1)
您需要在Game
类中显式声明默认构造函数。
public Game (){}
因为Object
实例化在此期间链接到Object
类,它将调用其超类构造函数。您已在Game
中显式声明了arg-constructor,因此不会自动添加默认构造函数。