我使用了三个js的FBX格式。似乎requestAnimationFrame现在是动画事物的事实上的方式。动画非常快,就像闪电一样。无法找到控制fps的任何解决方案。
见下图。
源代码:
if (!Detector.webgl)
Detector.addGetWebGLMessage();
var container, stats, controls;
var camera, scene, renderer, light, mesh;
var clock = new THREE.Clock();
var mixers = [];
var mouseX = 0, mouseY = 0;
var spdx = 0, spdy = 0;
var windowHalfX = window.innerWidth / 2;
var windowHalfY = window.innerHeight / 2;
init();
animate();
function init() {
container = document.createElement('div');
document.body.appendChild(container);
camera = new THREE.PerspectiveCamera(60, window.innerWidth / window.innerHeight, 1, 2000);
scene = new THREE.Scene();
// grid
var gridHelper = new THREE.GridHelper(28, 28, 0x303030, 0x303030);
gridHelper.position.set(0, -0.04, 0);
scene.add(gridHelper);
// stats
stats = new Stats();
container.appendChild(stats.dom);
// model
var manager = new THREE.LoadingManager();
manager.onProgress = function (item, loaded, total) {
console.log(item, loaded, total);
};
var onProgress = function (xhr) {
if (xhr.lengthComputable) {
var percentComplete = xhr.loaded / xhr.total * 100;
console.log(Math.round(percentComplete, 2) + '% downloaded');
}
};
var onError = function (xhr) {
console.error(xhr);
};
var loader = new THREE.FBXLoader(manager);
loader.load('assests/JetEngine_Ani.fbx', function (object) {
object.mixer = new THREE.AnimationMixer(object);
mixers.push(object.mixer);
var action = object.mixer.clipAction(object.animations[ 0 ]);
action.play();
scene.add(object);
}, onProgress, onError);
renderer = new THREE.WebGLRenderer({alpha: true});
renderer.setClearColor(0xdddddd, 1);
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(window.innerWidth, window.innerHeight);
container.appendChild(renderer.domElement);
controls = new THREE.OrbitControls(camera, renderer.domElement);
controls.target.set(0, 12, 0);
camera.position.z = 850;
controls.update();
window.addEventListener('resize', onWindowResize, false);
light = new THREE.HemisphereLight(0xffffff, 0x444444, 1.0);
light.position.set(0, 1, 0);
scene.add(light);
light = new THREE.DirectionalLight(0xffffff, 1.0);
light.position.set(0, 1, 0);
scene.add(light); }
function onWindowResize() {
windowHalfX = window.innerWidth / 2;
windowHalfY = window.innerHeight / 2;
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight); }
function onDocumentMouseMove(event) {
mouseX = event.clientX;
mouseY = event.clientY;
}
function animate() {
requestAnimationFrame(animate);
if (mixers.length > 0) {
for (var i = 0; i < mixers.length; i++) {
mixers[ i ].update(clock.getDelta());
}
}
stats.update();
render();
}
function render() {
renderer.render(scene, camera);
}
如何控制动画速度。是否有其他方式或仅通过fps(每秒帧数)。
如何降低动画速度?..
答案 0 :(得分:2)
您想要控制AnimationAction
循环的持续时间。为此,您可以使用此模式:
action.setDuration( 10 ).play();
three.js r.87