如何向UIView添加触摸事件?

时间:2011-01-11 17:11:28

标签: ios objective-c events uiview touch

如何向UIView添加触摸事件?
我试试:

UIView *headerView = [[[UIView alloc] initWithFrame:CGRectMake(0, 0, tableView.bounds.size.width, nextY)] autorelease];
[headerView addTarget:self action:@selector(myEvent:) forControlEvents:UIControlEventTouchDown];
// ERROR MESSAGE: UIView may not respond to '-addTarget:action:forControlEvents:'

我不想创建子类并覆盖

- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event

15 个答案:

答案 0 :(得分:556)

在iOS 3.2及更高版本中,您可以使用手势识别器。例如,这是您处理点击事件的方式:

//The setup code (in viewDidLoad in your view controller)
UITapGestureRecognizer *singleFingerTap = 
  [[UITapGestureRecognizer alloc] initWithTarget:self 
                                          action:@selector(handleSingleTap:)];
[self.view addGestureRecognizer:singleFingerTap];

//The event handling method
- (void)handleSingleTap:(UITapGestureRecognizer *)recognizer
{
  CGPoint location = [recognizer locationInView:[recognizer.view superview]];

  //Do stuff here...
}

还有一堆内置手势。查看iOS事件处理的文档和UIGestureRecognizer。我还在github上提供了大量可能有用的示例代码。

答案 1 :(得分:114)

手势识别器

有许多常用的触摸事件(或手势),当您向视图添加Gesture Recognizer时,可以通知您。默认情况下支持以下手势类型:

  • UITapGestureRecognizer 点按(短暂触摸屏幕一次或多次)
  • UILongPressGestureRecognizer 长时间触摸(长时间触摸屏幕)
  • UIPanGestureRecognizer 平移(在屏幕上移动手指)
  • UISwipeGestureRecognizer 滑动(快速移动手指)
  • UIPinchGestureRecognizer (将两根手指放在一起或分开 - 通常可以放大)
  • UIRotationGestureRecognizer 旋转(沿圆周方向移动两根手指)

除此之外,您还可以制作自己的自定义手势识别器。

在Interface Builder中添加手势

将手势识别器从对象库拖到视图上。

enter image description here

控制从文档大纲中的手势拖动到View Controller代码,以便制作Outlet和Action。

enter image description here

这应该默认设置,但也要确保为您的视图将启用用户操作设置为true。

enter image description here

以编程方式添加手势

要以编程方式添加手势,您(1)创建手势识别器,(2)将其添加到视图中,以及(3)创建识别手势时调用的方法。

import UIKit
class ViewController: UIViewController {

    @IBOutlet weak var myView: UIView!

    override func viewDidLoad() {
        super.viewDidLoad()

        // 1. create a gesture recognizer (tap gesture)
        let tapGesture = UITapGestureRecognizer(target: self, action: #selector(handleTap(sender:)))

        // 2. add the gesture recognizer to a view
        myView.addGestureRecognizer(tapGesture)
    }

    // 3. this method is called when a tap is recognized
    @objc func handleTap(sender: UITapGestureRecognizer) {
        print("tap")
    }
}

备注

  • sender参数是可选的。如果您不需要对手势的引用,那么您可以将其删除。但是,如果您这样做,请删除操作方法名称后的(sender:)
  • handleTap方法的命名是任意的。使用action: #selector(someMethodName(sender:))命名它。

更多示例

您可以研究我添加到这些视图中的手势识别器,以了解它们的工作原理。

enter image description here

以下是该项目的代码:

import UIKit
class ViewController: UIViewController {

    @IBOutlet weak var tapView: UIView!
    @IBOutlet weak var doubleTapView: UIView!
    @IBOutlet weak var longPressView: UIView!
    @IBOutlet weak var panView: UIView!
    @IBOutlet weak var swipeView: UIView!
    @IBOutlet weak var pinchView: UIView!
    @IBOutlet weak var rotateView: UIView!
    @IBOutlet weak var label: UILabel!

    override func viewDidLoad() {
        super.viewDidLoad()

        // Tap
        let tapGesture = UITapGestureRecognizer(target: self, action: #selector(handleTap))
        tapView.addGestureRecognizer(tapGesture)

        // Double Tap
        let doubleTapGesture = UITapGestureRecognizer(target: self, action: #selector(handleDoubleTap))
        doubleTapGesture.numberOfTapsRequired = 2
        doubleTapView.addGestureRecognizer(doubleTapGesture)

        // Long Press
        let longPressGesture = UILongPressGestureRecognizer(target: self, action: #selector(handleLongPress(gesture:)))
        longPressView.addGestureRecognizer(longPressGesture)

        // Pan
        let panGesture = UIPanGestureRecognizer(target: self, action: #selector(handlePan(gesture:)))
        panView.addGestureRecognizer(panGesture)

        // Swipe (right and left)
        let swipeRightGesture = UISwipeGestureRecognizer(target: self, action: #selector(handleSwipe(gesture:)))
        let swipeLeftGesture = UISwipeGestureRecognizer(target: self, action: #selector(handleSwipe(gesture:)))
        swipeRightGesture.direction = UISwipeGestureRecognizerDirection.right
        swipeLeftGesture.direction = UISwipeGestureRecognizerDirection.left
        swipeView.addGestureRecognizer(swipeRightGesture)
        swipeView.addGestureRecognizer(swipeLeftGesture)

        // Pinch
        let pinchGesture = UIPinchGestureRecognizer(target: self, action: #selector(handlePinch(gesture:)))
        pinchView.addGestureRecognizer(pinchGesture)

        // Rotate
        let rotateGesture = UIRotationGestureRecognizer(target: self, action: #selector(handleRotate(gesture:)))
        rotateView.addGestureRecognizer(rotateGesture)

    }

    // Tap action
    @objc func handleTap() {
        label.text = "Tap recognized"

        // example task: change background color
        if tapView.backgroundColor == UIColor.blue {
            tapView.backgroundColor = UIColor.red
        } else {
            tapView.backgroundColor = UIColor.blue
        }

    }

    // Double tap action
    @objc func handleDoubleTap() {
        label.text = "Double tap recognized"

        // example task: change background color
        if doubleTapView.backgroundColor == UIColor.yellow {
            doubleTapView.backgroundColor = UIColor.green
        } else {
            doubleTapView.backgroundColor = UIColor.yellow
        }
    }

    // Long press action
    @objc func handleLongPress(gesture: UILongPressGestureRecognizer) {
        label.text = "Long press recognized"

        // example task: show an alert
        if gesture.state == UIGestureRecognizerState.began {
            let alert = UIAlertController(title: "Long Press", message: "Can I help you?", preferredStyle: UIAlertControllerStyle.alert)
            alert.addAction(UIAlertAction(title: "OK", style: UIAlertActionStyle.default, handler: nil))
            self.present(alert, animated: true, completion: nil)
        }
    }

    // Pan action
    @objc func handlePan(gesture: UIPanGestureRecognizer) {
        label.text = "Pan recognized"

        // example task: drag view
        let location = gesture.location(in: view) // root view
        panView.center = location
    }

    // Swipe action
    @objc func handleSwipe(gesture: UISwipeGestureRecognizer) {
        label.text = "Swipe recognized"

        // example task: animate view off screen
        let originalLocation = swipeView.center
        if gesture.direction == UISwipeGestureRecognizerDirection.right {
            UIView.animate(withDuration: 0.5, animations: {
                self.swipeView.center.x += self.view.bounds.width
            }, completion: { (value: Bool) in
                self.swipeView.center = originalLocation
            })
        } else if gesture.direction == UISwipeGestureRecognizerDirection.left {
            UIView.animate(withDuration: 0.5, animations: {
                self.swipeView.center.x -= self.view.bounds.width
            }, completion: { (value: Bool) in
                self.swipeView.center = originalLocation
            })
        }
    }

    // Pinch action
    @objc func handlePinch(gesture: UIPinchGestureRecognizer) {
        label.text = "Pinch recognized"

        if gesture.state == UIGestureRecognizerState.changed {
            let transform = CGAffineTransform(scaleX: gesture.scale, y: gesture.scale)
            pinchView.transform = transform
        }
    }

    // Rotate action
    @objc func handleRotate(gesture: UIRotationGestureRecognizer) {
        label.text = "Rotate recognized"

        if gesture.state == UIGestureRecognizerState.changed {
            let transform = CGAffineTransform(rotationAngle: gesture.rotation)
            rotateView.transform = transform
        }
    }
}

备注

  • 您可以为单个视图添加多个手势识别器。但是为了简单起见,我没有这样做(滑动手势除外)。如果您需要参与项目,则应阅读gesture recognizer documentation。这是相当容易理解和有帮助的。
  • 上述示例的已知问题:(1)平移视图在下一个手势事件中重置其帧。 (2)第一次滑动时滑动视图来自错误的方向。 (但是,我的示例中的这些错误不应影响您对手势识别器如何工作的理解。)

答案 2 :(得分:49)

我认为你可以简单地使用

UIControl *headerView = ...
[headerView addTarget:self action:@selector(myEvent:) forControlEvents:UIControlEventTouchDown];

我的意思是headerView从UIControl扩展。

答案 3 :(得分:17)

根据accepted answer,您可以定义一个宏:

#define handle_tap(view, delegate, selector) do {\
    view.userInteractionEnabled = YES;\
    [view addGestureRecognizer: [[UITapGestureRecognizer alloc] initWithTarget:delegate action:selector]];\
} while(0)

此宏使用ARC,因此没有release调用。

宏用法示例:

handle_tap(userpic, self, @selector(onTapUserpic:));

答案 4 :(得分:17)

Swift 3&斯威夫特4

import UIKit

extension UIView {
  func addTapGesture(tapNumber: Int, target: Any, action: Selector) {
    let tap = UITapGestureRecognizer(target: target, action: action)
    tap.numberOfTapsRequired = tapNumber
    addGestureRecognizer(tap)
    isUserInteractionEnabled = true
  }
}

使用

yourView.addTapGesture(tapNumber: 1, target: self, action: #selector(yourMethod))

答案 5 :(得分:9)

您可以在代码中添加Gesture Recogniser来实现这一目标。

第1步: ViewController.m:

// Declare the Gesture.
UITapGestureRecognizer *gesRecognizer = [[UITapGestureRecognizer alloc] 
                                          initWithTarget:self 
                                          action:@selector(handleTap:)];
gesRecognizer.delegate = self;

// Add Gesture to your view.
[yourView addGestureRecognizer:gesRecognizer]; 

第2步: ViewController.m:

// Declare the Gesture Recogniser handler method.
- (void)handleTap:(UITapGestureRecognizer *)gestureRecognizer{
   NSLog(@"Tapped");
}

注意:在我的案例中,您的查看是@property (strong, nonatomic) IBOutlet UIView *localView;

编辑: * localView是Main.storyboard中的白框,位于下方

enter image description here

enter image description here

答案 6 :(得分:5)

Heres一个Swift版本:

// MARK: Gesture Extensions
extension UIView {

    func addTapGesture(#tapNumber: Int, target: AnyObject, action: Selector) {
        let tap = UITapGestureRecognizer (target: target, action: action)
        tap.numberOfTapsRequired = tapNumber
        addGestureRecognizer(tap)
        userInteractionEnabled = true
    }

    func addTapGesture(#tapNumber: Int, action: ((UITapGestureRecognizer)->())?) {
        let tap = BlockTap (tapCount: tapNumber, fingerCount: 1, action: action)
        addGestureRecognizer(tap)
        userInteractionEnabled = true
    }
}

答案 7 :(得分:5)

斯威夫特3:

let tapGestureRecognizer: UITapGestureRecognizer = UITapGestureRecognizer(target: self, action: #selector(handleTapGestureRecognizer(_:)))
view.addGestureRecognizer(tapGestureRecognizer)

func handleTapGestureRecognizer(_ gestureRecognizer: UITapGestureRecognizer) {

}

答案 8 :(得分:3)

Swift 4.2 和Xcode 10

使用 UITapGestureRecognizer 添加触摸事件

//Add tap gesture to your view
let tap = UITapGestureRecognizer(target: self, action: #selector(handleGesture))
yourView.addGestureRecognizer(tap)

// GestureRecognizer
@objc func handleGesture(gesture: UITapGestureRecognizer) -> Void {
//Write your code here
}

如果您要使用 SharedClass

//This is my shared class
import UIKit

class SharedClass: NSObject {

    static let sharedInstance = SharedClass()

    //Tap gesture function
    func addTapGesture(view: UIView, target: Any, action: Selector) {
        let tap = UITapGestureRecognizer(target: target, action: action)
        view.addGestureRecognizer(tap)
    }
} 

我的ViewController中有3个视图,分别为view1,view2和view3。

override func viewDidLoad() {
    super.viewDidLoad()
    //Add gestures to your views
    SharedClass.sharedInstance.addTapGesture(view: view1, target: self, action: #selector(handleGesture))
    SharedClass.sharedInstance.addTapGesture(view: view2, target: self, action: #selector(handleGesture))
    SharedClass.sharedInstance.addTapGesture(view: view3, target: self, action: #selector(handleGesture2))

}

// GestureRecognizer
@objc func handleGesture(gesture: UITapGestureRecognizer) -> Void {
    print("printed 1&2...")
}
// GestureRecognizer
@objc func handleGesture2(gesture: UITapGestureRecognizer) -> Void {
    print("printed3...")
}

答案 9 :(得分:1)

这几天看起来很简单。 这是Swift版本。

let tap = UITapGestureRecognizer(target: self, action: #selector(viewTapped))
    view.addGestureRecognizer(tap)

@objc func viewTapped(recognizer: UIGestureRecognizer)
{
    //Do what you need to do!
}

答案 10 :(得分:1)

Objective-C:

UIControl *headerView = [[UIControl alloc] initWithFrame:CGRectMake(0, 0, tableView.bounds.size.width, nextY)];
[headerView addTarget:self action:@selector(myEvent:) forControlEvents:UIControlEventTouchDown];

迅速:

let headerView = UIControl(frame: CGRect(x: 0, y: 0, width: tableView.bounds.size.width, height: nextY))
headerView.addTarget(self, action: #selector(myEvent(_:)), for: .touchDown)

问题问:

如何将 touch 事件添加到UIView?

它不是在请求 tap 事件。

特别是OP想要实现UIControlEventTouchDown

此处将UIView切换为UIControl是正确的答案,因为Gesture Recognisers.touchDown.touchUpInside.touchUpOutside一无所知等

此外,UIControl继承自UIView,因此您不会失去任何功能。

如果只想轻按,则可以使用手势识别器。但是,如果您想要更好的控制(如该问题所要求的那样),则需要UIControl。

https://developer.apple.com/documentation/uikit/uicontrol?language=objc https://developer.apple.com/documentation/uikit/uigesturerecognizer?language=objc

答案 11 :(得分:0)

这是ios tapgesture; 首先,您需要在下面的代码下编写以下代码后为GestureRecognizer创建操作,如下所示

- (IBAction)tapgesture:(id)sender

{


[_password resignFirstResponder];


[_username resignFirstResponder];

NSLog(@" TapGestureRecognizer  tapped");

}

答案 12 :(得分:0)

另一种方法是在视图中添加透明按钮

UIButton *b = [UIButton buttonWithType:UIButtonTypeCustom];
b.frame = CGRectMake(0, 0, headerView.width, headerView.height);
[headerView addSubview:b];
[b addTarget:self action:@selector(buttonClicked:) forControlEvents:UIControlEventTouchDown];

然后,处理点击:

- (void)buttonClicked:(id)sender
{}

答案 13 :(得分:0)

创建一个手势识别器(子类),它将实现触摸事件,如touchesBegan。之后您可以将其添加到视图中。

这样你就可以使用组合代替子类化(这是请求)。

答案 14 :(得分:0)

你们为什么不试试SSEventListener

您无需创建任何手势识别器,并将您的逻辑与另一种方法分开。 SSEventListener支持在视图上设置监听器块以监听单击手势,双击手势和N-tap手势(如果您愿意),以及长按手势。设置单击手势监听器就是这样的:

[view ss_addTapViewEventListener:^(UITapGestureRecognizer *recognizer) { ... } numberOfTapsRequired:1];