如何向UIView添加触摸事件?
我试试:
UIView *headerView = [[[UIView alloc] initWithFrame:CGRectMake(0, 0, tableView.bounds.size.width, nextY)] autorelease];
[headerView addTarget:self action:@selector(myEvent:) forControlEvents:UIControlEventTouchDown];
// ERROR MESSAGE: UIView may not respond to '-addTarget:action:forControlEvents:'
我不想创建子类并覆盖
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
答案 0 :(得分:556)
在iOS 3.2及更高版本中,您可以使用手势识别器。例如,这是您处理点击事件的方式:
//The setup code (in viewDidLoad in your view controller)
UITapGestureRecognizer *singleFingerTap =
[[UITapGestureRecognizer alloc] initWithTarget:self
action:@selector(handleSingleTap:)];
[self.view addGestureRecognizer:singleFingerTap];
//The event handling method
- (void)handleSingleTap:(UITapGestureRecognizer *)recognizer
{
CGPoint location = [recognizer locationInView:[recognizer.view superview]];
//Do stuff here...
}
还有一堆内置手势。查看iOS事件处理的文档和UIGestureRecognizer
。我还在github上提供了大量可能有用的示例代码。
答案 1 :(得分:114)
有许多常用的触摸事件(或手势),当您向视图添加Gesture Recognizer时,可以通知您。默认情况下支持以下手势类型:
UITapGestureRecognizer
点按(短暂触摸屏幕一次或多次)UILongPressGestureRecognizer
长时间触摸(长时间触摸屏幕)UIPanGestureRecognizer
平移(在屏幕上移动手指)UISwipeGestureRecognizer
滑动(快速移动手指)UIPinchGestureRecognizer
捏(将两根手指放在一起或分开 - 通常可以放大)UIRotationGestureRecognizer
旋转(沿圆周方向移动两根手指)除此之外,您还可以制作自己的自定义手势识别器。
将手势识别器从对象库拖到视图上。
控制从文档大纲中的手势拖动到View Controller代码,以便制作Outlet和Action。
这应该默认设置,但也要确保为您的视图将启用用户操作设置为true。
要以编程方式添加手势,您(1)创建手势识别器,(2)将其添加到视图中,以及(3)创建识别手势时调用的方法。
import UIKit
class ViewController: UIViewController {
@IBOutlet weak var myView: UIView!
override func viewDidLoad() {
super.viewDidLoad()
// 1. create a gesture recognizer (tap gesture)
let tapGesture = UITapGestureRecognizer(target: self, action: #selector(handleTap(sender:)))
// 2. add the gesture recognizer to a view
myView.addGestureRecognizer(tapGesture)
}
// 3. this method is called when a tap is recognized
@objc func handleTap(sender: UITapGestureRecognizer) {
print("tap")
}
}
备注强>
sender
参数是可选的。如果您不需要对手势的引用,那么您可以将其删除。但是,如果您这样做,请删除操作方法名称后的(sender:)
。handleTap
方法的命名是任意的。使用action: #selector(someMethodName(sender:))
命名它。您可以研究我添加到这些视图中的手势识别器,以了解它们的工作原理。
以下是该项目的代码:
import UIKit
class ViewController: UIViewController {
@IBOutlet weak var tapView: UIView!
@IBOutlet weak var doubleTapView: UIView!
@IBOutlet weak var longPressView: UIView!
@IBOutlet weak var panView: UIView!
@IBOutlet weak var swipeView: UIView!
@IBOutlet weak var pinchView: UIView!
@IBOutlet weak var rotateView: UIView!
@IBOutlet weak var label: UILabel!
override func viewDidLoad() {
super.viewDidLoad()
// Tap
let tapGesture = UITapGestureRecognizer(target: self, action: #selector(handleTap))
tapView.addGestureRecognizer(tapGesture)
// Double Tap
let doubleTapGesture = UITapGestureRecognizer(target: self, action: #selector(handleDoubleTap))
doubleTapGesture.numberOfTapsRequired = 2
doubleTapView.addGestureRecognizer(doubleTapGesture)
// Long Press
let longPressGesture = UILongPressGestureRecognizer(target: self, action: #selector(handleLongPress(gesture:)))
longPressView.addGestureRecognizer(longPressGesture)
// Pan
let panGesture = UIPanGestureRecognizer(target: self, action: #selector(handlePan(gesture:)))
panView.addGestureRecognizer(panGesture)
// Swipe (right and left)
let swipeRightGesture = UISwipeGestureRecognizer(target: self, action: #selector(handleSwipe(gesture:)))
let swipeLeftGesture = UISwipeGestureRecognizer(target: self, action: #selector(handleSwipe(gesture:)))
swipeRightGesture.direction = UISwipeGestureRecognizerDirection.right
swipeLeftGesture.direction = UISwipeGestureRecognizerDirection.left
swipeView.addGestureRecognizer(swipeRightGesture)
swipeView.addGestureRecognizer(swipeLeftGesture)
// Pinch
let pinchGesture = UIPinchGestureRecognizer(target: self, action: #selector(handlePinch(gesture:)))
pinchView.addGestureRecognizer(pinchGesture)
// Rotate
let rotateGesture = UIRotationGestureRecognizer(target: self, action: #selector(handleRotate(gesture:)))
rotateView.addGestureRecognizer(rotateGesture)
}
// Tap action
@objc func handleTap() {
label.text = "Tap recognized"
// example task: change background color
if tapView.backgroundColor == UIColor.blue {
tapView.backgroundColor = UIColor.red
} else {
tapView.backgroundColor = UIColor.blue
}
}
// Double tap action
@objc func handleDoubleTap() {
label.text = "Double tap recognized"
// example task: change background color
if doubleTapView.backgroundColor == UIColor.yellow {
doubleTapView.backgroundColor = UIColor.green
} else {
doubleTapView.backgroundColor = UIColor.yellow
}
}
// Long press action
@objc func handleLongPress(gesture: UILongPressGestureRecognizer) {
label.text = "Long press recognized"
// example task: show an alert
if gesture.state == UIGestureRecognizerState.began {
let alert = UIAlertController(title: "Long Press", message: "Can I help you?", preferredStyle: UIAlertControllerStyle.alert)
alert.addAction(UIAlertAction(title: "OK", style: UIAlertActionStyle.default, handler: nil))
self.present(alert, animated: true, completion: nil)
}
}
// Pan action
@objc func handlePan(gesture: UIPanGestureRecognizer) {
label.text = "Pan recognized"
// example task: drag view
let location = gesture.location(in: view) // root view
panView.center = location
}
// Swipe action
@objc func handleSwipe(gesture: UISwipeGestureRecognizer) {
label.text = "Swipe recognized"
// example task: animate view off screen
let originalLocation = swipeView.center
if gesture.direction == UISwipeGestureRecognizerDirection.right {
UIView.animate(withDuration: 0.5, animations: {
self.swipeView.center.x += self.view.bounds.width
}, completion: { (value: Bool) in
self.swipeView.center = originalLocation
})
} else if gesture.direction == UISwipeGestureRecognizerDirection.left {
UIView.animate(withDuration: 0.5, animations: {
self.swipeView.center.x -= self.view.bounds.width
}, completion: { (value: Bool) in
self.swipeView.center = originalLocation
})
}
}
// Pinch action
@objc func handlePinch(gesture: UIPinchGestureRecognizer) {
label.text = "Pinch recognized"
if gesture.state == UIGestureRecognizerState.changed {
let transform = CGAffineTransform(scaleX: gesture.scale, y: gesture.scale)
pinchView.transform = transform
}
}
// Rotate action
@objc func handleRotate(gesture: UIRotationGestureRecognizer) {
label.text = "Rotate recognized"
if gesture.state == UIGestureRecognizerState.changed {
let transform = CGAffineTransform(rotationAngle: gesture.rotation)
rotateView.transform = transform
}
}
}
备注强>
答案 2 :(得分:49)
我认为你可以简单地使用
UIControl *headerView = ...
[headerView addTarget:self action:@selector(myEvent:) forControlEvents:UIControlEventTouchDown];
我的意思是headerView从UIControl扩展。
答案 3 :(得分:17)
根据accepted answer,您可以定义一个宏:
#define handle_tap(view, delegate, selector) do {\
view.userInteractionEnabled = YES;\
[view addGestureRecognizer: [[UITapGestureRecognizer alloc] initWithTarget:delegate action:selector]];\
} while(0)
此宏使用ARC,因此没有release
调用。
宏用法示例:
handle_tap(userpic, self, @selector(onTapUserpic:));
答案 4 :(得分:17)
Swift 3&斯威夫特4
import UIKit
extension UIView {
func addTapGesture(tapNumber: Int, target: Any, action: Selector) {
let tap = UITapGestureRecognizer(target: target, action: action)
tap.numberOfTapsRequired = tapNumber
addGestureRecognizer(tap)
isUserInteractionEnabled = true
}
}
使用
yourView.addTapGesture(tapNumber: 1, target: self, action: #selector(yourMethod))
答案 5 :(得分:9)
您可以在代码中添加Gesture Recogniser来实现这一目标。
第1步: ViewController.m:
// Declare the Gesture.
UITapGestureRecognizer *gesRecognizer = [[UITapGestureRecognizer alloc]
initWithTarget:self
action:@selector(handleTap:)];
gesRecognizer.delegate = self;
// Add Gesture to your view.
[yourView addGestureRecognizer:gesRecognizer];
第2步: ViewController.m:
// Declare the Gesture Recogniser handler method.
- (void)handleTap:(UITapGestureRecognizer *)gestureRecognizer{
NSLog(@"Tapped");
}
注意:在我的案例中,您的查看是@property (strong, nonatomic) IBOutlet UIView *localView;
编辑: * localView是Main.storyboard中的白框,位于下方
答案 6 :(得分:5)
Heres一个Swift版本:
// MARK: Gesture Extensions
extension UIView {
func addTapGesture(#tapNumber: Int, target: AnyObject, action: Selector) {
let tap = UITapGestureRecognizer (target: target, action: action)
tap.numberOfTapsRequired = tapNumber
addGestureRecognizer(tap)
userInteractionEnabled = true
}
func addTapGesture(#tapNumber: Int, action: ((UITapGestureRecognizer)->())?) {
let tap = BlockTap (tapCount: tapNumber, fingerCount: 1, action: action)
addGestureRecognizer(tap)
userInteractionEnabled = true
}
}
答案 7 :(得分:5)
斯威夫特3:
let tapGestureRecognizer: UITapGestureRecognizer = UITapGestureRecognizer(target: self, action: #selector(handleTapGestureRecognizer(_:)))
view.addGestureRecognizer(tapGestureRecognizer)
func handleTapGestureRecognizer(_ gestureRecognizer: UITapGestureRecognizer) {
}
答案 8 :(得分:3)
在 Swift 4.2 和Xcode 10
中使用 UITapGestureRecognizer 添加触摸事件
//Add tap gesture to your view
let tap = UITapGestureRecognizer(target: self, action: #selector(handleGesture))
yourView.addGestureRecognizer(tap)
// GestureRecognizer
@objc func handleGesture(gesture: UITapGestureRecognizer) -> Void {
//Write your code here
}
如果您要使用 SharedClass
//This is my shared class
import UIKit
class SharedClass: NSObject {
static let sharedInstance = SharedClass()
//Tap gesture function
func addTapGesture(view: UIView, target: Any, action: Selector) {
let tap = UITapGestureRecognizer(target: target, action: action)
view.addGestureRecognizer(tap)
}
}
我的ViewController中有3个视图,分别为view1,view2和view3。
override func viewDidLoad() {
super.viewDidLoad()
//Add gestures to your views
SharedClass.sharedInstance.addTapGesture(view: view1, target: self, action: #selector(handleGesture))
SharedClass.sharedInstance.addTapGesture(view: view2, target: self, action: #selector(handleGesture))
SharedClass.sharedInstance.addTapGesture(view: view3, target: self, action: #selector(handleGesture2))
}
// GestureRecognizer
@objc func handleGesture(gesture: UITapGestureRecognizer) -> Void {
print("printed 1&2...")
}
// GestureRecognizer
@objc func handleGesture2(gesture: UITapGestureRecognizer) -> Void {
print("printed3...")
}
答案 9 :(得分:1)
这几天看起来很简单。 这是Swift版本。
let tap = UITapGestureRecognizer(target: self, action: #selector(viewTapped))
view.addGestureRecognizer(tap)
@objc func viewTapped(recognizer: UIGestureRecognizer)
{
//Do what you need to do!
}
答案 10 :(得分:1)
Objective-C:
UIControl *headerView = [[UIControl alloc] initWithFrame:CGRectMake(0, 0, tableView.bounds.size.width, nextY)];
[headerView addTarget:self action:@selector(myEvent:) forControlEvents:UIControlEventTouchDown];
迅速:
let headerView = UIControl(frame: CGRect(x: 0, y: 0, width: tableView.bounds.size.width, height: nextY))
headerView.addTarget(self, action: #selector(myEvent(_:)), for: .touchDown)
问题问:
如何将 touch 事件添加到UIView?
它不是在请求 tap 事件。
特别是OP想要实现UIControlEventTouchDown
此处将UIView
切换为UIControl
是正确的答案,因为Gesture Recognisers
对.touchDown
,.touchUpInside
,.touchUpOutside
一无所知等
此外,UIControl继承自UIView,因此您不会失去任何功能。
如果只想轻按,则可以使用手势识别器。但是,如果您想要更好的控制(如该问题所要求的那样),则需要UIControl。
https://developer.apple.com/documentation/uikit/uicontrol?language=objc https://developer.apple.com/documentation/uikit/uigesturerecognizer?language=objc
答案 11 :(得分:0)
这是ios tapgesture; 首先,您需要在下面的代码下编写以下代码后为GestureRecognizer创建操作,如下所示
- (IBAction)tapgesture:(id)sender
{
[_password resignFirstResponder];
[_username resignFirstResponder];
NSLog(@" TapGestureRecognizer tapped");
}
答案 12 :(得分:0)
另一种方法是在视图中添加透明按钮
UIButton *b = [UIButton buttonWithType:UIButtonTypeCustom];
b.frame = CGRectMake(0, 0, headerView.width, headerView.height);
[headerView addSubview:b];
[b addTarget:self action:@selector(buttonClicked:) forControlEvents:UIControlEventTouchDown];
然后,处理点击:
- (void)buttonClicked:(id)sender
{}
答案 13 :(得分:0)
创建一个手势识别器(子类),它将实现触摸事件,如touchesBegan
。之后您可以将其添加到视图中。
这样你就可以使用组合代替子类化(这是请求)。
答案 14 :(得分:0)
你们为什么不试试SSEventListener?
您无需创建任何手势识别器,并将您的逻辑与另一种方法分开。 SSEventListener
支持在视图上设置监听器块以监听单击手势,双击手势和N-tap手势(如果您愿意),以及长按手势。设置单击手势监听器就是这样的:
[view ss_addTapViewEventListener:^(UITapGestureRecognizer *recognizer) { ... } numberOfTapsRequired:1];