我刚刚开始在Android中创建一些自定义视图,但我在圆圈外面绘制位图(箭头)时遇到问题。
这是我的代码:
Canvas osCanvas = new Canvas(windowFrame); // Create a canvas to draw onto the new image
RectF outerRectangle = new RectF(0, 0, getWidth(), getHeight());
Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG); // Anti alias allows for smooth corners
paint.setColor(Color.parseColor("#FAFAFA")); // This is the color of your activity background
osCanvas.drawRect(outerRectangle, paint);
final Paint stroke = new Paint();
//paint.setColor(Color.TRANSPARENT); // An obvious color to help debugging
paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_OUT)); // A out B http://en.wikipedia.org/wiki/File:Alpha_compositing.svg
float centerX = getWidth() / 2;
float centerY = getHeight() / 2;
double rad = Math.min(getWidth(), getHeight()) / 2.5 - menuInnerPadding;
float radius = (float) rad;
stroke.setColor(Color.parseColor("#999999"));
stroke.setStyle(Paint.Style.STROKE);
stroke.setAntiAlias(true);
stroke.setStrokeWidth(5f);
osCanvas.drawCircle(centerX ,
centerY , radius - stroke.getStrokeWidth() +5f, stroke);
for(int i=0;i<elements.size();i++){
double angle =0;
if(i==0){
angle = startAngle;
}else{
angle = startAngle+(i * ((2 * Math.PI) / elements.size()));
}
elements.get(i).x = (int) (centerX + Math.cos(angle)*(radius));
elements.get(i).y = (int) (centerY + Math.sin(angle)*(radius));
float ang = (float) Math.cos(angle)*(radius);
Path path = new Path();
path.addCircle(elements.get(i).x,elements.get(i).y, radius, Path.Direction.CW);
if(BLINKER_ID == i){
if(blinkerPain != null){
osCanvas.drawBitmap(elements.get(i).bitmap,elements.get(i).x,elements.get(i).y,blinkerPain);
blinkerPain = null;
}
}else{
// here i am drawing the red arrows (bitmap images) But it's not fitting outside the circle.
osCanvas.drawBitmap(elements.get(i).bitmap,elements.get(i).x ,elements.get(i).y ,textPaint);
}
}
这是我的输出
我认为问题在于填充。
答案 0 :(得分:0)
我编写了新的代码。 你应该检查一下这段代码。
@Override
protected void onDraw(Canvas canvas) {
Paint paint = new Paint();
paint.setColor(Color.BLUE);
paint.setStrokeWidth( 2 );
paint.setStyle(Paint.Style.STROKE );
canvas.drawColor(Color.WHITE);
float x = 400;
float y = 400;
float r = 200;
canvas.drawCircle( x , y , r , paint );
Bitmap icon = BitmapFactory.decodeResource(getContext().getResources(), R.mipmap.ic_launcher);
int length = 8;
float radian = (float)(Math.PI * 2f) / length;
for( int i = 0; i<length; i++ ) {
drawBitmap( canvas , icon , x , y , r, radian * i);
}
}
private void drawBitmap( Canvas canvas, Bitmap bitmap, float pivotX, float pivotY, float radius, float radian ) {
Matrix m = new Matrix();
m.postTranslate( -bitmap.getWidth()/2 , -bitmap.getHeight()/2 );
m.postRotate( (float)(radian * 180 / Math.PI) + 90 );
float drawHeight = radius + (bitmap.getHeight()/2);
m.postTranslate( ((float)Math.cos( radian ) * drawHeight) + pivotX
, ((float)Math.sin( radian ) * drawHeight) + pivotY );
canvas.drawBitmap( bitmap , m , null );
}