我正在尝试实现一个链表,我完全迷失了。我在整个地方得到了断点,特别是擦除方法。每当我改变擦除方法时,一些错误将不可避免地出现。我有指针错误,析构函数问题只有在调用erase方法时才会出现,等等。
这是我到目前为止所拥有的:
标题文件:
#pragma once
class IntList {
private:
class IntNode {
public:
IntNode(int v, IntNode *pr, IntNode *nx);
~IntNode();
IntNode* previous;
IntNode* next;
class iterator {
public:
iterator(IntNode* t);
int& operator*();
iterator& operator++();
iterator& operator--();
bool operator!=(iterator other)const;
private:
IntNode* target;
};
private:
int value;
};
IntNode* head;
IntNode* tail;
int count;
public:
IntList();
~IntList();
void push_back(int v);
void pop_back();
int size() const { return count; }
typedef IntNode::iterator iterator;
iterator begin();
iterator end();
//unsigned int size() const;
void push_front(int value);
bool empty() const;
int& front();
int& back();
void clear();
iterator erase(iterator position);
};
实现:
#include "IntList.h"
#include <stdexcept>
IntList::IntList() : head{ nullptr }, tail{ nullptr }, count{ 0 }
{}
IntList::~IntList() {
while (head) {
head = head->next;
delete head;
}
}
void IntList::push_back(int v) {
tail = new IntNode{ v, tail, nullptr };
if (!head) { head = tail; }
count += 1;
}
void IntList::pop_back() {
tail = tail->previous;
delete tail->next;
count -= 1;
}
IntList::iterator IntList::begin()
{
return iterator{ head };
}
IntList::iterator IntList::end() {
return iterator{ nullptr };
}
void IntList::push_front(int value) {
head = new IntNode{ value, nullptr, head };
if (!tail) { tail = head; }
count += 1;
}
bool IntList::empty() const{
return (count==0);
}
int& IntList::front() {
return *begin();
}
int& IntList::back() {
return *begin();
}
void IntList::clear() {
head = nullptr;
tail = nullptr;
count = 0;
}
IntList::iterator IntList::erase(iterator position) {
int midpointL = 0;
for (iterator index = begin(); index != position; ++index) {
midpointL++;
}
if (midpointL == 0) {
head = head->next;
}
else if (midpointL == count) {
tail = tail->previous;
}
else {
// Move head to get a reference to the component that needs to be deleted
for (int i = 0; i < midpointL; i++) {
head = head->next;
}
// Change the previous and next pointers to point to each other
(head->previous)->next = (head->next);
(head->next)->previous = (head->previous);
for (int i = midpointL-1; i > 0; i++) {
head = head->previous;
}
}
count-=1;
return position;
}
IntList::IntNode::IntNode(int v, IntNode * pr, IntNode * nx)
: previous{ pr }, next{ nx }, value{ v }
{
if (previous) { previous->next = this; }
if (next) { next->previous = this; }
}
IntList::IntNode::~IntNode() {
if (previous) previous->next = next;
if (next) next->previous = previous;
}
IntList::IntNode::iterator::iterator(IntNode* t)
: target{ t }
{}
int& IntList::IntNode::iterator::operator*() {
if (!target) { throw std::runtime_error{ "Deferenced sentinel iterator." }; }
return target->value;
}
IntList::IntNode::iterator& IntList::IntNode::iterator::operator++()
{
if (target) { target = target->next; }
return *this;
}
IntList::IntNode::iterator& IntList::IntNode::iterator::operator--()
{
if (target) { target = target->previous; }
return *this;
}
bool IntList::IntNode::iterator::operator!=(iterator other)const
{
return (!(target == other.target));
}
有人能帮我指出正确的方向吗?
谢谢!
答案 0 :(得分:1)
让我们在这里快速回顾一下:
IntList::~IntList() {
while (head) {
head = head->next;
delete head;
}
}
你应该这样做:
IntList::~IntList() {
while (head) {
IntNode* newHead = head->next;
delete head;
head = newHead;
}
}
正在删除&#34; next&#34;对象,然后你试图在下一次迭代中访问它。
void IntList::pop_back() {
tail = tail->previous;
delete tail->next;
count -= 1;
}
这里你没有检查尾巴是否为空或是否指向头部...(空的情况是什么?),也许count!=0
?如果您可以删除不存在的下一个节点
IntList::iterator IntList::end() {
return iterator{ nullptr };
}
.. end
为空? ebd应该是你的尾巴...
int& IntList::back() {
return *begin();
}
开始......不回来。
void IntList::clear() {
head = nullptr;
tail = nullptr;
count = 0;
}
clear应该释放列表中的所有对象。你在这里生成垃圾(泄漏)。
我在这里停了下来,对不起,这只是一个喝咖啡休息时间。但你应该仔细看看:
*空指针用法
*在不需要时删除您的节点列表项
*注意不要使用无效指针(如我在某处看到的head->previous->next
)
您必须自下而上检查您的代码。希望这些初步提示可以帮助您完成学习过程。
玩得开心, STE