我想从classMyGdxGame中的render()调用方法walo():
public class MyGdxGame extends ApplicationAdapter{
public void render() {
walo();
}
}
public class AndroidLauncher extends AndroidApplication {
AndroidLauncher android =new AndroidLauncher();
public void walo() {
Toast.makeText(getApplicationContext(), "You Don't Have Enough Money",
Toast.LENGTH_LONG).show();
}
}
答案 0 :(得分:1)
在核心中创建界面,在AndroidLauncher中实现此界面并将其发送到游戏。 因此,您可以调用方法或传递数据进行渲染。
界面:
public interface SomeInterface {
public void walo();
}
AndroidLauncher:
public class AndroidLauncher implements SomeInterface{
@Override
protected void onCreate() {
AndroidApplicationConfiguration config = new AndroidApplicationConfiguration();
initialize(new MyGdxGame(this), config);
}
public void walo() {
Toast.makeText(getApplicationContext(), "You Don't Have Enough Money",
Toast.LENGTH_LONG).show();
}
}
在游戏课程中
public MyGdxgame(SomeInterface myinterface) {
this.myinterface=myinterface;
}
public render() {
myinterface.walo()
}
此处的示例(我的Google Play服务界面)以及指向我的libgdx游戏的开源数据的链接。
public interface PlayServices
{
public void signIn();
public void signOut();
public void rateGame();
public void unlockAchievement(String str);
public void submitScore(int highScore);
public void submitLevel(int highLevel);
public void showAchievement();
public void showScore();
public void showLevel();
public boolean isSignedIn();
public void showBannerAd();
public void hideBannerAd();
public void showInterstitialAd (Runnable then);
public void showRewardedVideo();
public boolean isRewardEarned();
}
您可以看到这样实施的广告和视频奖励。