我试图在UIView的中间绘制:O-O-O但得到:
这是一个用于计算CAShapeLayer.frame位置的函数。偶数指数是点,奇数指数是线。行数总是减去一个点数。
func frameForShape(at index: Int) -> CGRect {
let dotWidth = dotRadius * 2
let lineWidth = (view.bounds.width - (CGFloat(numberOfDots) * dotWidth)) / CGFloat(numberOfLines)
if index % 2 == 0 {
let count = CGFloat(index) / 2
let x = (lineWidth * count) + (dotWidth * count)
return CGRect(x: x, y: 0, width: dotWidth, height: view.bounds.height)
} else {
let count = Double(index) / 2
let x = (lineWidth * CGFloat(floor(count))) + (dotWidth * CGFloat(ceil(count)))
return CGRect(x: x, y: 0, width: lineWidth, height: view.bounds.height)
}
}
func setFrame() {
for (index, shape) in shapes.enumerated() {
shape.frame = frameForShape(at: index)
}
}
frameForShape(at :)正确返回帧位置和大小
此funcs在给定帧的中心绘制路径
func linePath(rect: CGRect) -> UIBezierPath {
let newRect = CGRect(x: rect.minX, y: rect.midY - (lineHeight / 2), width: rect.width, height: lineHeight)
let path = UIBezierPath(rect: newRect)
return path
}
func dotPath(rect: CGRect) -> UIBezierPath {
let newRect = CGRect(x: rect.midX - dotRadius, y: rect.midY - dotRadius, width: dotRadius * 2, height: dotRadius * 2)
let path = UIBezierPath(ovalIn: newRect)
return path
}
在这里,我将CAShapeLayers添加到黄色UIView
override func awakeFromNib() {
super.awakeFromNib()
for shape in shapes {
view.layer.addSublayer(shape)
}
}
override func layoutSubviews() {
super.layoutSubviews()
layoutIfNeeded()
setFrame()
build()
}
func build() {
for (index, shape) in shapes.enumerated() {
if index % 2 == 0 {
shape.path = dotPath(rect: shape.frame).cgPath
} else {
shape.path = linePath(rect: shape.frame).cgPath
}
}
}
框架是正确的,为什么点和线放错了?
我找到了这个答案:https://stackoverflow.com/a/40194019/
图层位置不正确 - 框架应该等于parentView
中父图层的边界
但是如果UIBezierPath(ovalIn :)和UIBezierPath(rect :)绘制所有内部框架,如何在特定位置绘制路径?
答案 0 :(得分:2)
正如答案所说,只需在调用build()时将shape.frame更改为shape.bounds。
请记住,形状图层的坐标是相对于包含视图的,因此需要使用边界。