寻找关于以下代码的一些说明,用于计算两个不同数量之间的百分比变化,其中原始数字可以是更大或更小的数字。那么这段代码是否可以显示增加+或减少 - 更改?感谢。
$original= 100;
$current = 95;
$percentChange = (1 - $original / $current ) * 100;
答案 0 :(得分:3)
找出差异,然后像这样计算百分比
<?php
$original= 100;
$current = 115;
$diff = $current - $original;
$more_less = $diff > 0 ? "More" : "Less";
$diff = abs($diff);
$percentChange = ($diff/$original)*100;
echo "$percentChange% $more_less agaist $original";
?>
110
和90
对100
答案 1 :(得分:1)
此函数更有用,因为它可以防止被零除,输出是可取整的,并且可以处理正(增加)和负(减少)返回值。
const app = new PIXI.Application({
width: window.innerWidth,
height: window.innerHeight,
antialias: true,
resizeTo: window,
transparent: true
});
document.body.appendChild(app.view);
//Image
const vertexShader = `
precision mediump float;
attribute vec2 aVertexPosition;
attribute vec2 aSize;
uniform mat3 translationMatrix;
uniform mat3 projectionMatrix;
varying vec2 vUvs;
uniform vec2 uSize;
void main() {
vUvs = vec2(aVertexPosition.x / uSize.x, aVertexPosition.y / uSize.y);
gl_Position = vec4((projectionMatrix * translationMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);
}
`;
const fragmentShader = `
precision mediump float;
varying vec2 vUvs;
uniform sampler2D uTexture;
void main() {
gl_FragColor = texture2D(uTexture, vUvs);
}
`;
const width = 1400;
const height = 300;
const uniforms = {
uTexture: PIXI.Texture.from(imageUrl),
uSize: [width, height],
uTime: 0
};
const shader = PIXI.Shader.from(vertexShader, fragmentShader, uniforms);
const mesh = new PIXI.Mesh(new PIXI.PlaneGeometry(width, height, 32, 32), shader);
mesh.position.y = 100;
app.stage.addChild(mesh);
答案 2 :(得分:0)
是的,它可用于显示增加+或减少 - 更改。