我想将弹出窗口中的标签设置为我已在另一个屏幕/类中声明的值。我怎么能这样做?
class ScreenTwo(Screen):
self.result = StringProperty(None)
def Winning(self):
wp = WinningPopup()
wp.open()
class WinningPopup(Popup):
pass
这是主文件的一部分,显示了两个类,一个是屏幕,一个是弹出窗口。
<WinningPopup>:
id: winning_popup
Label:
id: winning_label
text: root.parent.ScreenTwo.checkwin.result
这是来自弹出窗口的kv文件,试图指示screentwo中为标签文本保存的值,我已经尝试过root.self.ScreenTwo,尝试过root.checkwin.result,尝试了这些的所有组合但是它只是给出了一个无法找到结果的错误。如何将标签中的文本链接到screentwo中存储的值?
答案 0 :(得分:1)
这是不正确的python语法也不正确的python命名约定。首先self.result = StringProperty(None)
没有意义。只需result = StringProperty(None)
。函数名也必须是小写的。
from kivy.app import App
from kivy.uix.screenmanager import Screen, ScreenManager
from kivy.properties import StringProperty
from kivy.uix.popup import Popup
from kivy.lang import Builder
layout = """
<WinningPopup>:
id: winning_popup
Label:
id: winning_label
text: root.result
"""
class ScreenTwo(Screen):
result = StringProperty('')
def __init__(self):
super(ScreenTwo, self).__init__()
self.add_widget(WinningPopup(self.result))
class WinningPopup(Popup):
result = StringProperty('')
def __init__(self, result):
super(WinningPopup, self).__init__()
self.result = result
class MyApp(App):
def build(self):
Builder.load_string(layout)
s_m = ScreenManager()
s_m.add_widget(ScreenTwo())
return s_m
if __name__ == '__main__':
MyApp().run()
答案 1 :(得分:0)
在您的方法Winning中更容易进行分配。有关详细信息,请参阅下面的代码段和示例。
class ScreenTwo(Screen):
result = StringProperty("Testing-1-2-3")
def Winning(self):
wp = WinningPopup()
wp.ids.winning_label.text = self.result
wp.open()
from kivy.app import App
from kivy.uix.screenmanager import ScreenManager, Screen
from kivy.uix.popup import Popup
from kivy.properties import StringProperty
class WinningPopup(Popup):
pass
class MyScreenManager(ScreenManager):
def __init__(self, **kwargs):
super(MyScreenManager, self).__init__(**kwargs)
self.current = "screen2" # display ScreenTwo
class ScreenTwo(Screen):
result = StringProperty("Testing-1-2-3")
def __init__(self, **kwargs):
super(ScreenTwo, self).__init__(**kwargs)
self.Winning() # display popup
def Winning(self):
wp = WinningPopup()
wp.ids.winning_label.text = self.result
wp.open()
class TestApp(App):
def build(self):
return MyScreenManager()
if __name__ == "__main__":
TestApp().run()
#:kivy 1.10.0
<WinningPopup>:
id: winning_popup
Label:
id: winning_label
<MyScreenManager>:
ScreenTwo:
name: "screen2"
<ScreenTwo>:
from kivy.app import App
from kivy.uix.popup import Popup
from kivy.uix.screenmanager import ScreenManager, Screen
from kivy.properties import ObjectProperty
from kivy.properties import StringProperty
from kivy.config import Config
import random
import sys
Config.set("graphics", "width", "420")
Config.set("graphics", "height", "600")
Config.set("graphics", "borderless", "0")
Config.set("graphics", "resizable", "0")
Config.set("kivy", "window_icon", "nyc.ico")
class Manager(ScreenManager):
screen_one = ObjectProperty(None)
screen_two = ObjectProperty(None)
class ScreenOne(Screen):
pass
class ScreenTwo(Screen):
playericon = ""
compicon = ""
array_of_buttons = [11, 12, 13, 21, 22, 23, 31, 32, 33]
array_of_lines = [[11, 12, 13], [11, 21, 31], [12, 22, 32], [13, 23, 33], [21, 22, 23], [31, 32, 33], [11, 22, 33],
[13, 22, 31]]
array_of_moves_player = []
array_of_moves_comp = []
result = StringProperty("")
def choosexoro(self, pressedchoice):
self.ids.choose_o.disabled = True
self.ids.choose_x.disabled = True
if pressedchoice == "x":
self.playericon = "x.png"
self.compicon = "circle.png"
x = 0
while x < 9:
butt = self.array_of_buttons[x]
butt = str(butt)
self.ids[butt].disabled = False
x += 1
else:
self.playericon = "circle.png"
self.compicon = "x.png"
x = 0
while x < 9:
butt = self.array_of_buttons[x]
butt = str(butt)
self.ids[butt].disabled = False
x += 1
return self.playericon, self.compicon
def movemade(self, pressed, pressed_for_array):
self.array_of_buttons.remove(pressed_for_array)
self.array_of_moves_player.append(pressed_for_array)
pressed.disabled = True
pressed.background_disabled_normal = (self.playericon)
if self.array_of_buttons == []:
self.checkwin()
else:
self.checkwin()
self.computersturn()
def computersturn(self):
lengthof = int(len(self.array_of_buttons))
compgo = random.randint(0, (lengthof - 1))
compchoice = (self.array_of_buttons.__getitem__(compgo))
self.array_of_moves_comp.append(compchoice)
compchoice_str = str(compchoice)
del self.array_of_buttons[compgo]
self.ids[compchoice_str].disabled = True
self.ids[compchoice_str].background_disabled_normal = (self.compicon)
self.checkwin()
def checkwin(self):
result = StringProperty("")
resultlist = 0
x = 0
while x < 8:
if set(self.array_of_lines[x]) <= set(self.array_of_moves_player):
resultlist = 1
# self.Winning()
break
else:
x += 1
x = 0
while x < 8:
if set(self.array_of_lines[x]) <= set(self.array_of_moves_comp):
resultlist = 2
# self.Winning()
break
else:
x += 1
if resultlist == 0 and self.array_of_buttons == []:
resultlist = 3
# self.Winning()
if resultlist == 1:
result = "You Win!"
self.Winning(result)
elif resultlist == 2:
result = "The Computer Wins!"
self.Winning(result)
elif resultlist == 3:
result = "It´s a Draw!"
self.Winning(result)
return self.result
def Winning(self, result):
wp = WinningPopup(size_hint=(None, None), size=(400, 400))
wp.ids.winning_label.text = result
wp.open()
def resetgame(self):
self.array_of_moves_player = []
self.array_of_moves_comp = []
self.array_of_buttons = [11, 12, 13, 21, 22, 23, 31, 32, 33]
x = 0
while x <= 8:
butt = self.array_of_buttons[x]
butt = str(butt)
self.ids[butt].background_disabled_normal = ("blank.png")
butt = int(butt)
x += 1
self.ids.choose_x.disabled = False
self.ids.choose_o.disabled = False
self.ids.top_player.text = "Player 1"
self.ids.bottom_player.text = "Player 2"
class WinningPopup(Popup):
def quitgame(self):
sys.exit(0)
class nandxApp(App, ScreenTwo):
def build(self):
self.title = "Noughts and Crosses"
return Manager()
if __name__ == "__main__":
nandxApp().run()
#:kivy 1.0
#:import hex kivy.utils.rgba
<Manager>:
ScreenOne:
id: screen_one
ScreenTwo:
id: screen_two
<ScreenOne>:
id: screen_one
name: "screen1"
GridLayout:
size_hint: (.5, .5)
pos_hint: {"center_x":0.5,"center_y":0.6}
rows: 3
padding: 20
Label:
size_hint: (.2, .2)
text: "Please enter\nyour name:"
font_size: 30
halign: 'center'
valign: 'middle'
TextInput:
size_hint: (.2, .06)
cursor_blink: True
font_size: 20
multiline: 0
id: player_name
Button:
size_hint: (.2, .08)
text: "Continue"
on_release:
root.manager.current = "screen2"
root.manager.ids.screen_two.ids.final_playername.text=player_name.text
<ScreenTwo>:
id: screen_two
name: "screen2"
GridLayout:
cols: 3
size: root.size
spacing: 10
padding: 10
Button:
id: 11
disabled: True
background_normal: ("blank.png")
background_disabled_normal: ("blank.png")
on_release:
root.movemade(self, 11)
Button:
id: 12
disabled: True
background_normal: ("blank.png")
background_disabled_normal: ("blank.png")
on_release:
root.movemade(self, 12)
Button:
id: 13
disabled: True
background_normal: ("blank.png")
background_disabled_normal: ("blank.png")
on_release:
root.movemade(self, 13)
Button:
id: 21
disabled: True
background_normal: ("blank.png")
background_disabled_normal: ("blank.png")
on_release:
root.movemade(self, 21)
Button:
id: 22
disabled: True
background_normal: ("blank.png")
background_disabled_normal: ("blank.png")
on_release:
root.movemade(self, 22)
Button:
id: 23
disabled: True
background_normal: ("blank.png")
background_disabled_normal: ("blank.png")
on_release:
root.movemade(self, 23)
Button:
id: 31
disabled: True
background_normal: ("blank.png")
background_disabled_normal: ("blank.png")
on_release:
root.movemade(self, 31)
Button:
id: 32
disabled: True
background_normal: ("blank.png")
background_disabled_normal: ("blank.png")
on_release:
root.movemade(self, 32)
Button:
id: 33
disabled: True
background_normal: ("blank.png")
background_disabled_normal: ("blank.png")
on_release:
root.movemade(self, 33)
Button:
id: choose_x
background_normal: ("x.png")
background_disabled_normal: ("x.png")
on_release:
root.choosexoro("x")
root.ids.top_player.text=("<--"+(root.ids.final_playername.text))
root.ids.bottom_player.text=("Computer -->")
GridLayout:
rows: 2
Label:
id: top_player
font_size: 20
bold: True
color: (.67,.3,.95,1)
text: "Player 1"
Label:
id: bottom_player
font_size: 20
bold: True
color: (.67,.3,.95,1)
text: "Player 2"
Button:
id: choose_o
background_normal: ("circle.png")
background_disabled_normal: ("circle.png")
on_release:
root.choosexoro("o")
root.ids.bottom_player.text=("<--"+(root.ids.final_playername.text))
root.ids.top_player.text=("Computer -->")
GridLayout:
rows: 3
Label:
id: final_playername
font_size: 20
bold: True
color: (0,1,0,1)
text: ""
Label:
font_size: 20
bold: True
color: (1,0,0,1)
text: "Score:"
Label:
id: userscore
font_size: 20
bold: True
color: (1,0,0,1)
text: "0"
Label:
text: ""
GridLayout:
rows: 3
Label:
font_size: 20
bold: True
color: (0,1,0,1)
text: "Computer"
Label:
font_size: 20
bold: True
color: (1,0,0,1)
text: "Score:"
Label:
id: computerscore
font_size: 20
bold: True
color: (1,0,0,1)
text: "0"
<WinningPopup>:
id: winning_popup
name: "WinningPopup"
title: "Winner!"
GridLayout:
size: root.size
spacing: 30
padding: 30
cols: 1
Label:
id: winning_label
font_size: 30
bold: True
color: (.5,.5,.5,1)
text: "Unknown" #root.result
Button:
text: "Play Again"
on_release:
root.resetgame()
root.dismiss()
Button:
text: "Quit"
on_release: root.quitgame()