为什么我的数学方程式会产生错误的结果?

时间:2017-10-02 21:23:40

标签: swift sprite-kit

我正在尝试在游戏中创建一个比例量,偶尔数学等式会对amountToScale变量产生错误的答案。以下是我的代码返回的答案,如您所见,686 / newDownObject.size.width,即505不等于1.579。为什么会这样?任何帮助表示赞赏!

以下是我的代码产生的答案:

身高:545.0

宽度:505.0

比例:1.57981651376147

新身高:861.0

新宽度:797.807339449541

if newDownObject.size.width >= newDownObject.size.height {

        let amountToScale = 686 / newDownObject.size.width

        let scale = SKAction.scale(by: amountToScale, duration: 0.25)

        newDownObject.run(scale)

        let newHeight = newDownObject.size.height * amountToScale
        let newWidth = newDownObject.size.width * amountToScale

        let scaleBackground = SKAction.resize(toWidth: newWidth + 14, height: newHeight + 14, duration: 0.25)

        newDownObjectBackground.run(scaleBackground)

        print("height : \(newDownObject.size.height)")
        print("width: \(newDownObject.size.width)")
        print("scale: \(amountToScale)")
        print("new height : \(newHeight)")
        print("new width: \(newWidth)")

    }

0 个答案:

没有答案