我有一些代码:
public static UIElementCollection DeSerializeXAML(string filename)
{
// Load XAML from file. Use 'using' so objects are disposed of properly.
using (System.IO.FileStream fs = System.IO.File.Open(filename, System.IO.FileMode.Open, System.IO.FileAccess.Read))
{
return System.Windows.Markup.XamlReader.Load(fs) as UIElementCollection; //EXCEPTION
}
}
// Serializes any UIElement object to XAML using a given filename.
public static void SerializeToXAML(UIElementCollection elements, string filename)
{
// Use XamlWriter object to serialize element
string strXAML = System.Windows.Markup.XamlWriter.Save(elements);
// Write XAML to file. Use 'using' so objects are disposed of properly.
using (System.IO.FileStream fs = System.IO.File.Create(filename))
{
using (System.IO.StreamWriter streamwriter = new System.IO.StreamWriter(fs))
{
streamwriter.Write(strXAML);
}
}
}
private void btnSave_Click(object sender, RoutedEventArgs e)
{
SaveFileDialog dlg = new SaveFileDialog();
dlg.FileName = "UIElement File"; // Default file name
dlg.DefaultExt = ".xaml"; // Default file extension
dlg.Filter = "Xaml File (.xaml)|*.xaml"; // Filter files by extension
// Show save file dialog box
Nullable<bool> result = dlg.ShowDialog();
// Process save file dialog box results
if (result == true)
{
// Save document
string filename = dlg.FileName;
SerializeToXAML(myCanvas.Children, filename);
}
}
private void btnLoad_Click(object sender, RoutedEventArgs e)
{
Microsoft.Win32.OpenFileDialog dlg = new Microsoft.Win32.OpenFileDialog();
dlg.DefaultExt = ".xaml"; // Default file extension
dlg.Filter = "Xaml File (.xaml)|*.xaml"; // Filter files by extension
// Show open file dialog box
Nullable<bool> result = dlg.ShowDialog();
// Process open file dialog box results
if (result == true)
{
string filename = dlg.FileName;
UIElementCollection elements = DeSerializeXAML(filename) as UIElementCollection;
// Add all child elements (lines, rectangles etc) to canvas
myCanvas.Children.Clear();
foreach (UIElement el in elements)
{
myCanvas.Children.Add(el);
}
}
}
这对序列化工作正常,但是当你反序列化时,会引发异常。
异常文本(使用谷歌翻译):“您没有为类型”System.Windows.Controls.UIElementCollection找到合适的构造函数。
“您可以使用Arguments或FactoryMethod指令生成此类型。”:行号“1”和位置“22”。
答案 0 :(得分:1)
UIElementCollection
实例与特定的Visual
绑定,因此,它不适合序列化(如@ kostya-k指出)。反序列化逻辑不知道如何创建新的UIElementCollection
,因为它不知道将Visual
与哪个myCanvas.Children
相关联。无论如何,创建新集合毫无意义,因为您只是将值传递给XamlObjectWriter
。
好消息是,您可以使用myCanvas.Children
直接填充public static void DeSerializeXAML(UIElementCollection elements, string filename)
{
var context = System.Windows.Markup.XamlReader.GetWpfSchemaContext();
var settings = new System.Xaml.XamlObjectWriterSettings
{
RootObjectInstance = elements
};
using (var reader = new System.Xaml.XamlXmlReader(filename))
using (var writer = new System.Xaml.XamlObjectWriter(context, settings))
{
System.Xaml.XamlServices.Transform(reader, writer);
}
}
private void btnLoad_Click(object sender, RoutedEventArgs e)
{
Microsoft.Win32.OpenFileDialog dlg = new Microsoft.Win32.OpenFileDialog();
dlg.DefaultExt = ".xaml"; // Default file extension
dlg.Filter = "Xaml File (.xaml)|*.xaml"; // Filter files by extension
// Show open file dialog box
Nullable<bool> result = dlg.ShowDialog();
// Process open file dialog box results
if (result == true)
{
string filename = dlg.FileName;
myCanvas.Children.Clear();
DeSerializeXAML(myCanvas.Children, filename);
}
}
,而不是实例化新的集合:
$(document).ready(function() {
$("#button").click(function() {
var e = jQuery.Event("keydown");
e.keyCode = 37;
$(this).trigger(e);
console.log(e);
return false;
});
});
// test trigger
$(window).keydown(function(e) {
key = e.keyCode ? e.keyCode : e.which;
if (key === 37) {
alert(`Left arrow triggered, (keyCode ${key})`);
}
});
答案 1 :(得分:0)
UIElementCollection
不适用于序列化。它意味着在构建WPF可视化树时使用。