我创建了一个自定义视图,可以绘制不同边的形状。该视图作为子视图添加到主视图中,如下所示。形状具有不同的尺寸。
我的源代码如下所示
-(instancetype) initWithSides:(NSUInteger) sides andFrame:(CGRect)frame {
self = [super initWithFrame:frame];
if (self) {
[self setBackgroundColor:[UIColor clearColor]];
self.sides = sides;
self.radius = CGRectGetWidth(self.frame) * 1.5 / sides);
}
return self;
}
-(void) drawRect:(CGRect) frame {
// Sides is passed as constructor argument. 4 sides means a quadrilateral etc.
// Get CGPAthRef instance
CGFloat angle = DEGREES_TO_RADIANS(360 / ((CGFloat) self.sides));
int count = 0;
CGFloat xCoord = CGRectGetMidX(self.frame);
CGFloat yCoord = CGRectGetMidY(self.frame);
while (count < self.sides) {
CGFloat xPosition =
xCoord + self.radius * cos(angle * ((CGFloat) count));
CGFloat yPosition =
yCoord + self.radius * sin(angle * ((CGFloat) count));
[self.points addObject:[NSValue valueWithCGPoint:CGPointMake(xPosition, yPosition)]];
count ++;
}
NSValue* v = [self.points firstObject];
CGPoint first = v.CGPointValue;
CGMutablePathRef path = CGPathCreateMutable();
CGPathMoveToPoint(path, nil, first.x, first.y);
for (int ix = 1; ix < [self.points count]; ix++) {
NSValue* pValue = [self.points objectAtIndex:ix];
CGPoint p = pValue.CGPointValue;
CGPathAddLineToPoint(path, nil, p.x, p.y);
}
CGPathCloseSubpath(path);
CGContextRef context = UIGraphicsGetCurrentContext();
CGContextAddPath(context, path);
[self colourView:context withPath:path];
}
-(void) colourView:(CGContextRef) context withPath:(CGPathRef) ref {
NSUInteger num = arc4random_uniform(8) + 1;
UIColor* color = nil;
switch (num) {
case 1:
color = [UIColor redColor];
break;
case 2:
color = [UIColor greenColor];
break;
case 3:
color = [UIColor yellowColor];
break;
case 4:
color = [UIColor blueColor];
break;
case 5:
color = [UIColor orangeColor];
break;
case 6:
color = [UIColor brownColor];
break;
case 7:
color = [UIColor purpleColor];
break;
case 8:
color = [UIColor blackColor];
break;
default:
break;
}
CGContextSetFillColorWithColor(context, color.CGColor);
CGContextFillPath(context);
}
这构成了一个单一的形状。这就是我绘制其余视图的方式。
-(void) initDrawView {
NSUInteger width = CGRectGetWidth(self.view.bounds) / 8;
NSUInteger height = (CGRectGetHeight(self.view.frame))/ 8;
UITapGestureRecognizer *singleFingerTap =
[[UITapGestureRecognizer alloc] initWithTarget:self
action:@selector(handleSingleTap:)];
for (int i = 0 ; i < 8; i++) {
CGFloat yCoord = i * height + i * 15;
for (int j = 0; j < 8; j ++) {
int side = 3 + arc4random() % 8;
CGFloat xCoord = j * width;
SimpleRegularPolygonView* view =
[[SimpleRegularPolygonView alloc] initWithSides:side andFrame:CGRectMake(xCoord, yCoord, width, height)];
[view sizeToFit];
view.viewEffectsDelegate = self;
[view setTag: (8 * i + j)];
[self.view addGestureRecognizer:singleFingerTap];
[self.view addSubview:view];
}
}
}
1)我不知道如何让它们具有相同的尺寸。我怎样才能做到这一点? (第一张图片)
2)图像不能缩放到UIView(第二张图像)的大小。
答案 0 :(得分:1)
您当前的代码使半径与边数成反比:
self.radius = CGRectGetWidth(self.frame) * 1.5 / sides;
所以侧面越多,图像越小。快速解决方法是将半径设为框架宽度的一半:
self.radius = CGRectGetWidth(self.frame) /2;
这意味着具有偶数个边的形状填充框架宽度。但那些边数奇数的人似乎在左边有空间。如果要调整宽度,则还需要移动形状的“中心”。对于奇数边,半径必须是:
self.radius = CGRectGetWidth(self.frame) /(1 + cos(angle / 2));
和xCoord需要:
CGFloat xCoord = CGRectGetMinX(self.frame) + self.radius * cos(angle/2);