在下面的html中,有许多onclick()
函数,我想将其更改为eventlistner。我是以前使用onlick()
的Web编程新手,但是w3标准已经改为事件监听器。任何帮助都非常适合。我想用事件监听器更改onlick()
。
HTML
<p>
<button onclick="window.location.reload()">New Game</button>
</p>
<table class="boxes" >
<tr>
<td id="0" class="BoxCell" onclick="clickCell(this)">1</td>
<td id="1" class="BoxCell" onclick="clickCell(this)">2</td>
</tr>
<tr>
<td id="2" class="BoxCell" onclick="clickCell(this)">3</td>
<td id="3" class="BoxCell" onclick="clickCell(this)">4</td>
</tr>
<tr>
<td id="4" class="BoxCell" onclick="clickCell(this)">5</td>
<td id="5" class="BoxCell" onclick="clickCell(this)">6</td>
</tr>
<tr>
<td id="6" class="BoxCell" onclick="clickCell(this)">7</td>
<td id="7" class="BoxCell" onclick="clickCell(this)">8</td>
</tr>
</table>
JS:
var id_empty;
var num_moves;
var isCompleted = false;
var nums = [1,2,3,4,5,6,7,8];
function startPuzzle() {
num_moves = 0;
isCompleted = false;
for(var i=0; i < 8; i++) {
var tmp = document.getElementById(i);
tmp.className = "BoxCell ";
}
randomNumber = nums.sort(function () { return (Math.round(Math.random())-0.5);});
while(!Problem.prototype.is_solvable(randomNumber)) {
randomNumber = nums.sort(function () { return (Math.round(Math.random())-0.5);});
}
for(var i=0; i < 8; i++) {
var tmp = document.getElementById(i);
if(randomNumber[i] == 8) {
tmp.className = "cell empty";
tmp.innerHTML = "";
id_empty = i;
}
else
tmp.innerHTML = randomNumber[i];
}
}
function clickCell(x)
{
if(isCompleted)
return;
if(x.id != id_empty+'') {
var emptyI = Math.floor(id_empty/2);
var emptyJ = id_empty % 2;
var id_selected = Number(x.id);
var selectedI = Math.floor(id_selected/2);
var selectedJ = id_selected % 2;
if((Math.abs(emptyI - selectedI) == 1 && emptyJ == selectedJ) ||
(Math.abs(emptyJ - selectedJ) == 1 && emptyI == selectedI)) {
document.getElementById(id_empty).className = "BoxCell";
document.getElementById(id_empty).innerHTML = x.innerHTML;
x.className = "cell empty";
x.innerHTML = '';
id_empty = id_selected;
num_moves++;
document.getElementById("moves").innerHTML = "Moves so far: " + num_moves;
if(isDone()){
isCompleted = true;
document.getElementById("moves").innerHTML = "CONGRATS! Number of moves it took to complete: " + num_moves;
}
}
}
}
function isDone() {
return document.getElementById('0').innerHTML == '1' &&
document.getElementById('1').innerHTML == '2' &&
document.getElementById('2').innerHTML == '3' &&
document.getElementById('3').innerHTML == '4' &&
document.getElementById('4').innerHTML == '5' &&
document.getElementById('5').innerHTML == '6' &&
document.getElementById('6').innerHTML == '7';
}
function lastClick() {
var curr_state = currentState();
var problem = new Problem(curr_state);
var sol = Solver.a_star_search(problem);
var result = "<ol>";
for(var i = 0; i < sol.length; i++) {
var n = moveNumb(sol[i],curr_state);
curr_state = problem.result(sol[i],curr_state);
result += "<li>move " + n + "</li>";
}
result += "</ol>";
document.getElementById("steps").innerHTML = result;
}
function currentState() {
var result = [];
for(var i = 0; i < 8; i++) {
var tmp = document.getElementById(String(i)).innerHTML;
if(tmp == '') {
result[i] = 8;
}
else {
result[i] = Number(tmp);
}
}
return result;
}
function moveNumb(action,state) {
var i = state.indexOf(8);
switch(action) {
case Action.up:
return state[Util.index(Util.x(i),Util.y(i) - 1)];
case Action.down:
return state[Util.index(Util.x(i),Util.y(i) + 1)];
case Action.right:
return state[Util.index(Util.x(i) + 1,Util.y(i))];
case Action.left:
return state[Util.index(Util.x(i) - 1,Util.y(i))];
}
}
Array.prototype.clone = function() { return this.slice(0); };
Array.prototype.swap = function(i1,i2) {
var copy = this.clone();
var tmp = copy[i1];
copy[i1] = copy[i2];
copy[i2] = tmp;
return copy;
};
var Problem = function(start_state) {
this.init_state = start_state;
return this;
}
Problem.prototype.is_solvable = function(start) {
start = start.clone();
start.splice(start.indexOf(8), 1);
start[7] = 8;
var count = 0;
for(var i = 0; i < 7; i++) {
if(start[i] != i+1) {
count++;
var j = start.indexOf(i+1);
start[j] = start[i];
start[i] = i+1;
}
}
return count % 2 == 0;
}
答案 0 :(得分:1)
对于单元格部分,您可以将click事件附加到类BoxCell
,如:
var box_cell = document.getElementsByClassName("BoxCell");
var clickCell = function() {
console.log(this.id);
}
for (var i = 0; i < box_cell.length; i++) {
box_cell[i].addEventListener('click', clickCell, false);
}
按钮可以是:
document.querySelector("#btnReload").addEventListener("click", function(){
window.location.reload();
});
希望这有帮助。
var box_cell = document.getElementsByClassName("BoxCell");
var clickCell = function() {
console.log(this.id);
};
for (var i = 0; i < box_cell.length; i++) {
box_cell[i].addEventListener('click', clickCell, false);
}
<table class="boxes">
<tr>
<td id="0" class="BoxCell">1</td>
<td id="1" class="BoxCell">2</td>
</tr>
<tr>
<td id="2" class="BoxCell">3</td>
<td id="3" class="BoxCell">4</td>
</tr>
<tr>
<td id="4" class="BoxCell">5</td>
<td id="5" class="BoxCell">6</td>
</tr>
<tr>
<td id="6" class="BoxCell">7</td>
<td id="7" class="BoxCell">8</td>
</tr>
</table>
答案 1 :(得分:1)
我没有完成整个代码,但您可以执行以下操作:
在窗口加载时,您可以遍历td
元素并附加click
个事件监听器,如:(还包括New Game
按钮的点击事件 - 我分配了ID - {{1}到按钮)。
btnReload
您的window.onload = function () {
for (i = 0; i <= 7; i++) {
document.getElementById(i).addEventListener("click", function (e) {
clickCell(e);
})
}
document.getElementById("btnReload").addEventListener("click", function(){
window.location.reload();
})
}
可以像这样更改:
clickCell
示例:强>
function clickCell(e) {
var x = e.target.id;
console.log(x);
//reset of your code
}
window.onload = function () {
for (i = 0; i <= 7; i++) {
document.getElementById(i).addEventListener("click", function (e) {
clickCell(e);
})
}
document.getElementById("btnReload").addEventListener("click", function(){
window.location.reload();
})
}
function clickCell(e) {
var x = e.target.id;
console.log(x);
//reset of your code
}
答案 2 :(得分:0)
使用jquery on('click',function()); 这在执行方面甚至更好