答案 0 :(得分:9)
绘制女性符号的示例。 首先,使用UIBezierPath
创建一个图层来绘制它:
import UIKit
class FemaleLayer: CAShapeLayer {
override var frame: CGRect {
didSet{
self.draw()
}
}
private func draw() {
self.lineWidth = 20.0
self.fillColor = UIColor.clear.cgColor
self.strokeColor = UIColor.black.cgColor
let path = UIBezierPath()
let sideLength = fmin(self.frame.width, self.frame.height)
let circlesRadius = (sideLength / 2.0 - self.lineWidth) * 0.6
let circleCenterY = self.bounds.midY * 0.8
path.addArc(withCenter: CGPoint(x:self.bounds.midX, y:circleCenterY), radius: circlesRadius, startAngle: 0.0, endAngle: 2 * CGFloat.pi, clockwise: true)
let circleBottomY = circleCenterY + circlesRadius
path.move(to: CGPoint(x: self.bounds.midX, y: circleBottomY))
path.addLine(to: CGPoint(x: self.bounds.midX, y: circleBottomY + circlesRadius))
path.move(to: CGPoint(x: self.bounds.midX * 0.6, y: circleBottomY + circlesRadius * 0.5))
path.addLine(to: CGPoint(x: self.bounds.midX * 1.4, y: circleBottomY + circlesRadius * 0.5))
self.path = path.cgPath
}
}
然后通过将图层添加到UIView:
来使用它let femaleLayer = FemaleLayer()
femaleLayer.frame = self.view.bounds
self.view.layer.addSublayer(femaleLayer)
已更新,男性:
class MaleLayer: CAShapeLayer {
override var frame: CGRect {
didSet{
self.draw()
}
}
private func draw() {
self.lineWidth = 20.0
self.fillColor = UIColor.clear.cgColor
self.strokeColor = UIColor.black.cgColor
let path = UIBezierPath()
let sideLength = fmin(self.frame.width, self.frame.height)
let circlesRadius = (sideLength / 2.0 - self.lineWidth) * 0.6
let circleCenterX = self.bounds.midX * 0.9
let circleCenterY = self.bounds.midY * 1.2
path.addArc(withCenter: CGPoint(x:circleCenterX, y:circleCenterY), radius: circlesRadius, startAngle: 0.0, endAngle: 2 * CGFloat.pi, clockwise: true)
let circleRightTopX = circleCenterX + circlesRadius * 0.686
let circleRightTopY = circleCenterY - circlesRadius * 0.686
let lineLength = circlesRadius * 0.7
path.move(to: CGPoint(x: circleRightTopX, y: circleRightTopY))
path.addLine(to: CGPoint(x: circleRightTopX + lineLength, y: circleRightTopY - lineLength))
path.move(to: CGPoint(x: circleRightTopX, y: circleRightTopY - lineLength))
path.addLine(to: CGPoint(x: circleRightTopX + lineLength + self.lineWidth / 2.0, y: circleRightTopY - lineLength))
path.move(to: CGPoint(x: circleRightTopX + lineLength, y: circleRightTopY - lineLength))
path.addLine(to: CGPoint(x: circleRightTopX + lineLength , y: circleRightTopY))
self.path = path.cgPath
}
}