我是Java的新手,我试图让一艘船发射子弹。只要空格键按钮被按下,我想要的实际上是让船发射子弹。 我成功地使这艘船在这里和那里移动并且还发射了子弹。然而,子弹刚刚上升。这是我的代码 -
package learningPackage;
import javax.swing.*;
import java.awt.*;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.awt.event.MouseMotionListener;
public class Draw extends JFrame implements Runnable {
//Variables for the x and y coordinates, xDirection for modifying the values of x only.
int x, y, xDirection;
int bx, by;
Image dbImage;
Graphics dbGraphics;
boolean shot;
Rectangle bullet;
//Thread run
public void run() {
try {
while (true) {
move();
shoot();
//Setting sleep to 0 will make it light-speed!
Thread.sleep(5);
}
}
catch (Exception e) {
System.out.println("Error!");
}
}
//Ship move
//Ship moves only in one direction, x - axis
public void move() {
x += xDirection;
//Collision detection
if (x <= 10) {
x = 10;
}
if (x >= 415) {
x = 415;
}
}
//KeyListeners
public class AL extends KeyAdapter {
public void keyPressed(KeyEvent e) {
int keyCode = e.getKeyCode();
if (keyCode == e.VK_LEFT) {
xDirection = -2;
}
if (keyCode == e.VK_RIGHT) {
xDirection = 2;
}
if (keyCode == e.VK_SPACE) {
shot = true;
}
}
public void keyReleased(KeyEvent e) {
int keyCode = e.getKeyCode();
if (keyCode == e.VK_LEFT) {
xDirection = 0;
}
if (keyCode == e.VK_RIGHT) {
xDirection = 0;
}
if (keyCode == e.VK_SPACE) {
shot = false;
}
}
}
//Constructor for the game frame
public Draw() {
super("Game");
setSize(500, 500);
setLocationRelativeTo(null);
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
setResizable(false);
addKeyListener(new AL());
x = 200;
y = 465;
setVisible(true);
}
//Double - buffering
public void paint(Graphics g) {
dbImage = createImage(getWidth(), getHeight());
dbGraphics = dbImage.getGraphics();
paintComponent(dbGraphics);
g.drawImage(dbImage, 0, 0, this);
}
//All the graphics
public void paintComponent(Graphics g) {
bullet = new Rectangle(bx, by, 10, 10);
g.setColor(Color.RED);
//Ship rectangle
g.fillRect(x, y, 75, 25);
//Gun rectangle
g.fillRect(x + 32, y - 15, 10, 15);
//Setting the same values for bx and by as x and y so that the bullet will start from the Gun rectangle
bx = x + 32;
by = y - 15;
if (shot == true) {
g.setColor(Color.BLACK);
g.fillRect(bx, by, bullet.width, bullet.height);
}
repaint();
}
public void shoot() {
if (shot == true) {
by = by - 2;
}
if (by <= -5) {
//Resetting values
bx = x + 32;
by = y - 15;
bullet = new Rectangle(bx, by, 10, 10);
shot = false;
}
}
//Main method
public static void main(String[] args) {
Draw gameTry = new Draw();
Thread t1 = new Thread(gameTry);
t1.start();
}
}
Here's what happens when I just move the ship, working perfectly fine -
Here's what happens when I hold down space -
(很抱歉由于无法在帖子中嵌入图片,我也是Stack Overflow的新手!)
我实际上正在从教程中处理这段代码,但由于教程代码没有成功,我决定自己做,但我也不能自己做! 帮助肯定会被赞赏!
答案 0 :(得分:1)
当您比较shoot()
方法和paintComponent
方法时,子弹不移动的原因会变得更加明显。
拍摄检查是否设置了shot
布尔值,如果是,则将子弹位置向上移动2
。
当子弹离开屏幕顶部时,它会重置&#34; bullet&#34;。 这一切都很好,它完成了它应该做的事情。
public void shoot() {
if (shot == true) {
by = by - 2; //this is fine, it moves the bullet up
}
if (by <= -5) {
//Resetting values
bx = x + 32;
by = y - 15;
bullet = new Rectangle(bx, by, 10, 10);
shot = false;
}
}
然后来paintComponent
,这是你的游戏被执行的时间&#34;画&#34;到了屏幕。
它为子弹在当前位置定义了一个矩形, 划船,
然后覆盖子弹的x和y位置,使其位于船顶。 这就是你的问题
public void paintComponent(Graphics g) {
bullet = new Rectangle(bx, by, 10, 10);
g.setColor(Color.RED);
g.fillRect(x, y, 75, 25);
g.fillRect(x + 32, y - 15, 10, 15);
//you are messing with bx and by here.
//probably because you wanted the bullet to be in the
//same position as the ship.
//this means they will be put back into the same position
//for every time your game is painted to the screen.
//my advice is, do *not* do this here.
bx = x + 32;
by = y - 15;
if (shot == true) {
g.setColor(Color.BLACK);
g.fillRect(bx, by, bullet.width, bullet.height);
}
repaint();
}