我正在开发一个 ASP.NET(C#)Web应用程序,使用网络摄像头拍照。我想保存用户在不打开对话框的情况下进入本地文件的图片。
我认为可以通过POST请求将图像元素src数据发送到C#并在保存之前创建一个图像对象,但我不知道该怎么做。如果我错过任何细节或使用了错误的条款,我会道歉。首次制作网络应用程序,所以我准备提供任何其他必要的细节。现在这就是我的全部。
<script>
(function () {
// The width and height of the captured photo. We will set the
// width to the value defined here, but the height will be
// calculated based on the aspect ratio of the input stream.
var width = 640; // We will scale the photo width to this
var height = 640; // This will be computed based on the input stream
// |streaming| indicates whether or not we're currently streaming
// video from the camera. Obviously, we start at false.
var filename;
var streaming = false;
// The various HTML elements we need to configure or control. These
// will be set by the startup() function.
var data = null;
var video = null;
var canvas = null;
var photo = null;
var startbutton = null;
function startup() {
var link = document.createElement('a');
link.innerHTML = 'download image';
link.addEventListener('click', function (ev) {
link.href = canvas.toDataURL();
link.download = filename+".png";
}, false);
document.body.appendChild(link); photo
video = document.getElementById('video');
canvas = document.getElementById('canvas');
photo = document.getElementById('photo');
startbutton = document.getElementById('startbutton');
navigator.getMedia = (navigator.getUserMedia ||
navigator.webkitGetUserMedia ||
navigator.mozGetUserMedia ||
navigator.msGetUserMedia);
navigator.getMedia(
{
video: true,
audio: false
},
function (stream) {
if (navigator.mozGetUserMedia) {
video.mozSrcObject = stream;
} else {
var vendorURL = window.URL || window.webkitURL;
video.src = vendorURL.createObjectURL(stream);
}
video.play();
},
function (err) {
console.log("An error occured! " + err);
}
);
video.addEventListener('canplay', function (ev) {
if (!streaming) {
height = video.videoHeight / (video.videoWidth / width);
// Firefox currently has a bug where the height can't be read from
// the video, so we will make assumptions if this happens.
if (isNaN(height)) {
height = width / (4 / 3);
}
video.setAttribute('width', width);
video.setAttribute('height', height);
canvas.setAttribute('width', width);
canvas.setAttribute('height', height);
streaming = true;
}
}, false);
startbutton.addEventListener('click', function (ev) {
takepicture();
ev.preventDefault();
}, false);
clearphoto();
}
// Fill the photo with an indication that none has been
// captured.
function clearphoto() {
var context = canvas.getContext('2d');
context.fillStyle = "#AAA";
context.fillRect(0, 0, canvas.width, canvas.height);
data = canvas.toDataURL('image/png');
photo.setAttribute('src', data);
}
// Capture a photo by fetching the current contents of the video
// and drawing it into a canvas, then converting that to a PNG
// format data URL. By drawing it on an offscreen canvas and then
// drawing that to the screen, we can change its size and/or apply
// other changes before drawing it.
function takepicture() {
document.getElementById('DataBox').textContent = data;
filename = document.getElementById('TextBox1').value;
var context = canvas.getContext('2d');
if (width && height) {
canvas.width = width;
canvas.height = height;
context.drawImage(video, 0, 0, width, height);
var data = canvas.toDataURL('image/png');
photo.setAttribute('src', data);
} else {
clearphoto();
}
}
// Set up our event listener to run the startup process
// once loading is complete.
window.addEventListener('load', startup, false);
})();
</script>
<body>
<form id="form1" runat="server">
<asp:Button ID="Button4" runat="server" Text="Start Session" OnClick="Button4_Click" />
<br />
<br />
Please enter the name of person<br />
<br />
<asp:TextBox ID="TextBox1" runat="server"></asp:TextBox>
<br />
<div style="margin-left: 120px">
</div>
<asp:Button ID="Button5" runat="server" Text="Verify" OnClick="Button5_Click" />
<br />
<br />
<asp:Label ID="Label2" runat="server" Text=""></asp:Label>
</form>
<div class="camera">
<video id="video">Video stream not available.</video>
<br />
<button id="startbutton">Take photo</button>
</div>
<canvas id="canvas" style="display:none"></canvas>
<div class="output">
<img id="photo" alt="The screen capture will appear in this box.">
</div>