我试图在托管平台上实现一个功能不允许PHP 。只有JS& HTML。我卡住了!
我已经构建了这个画布,允许你绘制然后通过document.getElementById("canvasimg")
我希望以某种方式将该图像保存到服务器上,并在新用户访问时重新调用,这样他们就会看到最后保存在画布上的内容。
我想有一个托管文件,当用户保存新版本的画布时,该文件会被覆盖。然后该图像可以作为背景图像调用到画布中,以允许下一个人继续绘制它?
这是我的代码:
<html>
<script type="text/javascript">
var canvas, ctx, flag = false,
prevX = 0,
currX = 0,
prevY = 0,
currY = 0,
dot_flag = false;
var x = "black",
y = 2;
function init() {
canvas = document.getElementById('can');
ctx = canvas.getContext("2d");
w = canvas.width;
h = canvas.height;
canvas.addEventListener("mousemove", function (e) {
findxy('move', e)
}, false);
canvas.addEventListener("mousedown", function (e) {
findxy('down', e)
}, false);
canvas.addEventListener("mouseup", function (e) {
findxy('up', e)
}, false);
canvas.addEventListener("mouseout", function (e) {
findxy('out', e)
}, false);
}
function color(obj) {
switch (obj.id) {
case "black":
x = "black";
break;
case "white":
x = "white";
break;
}
if (x == "white") y = 14;
else y = 2;
}
function draw() {
ctx.beginPath();
ctx.moveTo(prevX, prevY);
ctx.lineTo(currX, currY);
ctx.strokeStyle = x;
ctx.lineWidth = y;
ctx.stroke();
ctx.closePath();
}
function erase() {
var m = confirm("Want to clear");
if (m) {
ctx.clearRect(0, 0, w, h);
document.getElementById("canvasimg").style.display = "none";
}
}
function save() {
document.getElementById("canvasimg").style.border = "2px solid";
var dataURL = canvas.toDataURL();
document.getElementById("canvasimg").src = dataURL;
document.getElementById("canvasimg").style.display = "inline";
}
function findxy(res, e) {
if (res == 'down') {
prevX = currX;
prevY = currY;
currX = e.clientX - canvas.offsetLeft;
currY = e.clientY - canvas.offsetTop;
flag = true;
dot_flag = true;
if (dot_flag) {
ctx.beginPath();
ctx.fillStyle = x;
ctx.fillRect(currX, currY, 2, 2);
ctx.closePath();
dot_flag = false;
}
}
if (res == 'up' || res == "out") {
flag = false;
}
if (res == 'move') {
if (flag) {
prevX = currX;
prevY = currY;
currX = e.clientX - canvas.offsetLeft;
currY = e.clientY - canvas.offsetTop;
draw();
}
}
}
</script>
<body onload="init()">
<canvas id="can" width="500px" height="675px" style="position:absolute;border:2px solid;background:url(http://files.cargocollective.com/715286/sticker.jpg);background-size:100%100%;"></canvas>
<div style="position:relative;top:40px;left:600px;">Eraser</div>
<div style="position:relative;top:50px;left:600px;width:15px;height:15px;background:white;border:2px solid;" id="white" onclick="color(this)"></div>
<div style="position:relative;top:100px;left:600px;width:15px;height:15px;background:black;border:2px solid;" id="black" onclick="color(this)"></div>
<div style="position:relative;top:50px;left:600px;">Pen</div>
<img id="canvasimg" style="position:relative;top:10%;left:600px;" style="display:none;">
<input type="button" value="save" id="btn" size="30" onclick="save()" style="position:relative;top:150px;left:594px;">
<input type="button" value="clear" id="clr" size="23" onclick="erase()" style="position:relative;top:180px;left:550px;">
</body>
</html>
&#13;
答案 0 :(得分:0)
你不能
如果您无法修改服务器(例如PHP),那么您肯定无法使用NodeJS。
您唯一能做的就是将画布保存到localStorage
或sessionStorage
,但这些都是暂时的。