我最近使用SkiaSharp击中了一个路障。我一直在将System.Drawing中的旧代码移植到SkiaSharp。 GraphicsPath类有一个flatten方法,它将曲线转换为一系列连接的线段。
我似乎找不到SkiaSharp的等效方法。 SKPath Simplify方法实际上看起来有点模糊。在我的测试中,它似乎没有产生平坦的路径。
https://developer.xamarin.com/api/member/SkiaSharp.SKPath.Simplify()/
答案 0 :(得分:0)
在我提出这个问题之后的某个时刻,Xamarin添加了文档来执行此操作。它位于这里
static class PathExtensions
{
public static SKPath CloneWithTransform(this SKPath pathIn, Func<SKPoint, SKPoint> transform)
{
SKPath pathOut = new SKPath();
using (SKPath.RawIterator iterator = pathIn.CreateRawIterator())
{
SKPoint[] points = new SKPoint[4];
SKPathVerb pathVerb = SKPathVerb.Move;
SKPoint firstPoint = new SKPoint();
SKPoint lastPoint = new SKPoint();
while ((pathVerb = iterator.Next(points)) != SKPathVerb.Done)
{
switch (pathVerb)
{
case SKPathVerb.Move:
pathOut.MoveTo(transform(points[0]));
firstPoint = lastPoint = points[0];
break;
case SKPathVerb.Line:
SKPoint[] linePoints = Interpolate(points[0], points[1]);
foreach (SKPoint pt in linePoints)
{
pathOut.LineTo(transform(pt));
}
lastPoint = points[1];
break;
case SKPathVerb.Cubic:
SKPoint[] cubicPoints = FlattenCubic(points[0], points[1], points[2], points[3]);
foreach (SKPoint pt in cubicPoints)
{
pathOut.LineTo(transform(pt));
}
lastPoint = points[3];
break;
case SKPathVerb.Quad:
SKPoint[] quadPoints = FlattenQuadratic(points[0], points[1], points[2]);
foreach (SKPoint pt in quadPoints)
{
pathOut.LineTo(transform(pt));
}
lastPoint = points[2];
break;
case SKPathVerb.Conic:
SKPoint[] conicPoints = FlattenConic(points[0], points[1], points[2], iterator.ConicWeight());
foreach (SKPoint pt in conicPoints)
{
pathOut.LineTo(transform(pt));
}
lastPoint = points[2];
break;
case SKPathVerb.Close:
SKPoint[] closePoints = Interpolate(lastPoint, firstPoint);
foreach (SKPoint pt in closePoints)
{
pathOut.LineTo(transform(pt));
}
firstPoint = lastPoint = new SKPoint(0, 0);
pathOut.Close();
break;
}
}
}
return pathOut;
}
...
}