我正在关注此帮助页面以创建一个自定义预加载器,用于扩展Sprite以加载动画SWF,但它无效(动画SWF未显示):
http://help.adobe.com/en_US/flex/using/WS2db454920e96a9e51e63e3d11c0bf 69084-7e3c.html#WS2db454920e96a9e51e63e3d11c0bf62d75-7feb
我知道Animation.swf文件没问题,因为如果我将它加载到主应用程序中,它就会显示并运行。
如果预加载器而不是动画SWF加载图像,预加载器将起作用。
--------------------- test.mxml(主应用)-----------------
顺便说一句,我通常在应用程序中有更多的ComboBox行来强制显示预加载器,但这里限制了行数。
--------- customPreloaders.SparkAnimationProgressBar.as ----------------
打包customPreloaders { import flash.display。; import flash.events。; import flash.net。; import flash.utils。;
import mx.events.*;
import mx.preloaders.*;
public class SparkAnimationProgressBar extends Sprite
implements IPreloaderDisplay{
// Loader instance to load the animation SWF file.
private var animationLdr:flash.display.Loader;
public function SparkAnimationProgressBar() {
super();
}
// Add event listeners.
public function set preloader(preloader:Sprite):void {
preloader.addEventListener(
ProgressEvent.PROGRESS, handleProgress);
preloader.addEventListener(
Event.COMPLETE, handleComplete);
preloader.addEventListener(
FlexEvent.INIT_PROGRESS, handleInitProgress);
preloader.addEventListener(
FlexEvent.INIT_COMPLETE, handleInitComplete);
}
// Initialize the Loader control in the override
// of IPreloaderDisplay.initialize().
public function initialize():void {
animationLdr = new flash.display.Loader();
animationLdr.contentLoaderInfo.addEventListener(
Event.COMPLETE, loader_completeHandler);
animationLdr.load(new URLRequest("assets/Animation.swf"));
}
// After the SWF file loads, set the size of the Loader control.
private function loader_completeHandler(event:Event):void
{
addChild(animationLdr);
animationLdr.width = 200;
animationLdr.height= 200;
animationLdr.x = 100;
animationLdr.y = 100;
}
// Define empty event listeners.
private function handleProgress(event:ProgressEvent):void {}
private function handleComplete(event:Event):void {}
private function handleInitProgress(event:Event):void {}
private function handleInitComplete(event:Event):void {
var timer:Timer = new Timer(2000,1);
timer.addEventListener(TimerEvent.TIMER, dispatchComplete);
timer.start();
}
private function dispatchComplete(event:TimerEvent):void {
dispatchEvent(new Event(Event.COMPLETE));
}
// IPreloaderDisplay interface methods.
public function get backgroundColor():uint {
return 0;
}
public function set backgroundColor(value:uint):void {}
public function get backgroundAlpha():Number {
return 0;
}
public function set backgroundAlpha(value:Number):void {}
public function get backgroundImage():Object {
return undefined;
}
public function set backgroundImage(value:Object):void {}
public function get backgroundSize():String {
return "";
}
public function set backgroundSize(value:String):void {}
public function get stageWidth():Number {
return 200;
}
public function set stageWidth(value:Number):void {}
public function get stageHeight():Number {
return 200;
}
public function set stageHeight(value:Number):void {}
} }
答案 0 :(得分:0)
我记得您的自定义预加载器有严格的限制。 它(assets / Animation.swf)应该是一个完全100张幻灯片的Flash动画。 可能这可能是原因。