这是我的代码
devicemodel.h
class Device
{
public:
Device(const int &nodeId ,const QString &type, const int &lampVoltage);
//![0]
QString type() const;
int lampVoltage() const;
int nodeId() const;
public:
QString m_type;
int m_lampVoltage;
int m_nodeId;
//![1]
};
class DeviceModel : public QAbstractListModel
{
Q_OBJECT
public:
enum DeviceRoles {
NodeIdRole = Qt::UserRole + 1,
TypeRole ,
LampVoltageRole
};
DeviceModel(QObject *parent = 0);
//![1]
void addDevice(const Device &Device);
int rowCount(const QModelIndex & parent = QModelIndex()) const;
QVariant data(const QModelIndex & index, int role = Qt::DisplayRole) const;
protected:
QHash<int, QByteArray> roleNames() const;
private:
QList<Device> m_Devices;
//![2]
public slots :
void callFromQml(int index);
};
devicemodel.cpp
Device::Device(const int &nodeId ,const QString &type, const int &lampVoltage)
: m_nodeId(nodeId) , m_type(type), m_lampVoltage(lampVoltage)
{
}
QString Device::type() const
{
return m_type;
}
int Device::nodeId() const
{
return m_nodeId;
}
int Device::lampVoltage() const
{
return m_lampVoltage;
}
DeviceModel::DeviceModel(QObject *parent)
: QAbstractListModel(parent)
{
}
void DeviceModel::callFromQml(int index){
Device k= m_Devices.at(index);
qDebug() << k.type() << k.lampVoltage();
k.m_lampVoltage = 5;
emit dataChanged(createIndex(index,0), createIndex(index,0), {0,1,2} );
}
void DeviceModel::addDevice(const Device &Device)
{
beginInsertRows(QModelIndex(), rowCount(), rowCount());
m_Devices << Device;
endInsertRows();
}
int DeviceModel::rowCount(const QModelIndex & parent) const {
Q_UNUSED(parent);
return m_Devices.count();
}
QVariant DeviceModel::data(const QModelIndex & index, int role) const {
if (index.row() < 0 || index.row() >= m_Devices.count())
return QVariant();
const Device &Device = m_Devices[index.row()];
if (role == NodeIdRole)
return Device.nodeId();
else if (role == TypeRole)
return Device.type();
else if (role == LampVoltageRole)
return Device.lampVoltage();
return QVariant();
}
//![0]
QHash<int, QByteArray> DeviceModel::roleNames() const {
QHash<int, QByteArray> roles;
roles[NodeIdRole] = "nodeId";
roles[TypeRole] = "type";
roles[LampVoltageRole] = "lampVoltage";
return roles;
}
main.qml
ListView {
width: 200; height: 250
spacing: 10
model: myModel
delegate:
Text { text: "Animal: " + type + ", " + lampVoltage
MouseArea {
anchors.fill: parent
onClicked: {
console.log("egwegweg");
myModel.callFromQml(index);
//lampVoltage = 10;
// myModel.setData(index , 10 , 2);
}
}
}
}
的main.cpp
QCoreApplication::setAttribute(Qt::AA_EnableHighDpiScaling);
QGuiApplication app(argc, argv);
QQmlApplicationEngine engine;
DeviceModel model;
model.addDevice(Device(1, "Medium" , 200));
model.addDevice(Device(1, "Medium" , 200));
model.addDevice(Device(1, "Medium" , 200));
QQmlContext *ctxt = engine.rootContext();
ctxt->setContextProperty("myModel", &model);
engine.load(QUrl(QLatin1String("qrc:/main.qml")));
model.addDevice(Device(1, "Medium" , 200));
model.addDevice(Device(1, "Medium" , 200));
model.addDevice(Device(1, "Medium" , 200));
return app.exec();
我想从Qml修改我的项目值
我写了一个名为callFromQml
的插槽,并将项目索引从qml传递给c ++代码,并希望从中更新值
但不能这样做
我不知道发射信号是否有效,并且不知道是否正确传递指数而且不能
答案 0 :(得分:1)
感谢 @MarkCh 指出,您尚未重新实现setData()
-method。
签名是:
bool QAbstractItemModel::setData(const QModelIndex &index, const QVariant &value, int role = Qt::EditRole)
如果成功设置了一些数据,则返回true
,如果没有,则返回false
。
此外,uppon成功,在返回之前,有必要emit dataChanged(...)
所以任何观点都会意识到这一变化。
我们这样做:
.cpp
- 文件中。这可能如下所示:bool QAbstractItemModel::setData(const QModelIndex &index, const QVariant &value, int role)
{
if (index.row() < 0 || index.row() >= m_Devices.count())
return false;
const Device &Device = m_Devices[index.row()];
if (role == NodeIdRole) {
Device.m_nodeId = value.toInt();
emit dataChanged(index, index);
return true;
}
else if (role == TypeRole) {
Device.m_type = value.toString();
emit dataChanged(index, index);
return true;
}
else if (role == LampVoltageRole) {
Device.m_lampVoltage = value.toInt();
emit dataChanged(index, index);
return true;
}
return false;
}
DeviceModel
设为friend
Device
或将私有字段的访问权限更改为使用getter。如你所愿。现在您应该能够在委托中设置角色,就像它们是属性一样......赞:
onClicked: model.nodeId = 100;
上述代码未经过测试,但应包含最相关的详细信息。