我是一名Android App开发人员,我遇到以下崩溃报告(我每天有5/6),我遇到了麻烦:
native: pc 00000000000418e0 /system/lib/libc.so (tgkill+12)
native: pc 0000000000040d59 /system/lib/libc.so (pthread_kill+32)
native: pc 000000000001c7eb /system/lib/libc.so (raise+10)
native: pc 000000000001999d /system/lib/libc.so (__libc_android_abort+34)
native: pc 0000000000017550 /system/lib/libc.so (abort+4)
native: pc 0000000000008d53 /system/lib/libcutils.so (__android_log_assert+86)
native: pc 000000000006e2c3 /system/lib/libmedia.so (_ZN7android11ClientProxy13releaseBufferEPNS_5Proxy6BufferE+94)
native: pc 000000000006c11d /system/lib/libmedia.so (_ZN7android10AudioTrack13releaseBufferEPKNS0_6BufferE+112)
native: pc 000000000006c987 /system/lib/libmedia.so (_ZN7android10AudioTrack18processAudioBufferEv+1350)
native: pc 000000000006d7f3 /system/lib/libmedia.so (_ZN7android10AudioTrack16AudioTrackThread10threadLoopEv+194)
native: pc 0000000000010079 /system/lib/libutils.so (_ZN7android6Thread11_threadLoopEPv+112)
native: pc 000000000004065b /system/lib/libc.so (_ZL15__pthread_startPv+30)
native: pc 000000000001a021 /system/lib/libc.so (__start_thread+6)
在OpenSL
世界中调用JNI
个函数。
这些是存储在堆中的所有变量:
/* OpenSL ES audio stuff */
SLObjectItf engineObject = NULL;
SLEngineItf engineEngine = NULL;
SLObjectItf outputMixObject = NULL;
SLObjectItf playerObject = NULL;
SLPlayItf playerPlay = NULL;
SLVolumeItf playerVolume = NULL;
SLAndroidSimpleBufferQueueItf playerBufferQueue = NULL;
char openSLinited = 0;
int16_t audioBuffer1[48000];
int16_t audioBuffer2[48000];
int16_t *currentAudioBuffer;
这就是我初始化所有机器的方式:
void Java_com_myapp_myappname_MyActivity_jniOpenSLInit(JNIEnv *env,
jobject thiz,
jint freq)
{
SLresult result;
// create engine
result = slCreateEngine(&engineObject, 0, NULL, 0, NULL, NULL);
assert(SL_RESULT_SUCCESS == result);
// realize the engine
result = (*engineObject)->Realize(engineObject, SL_BOOLEAN_FALSE);
assert(SL_RESULT_SUCCESS == result);
// get the engine interface, which is needed to create other objects
result = (*engineObject)->GetInterface(engineObject, SL_IID_ENGINE,
&engineEngine);
assert(SL_RESULT_SUCCESS == result);
// create output mix
result = (*engineEngine)->CreateOutputMix(engineEngine, &outputMixObject,
0, NULL, NULL);
assert(SL_RESULT_SUCCESS == result);
// realize the output mix
result = (*outputMixObject)->Realize(outputMixObject, SL_BOOLEAN_FALSE);
assert(SL_RESULT_SUCCESS == result);
SLuint32 SLfreq;
if (freq == 44100)
SLfreq = SL_SAMPLINGRATE_44_1;
else
SLfreq = SL_SAMPLINGRATE_48;
SLDataLocator_AndroidSimpleBufferQueue loc_bufq =
{SL_DATALOCATOR_ANDROIDSIMPLEBUFFERQUEUE, 2};
SLDataFormat_PCM format_pcm = {SL_DATAFORMAT_PCM, 2, SLfreq,
SL_PCMSAMPLEFORMAT_FIXED_16,
SL_PCMSAMPLEFORMAT_FIXED_16,
SL_SPEAKER_FRONT_LEFT |
SL_SPEAKER_FRONT_RIGHT,
SL_BYTEORDER_LITTLEENDIAN};
SLDataSource audioSrc = {&loc_bufq, &format_pcm};
/* configure audio sink */
SLDataLocator_OutputMix loc_outmix = {SL_DATALOCATOR_OUTPUTMIX,
outputMixObject};
SLDataSink audioSnk = {&loc_outmix, NULL};
const SLInterfaceID idsAudioPlayer[2] = {SL_IID_BUFFERQUEUE,
SL_IID_VOLUME };
const SLboolean reqAudioPlayer[2] = {SL_BOOLEAN_TRUE, SL_BOOLEAN_TRUE };
result = (*engineEngine)->CreateAudioPlayer(engineEngine, &playerObject,
&audioSrc,
&audioSnk, 2, idsAudioPlayer,
reqAudioPlayer);
assert(SL_RESULT_SUCCESS == result);
// realize the player
result = (*playerObject)->Realize(playerObject, SL_BOOLEAN_FALSE);
assert(SL_RESULT_SUCCESS == result);
// get the play interface
result = (*playerObject)->GetInterface(playerObject, SL_IID_PLAY,
&playerPlay);
assert(SL_RESULT_SUCCESS == result);
// get the volume interface
result = (*playerObject)->GetInterface(playerObject, SL_IID_VOLUME,
&playerVolume);
assert(SL_RESULT_SUCCESS == result);
// get the buffer queue interface
result = (*playerObject)->GetInterface(playerObject, SL_IID_BUFFERQUEUE,
&playerBufferQueue);
assert(SL_RESULT_SUCCESS == result);
// register callback on the buffer queue
result = (*playerBufferQueue)->RegisterCallback(playerBufferQueue,
audio_player_cb, NULL);
assert(SL_RESULT_SUCCESS == result);
// done!
openSLinited = 1;
}
这被称为启动机器。
void openSLStart()
{
bzero(audioBuffer1, 96000);
bzero(audioBuffer2, 96000);
if (!openSLinited)
return;
(*playerBufferQueue)->Enqueue(playerBufferQueue, audioBuffer1,
4096 * 4);
(*playerBufferQueue)->Enqueue(playerBufferQueue, audioBuffer2,
4096 * 4);
currentAudioBuffer = audioBuffer1;
// set the player's state to playing
(*playerPlay)->SetPlayState(playerPlay, SL_PLAYSTATE_PLAYING);
}
这是将新样本排入队列的回调
void audio_player_cb(SLAndroidSimpleBufferQueueItf bq, void *context)
{
if (!openSLinited)
return;
assert(bq == playerBufferQueue);
assert(NULL == context);
// switch between audio buffer 1 and 2
if (currentAudioBuffer == audioBuffer1)
currentAudioBuffer = audioBuffer2;
else
currentAudioBuffer = audioBuffer1;
// this function read samples (4096 16 bit samples) from an internal buffer
sound_read_samples(4096, currentAudioBuffer);
// feed openSL machine
(*playerBufferQueue)->Enqueue(playerBufferQueue, currentAudioBuffer,
4096 * 2);
}
最后,这就是OpenSL被终止的方式
void Java_com_myfirm_myappname_MyActivity_jniOpenSLTerm(JNIEnv *env,
jobject thiz)
{
// shutdown every created object
if (playerObject)
{
// stop the player
SLresult result = (*playerPlay)->SetPlayState(playerPlay,
SL_PLAYSTATE_STOPPED);
if (SL_RESULT_SUCCESS == result)
utils_log("Player succesfully stopped");
(*playerObject)->Destroy(playerObject);
playerObject = NULL;
playerPlay = NULL;
}
if (outputMixObject)
{
(*outputMixObject)->Destroy(outputMixObject);
outputMixObject = NULL;
}
if (engineObject)
{
(*engineObject)->Destroy(engineObject);
engineObject = NULL;
}
openSLinited = 0;
utils_log("OpenSLTerm complete");
}
我无法在手机和模拟器上重现......它永远不会以这种方式崩溃。
我没有关于如何解决这个问题的想法。有人可以帮助我摆脱这次崩溃吗?
10月8日更新
我尝试按照建议删除日志。崩溃仍然存在。
问题影响Android 6.0,7.0和7.1(至少,我没有针对不同版本的报告)
10月9日更新
按照Amjad Khan的要求:
这是生成库
的Android.mkLOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
LOCAL_MODULE := libmyapp-jni
LOCAL_SRC_FILES := src.c src2.c src3.c
LOCAL_LDLIBS := -llog -landroid -ljnigraphics -lGLESv2 -lOpenSLES
LOCAL_CFLAGS += -O3 -DNDEBUG
include $(BUILD_SHARED_LIBRARY)
这是运行以构建库的命令(生成所有ABI)
/cygdrive/c/Android/ndk/ndk-build.cmd NDK_DEBUG=0 APP_BUILD_SCRIPT=./Android.mk NDK_PROJECT_PATH=.
提前谢谢。
答案 0 :(得分:1)
我已经看到崩溃与我的崩溃相同,这是由于android日志生成的,最近我上传了apk并找到了相同的跟踪。
native: pc 0000000000048793 /system/lib/libc.so (pthread_kill+34)
native: pc 000000000001d5d5 /system/lib/libc.so (raise+10)
native: pc 0000000000019111 /system/lib/libc.so (__libc_android_abort+34)
native: pc 0000000000017174 /system/lib/libc.so (abort+4)
native: pc 000000000000c481 /system/lib/libcutils.so (__android_log_assert+112)
native: pc 0000000000025595 /system/lib/libhwui.so
native: pc 00000000000270d1 /system/lib/libhwui.so
native: pc 000000000002b959 /system/lib/libhwui.so (_ZN7android10uirenderer12renderthread12RenderThread10threadLoopEv+80)
native: pc 000000000000e35d /system/lib/libutils.so (_ZN7android6Thread11_threadLoopEPv+140)
native: pc 000000000006830b /system/lib/libandroid_runtime.so (_ZN7android14AndroidRuntime15javaThreadShellEPv+102)
native: pc 0000000000048263 /system/lib/libc.so (_ZL15__pthread_startPv+22)
native: pc 0000000000019b5d /system/lib/libc.so (__start_thread+6)
这个回溯是我最近的更新,所以我在我的原生文件中进行了android日志打印。
__android_log_print(ANDROID_LOG_ERROR, "TRACKERS", "%s", Str);
我使用日志打印我的数据,以检查我上传的时间是否有回溯,所以我删除了本机和java函数的所有日志,这些日志是从本机调用的。
然后,在我完成了干净的构建和上传之后,所以在最新版本中,直到现在还没有生成超过5个构建上传
特定于Android的日志支持
包含应用程序可用于从本机代码向内核发送日志消息的各种定义。有关这些定义的更多信息,请参阅中的注释。
您可以编写自己的包装器宏来访问此功能。如果要执行日志记录,则本机模块应链接到/system/lib/liblog.so。通过在Android.mk文件中包含以下行来实现此链接:
LOCAL_LDLIBS:= -llog
在这里,您将找到轻松找到原生错误的方法
答案 1 :(得分:0)
这看起来像OpenSL ES中的已知错误。 插入耳机后,可以在releaseBuffer()中获得一个断言。 如果回调具有很高的CPU负载,则竞争条件会变得更糟。
回调通过在AudioTrack中调用gainBuffer开始。 回调结束时,它将调用releaseBuffer。但是如果 设备将在回调的中间进行更改,然后它将缓冲区释放到原始源。因此断言。
如果您从回调中调用playInterface-> getPosition(),则很可能发生此崩溃,因为这会触发任何待处理的设备切换。
Oboe网站上的技术说明中有完整的分析。 https://github.com/google/oboe/blob/master/docs/notes/rlsbuffer.md