Ios App未通过FCM控制台接收消息

时间:2017-09-25 06:31:50

标签: ios swift firebase push-notification firebase-cloud-messaging

我从功能enter image description here

执行了FCM设置启用推送通知的每一步

我的信息plist enter image description here

我按照Firebase SDK的每一步操作 放置App委托所必需的方法

enteclass AppDelegate: UIResponder, UIApplicationDelegate, UNUserNotificationCenterDelegate, MessagingDelegate {

var window: UIWindow?


func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool {
    // Override point for customization after application launch.
    //Slide Menu controller Code
    //Firebase Notification




    if #available(iOS 10.0, *) {
        // For iOS 10 display notification (sent via APNS)
        UNUserNotificationCenter.current().delegate = self

        let authOptions: UNAuthorizationOptions = [.alert, .badge, .sound]
        UNUserNotificationCenter.current().requestAuthorization(
            options: authOptions,
            completionHandler: {_, _ in })
    } else {
        let settings: UIUserNotificationSettings =
            UIUserNotificationSettings(types: [.alert, .badge, .sound], categories: nil)
        application.registerUserNotificationSettings(settings)
    }

    application.registerForRemoteNotifications()
    FirebaseApp.configure()
   let token = Messaging.messaging().fcmToken
     print(" token is  \(String(describing: token))")
    return true
}

func applicationWillResignActive(_ application: UIApplication) {
    // Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
    // Use this method to pause ongoing tasks, disable timers, and invalidate graphics rendering callbacks. Games should use this method to pause the game.
}

func applicationDidEnterBackground(_ application: UIApplication) {
    // Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
    // If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
}

func applicationWillEnterForeground(_ application: UIApplication) {
    // Called as part of the transition from the background to the active state; here you can undo many of the changes made on entering the background.
}

func applicationDidBecomeActive(_ application: UIApplication) {
    // Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
}

func applicationWillTerminate(_ application: UIApplication) {
    // Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
    // Saves changes in the application's managed object context before the application terminates.
    self.saveContext()
}
//MARK: Token Methods
func messaging(_ messaging: Messaging, didRefreshRegistrationToken fcmToken: String) {
    print("fcm token is \(fcmToken)")
}

//MARK: - Notification Methods
func application(_ application: UIApplication, didRegisterForRemoteNotificationsWithDeviceToken deviceToken: Data) {
    print(deviceToken)

    if #available(iOS 10.0, *) {
        // For iOS 10 display notification (sent via APNS)
        UNUserNotificationCenter.current().delegate = self

        let authOptions: UNAuthorizationOptions = [.alert, .badge, .sound]
        UNUserNotificationCenter.current().requestAuthorization(
            options: authOptions,
            completionHandler: {_, _ in })
    } else {
        let settings: UIUserNotificationSettings =
            UIUserNotificationSettings(types: [.alert, .badge, .sound], categories: nil)
        application.registerUserNotificationSettings(settings)
    }

    application.registerForRemoteNotifications()
}


func userNotificationCenter(_ center: UNUserNotificationCenter, didReceive response: UNNotificationResponse, withCompletionHandler completionHandler: @escaping () -> Void) {
  print(response)
}

但是应用程序仍未收到来自控制台的通知,在firebase上添加了证书。我也从fcm获得令牌。我需要解决方案,我很困惑。

2 个答案:

答案 0 :(得分:0)

在Firebase FCM中分配您的设备令牌。 在您的委托方法中:didRegisterForRemoteNotification... 添加以下代码:

Messaging.messaging().apnsToken = deviceToken;

我希望它会起作用

答案 1 :(得分:0)

对于Google员工:

检查Project file > Your target > Capabilities > Push Notifications是否已打开。 然后检查Project file > Your target > General并验证您是否使用启用了推送通知的配置文件进行签名。如果没有,请重新生成配置文件并使用新的配置文件。

那解决了我的问题。