我对Swift很新。我试图在Swift中的UIView上绘制网格(如图形页面)。代码正在运行,但我没有看到任何行。我不明白我做错了什么。
在Storyboard中,我在ViewController上添加了一个View。
在代码中我创建了一个GridView.swift并将其添加到上面的View中。这是GridView类的代码。正在调用函数draw并且代码运行时没有任何错误。它正在做我认为会做的事情。
它甚至没有绘制一条线(我删除了for循环并尝试绘制一条线)。这似乎是基本的,它应该工作。
import Foundation
import UIKit
class GridView: UIView
{
fileprivate var gridWidthMultiple: CGFloat
{
return 10
}
fileprivate var gridHeightMultiple : CGFloat
{
return 20
}
fileprivate var gridWidth: CGFloat
{
return bounds.width/CGFloat(gridWidthMultiple)
}
fileprivate var gridHeight: CGFloat
{
return bounds.height/CGFloat(gridHeightMultiple)
}
fileprivate var gridCenter: CGPoint {
return CGPoint(x: bounds.midX, y: bounds.midY)
}
fileprivate func drawGrid()
{
let path = UIBezierPath()
path.lineWidth = 5.0
for index in 1...Int(gridWidthMultiple) - 1
{
let start = CGPoint(x: CGFloat(index) * gridWidth, y: 0)
let end = CGPoint(x: CGFloat(index) * gridWidth, y:bounds.height)
path.move(to: start)
path.addLine(to: end)
}
}
override func draw(_ rect: CGRect)
{
drawGrid()
}
}
答案 0 :(得分:3)
只需复制并粘贴以下代码,您就可以了。我没有检查你绘制正确网格的逻辑我刚刚解决了非绘图问题。如果它绘制错误的网格,那么我将重新检查您的网格逻辑,现在它只是帮助您使用UIBezierPath
class GridView: UIView
{
private var path = UIBezierPath()
fileprivate var gridWidthMultiple: CGFloat
{
return 10
}
fileprivate var gridHeightMultiple : CGFloat
{
return 20
}
fileprivate var gridWidth: CGFloat
{
return bounds.width/CGFloat(gridWidthMultiple)
}
fileprivate var gridHeight: CGFloat
{
return bounds.height/CGFloat(gridHeightMultiple)
}
fileprivate var gridCenter: CGPoint {
return CGPoint(x: bounds.midX, y: bounds.midY)
}
fileprivate func drawGrid()
{
path = UIBezierPath()
path.lineWidth = 5.0
for index in 1...Int(gridWidthMultiple) - 1
{
let start = CGPoint(x: CGFloat(index) * gridWidth, y: 0)
let end = CGPoint(x: CGFloat(index) * gridWidth, y:bounds.height)
path.move(to: start)
path.addLine(to: end)
}
//Close the path.
path.close()
}
override func draw(_ rect: CGRect)
{
drawGrid()
// Specify a border (stroke) color.
UIColor.purple.setStroke()
path.stroke()
}
}
答案 1 :(得分:0)
如果你想在视图初始化时制作绘制逻辑,但你实际上想要稍后绘制线条,即某些特殊事件发生时。
Bellow类有两种方法drawGridWithStoreColor
和removeGrid
这可以帮助您随时绘制网格,并在需要时删除网格。
class GridView: UIView
{
private var path = UIBezierPath()
var gridLayer: CAShapeLayer?
fileprivate var gridWidthMultiple: CGFloat
{
return 10
}
fileprivate var gridHeightMultiple : CGFloat
{
return 20
}
fileprivate var gridWidth: CGFloat
{
return bounds.width/CGFloat(gridWidthMultiple)
}
fileprivate var gridHeight: CGFloat
{
return bounds.height/CGFloat(gridHeightMultiple)
}
fileprivate var gridCenter: CGPoint {
return CGPoint(x: bounds.midX, y: bounds.midY)
}
fileprivate func drawGrid()
{
path = UIBezierPath()
path.lineWidth = 5.0
for index in 1...Int(gridWidthMultiple) - 1
{
let start = CGPoint(x: CGFloat(index) * gridWidth, y: 0)
let end = CGPoint(x: CGFloat(index) * gridWidth, y:bounds.height)
path.move(to: start)
path.addLine(to: end)
}
}
//Call this method with your stroke color when you want to draw this grid
func drawGridWithColor(borderColor: UIColor) {
//Close the path.
path.close()
if gridLayer == nil {
gridLayer = CAShapeLayer()
gridLayer?.lineWidth = 5.0;
gridLayer?.path = path.cgPath
gridLayer?.strokeColor = borderColor.cgColor
self.layer.addSublayer(gridLayer!)
//Above line will add this grid at the very top of this view.
// if you want to add this grid below some layer/object you can use method
//self.layer.insertSublayer(gridLayer, at: 0)
//Give the index number to this method so that it can place this grid at the index
}else {
gridLayer?.strokeColor = borderColor.cgColor
}
}
func removeGrid() {
guard let gLayer = gridLayer else {return}
gLayer.removeFromSuperlayer()
}
override func draw(_ rect: CGRect)
{
drawGrid()
}
}
答案 2 :(得分:0)
这个类似于Instagram 的创建模式 文本对齐网格。在 viewDidLoad()...
中添加以下两个函数func addVerticalGrid(){
let Path = UIBezierPath()
Path.move(to: CGPoint(x: view.bounds.midX, y: 0))
Path.addLine(to: CGPoint(x: view.bounds.midX, y: view.frame.height))
Path.close()
let shapeLayer1 = CAShapeLayer()
shapeLayer1.path = Path.cgPath
shapeLayer1.strokeColor = UIColor.red.cgColor
view.layer.addSublayer(shapeLayer1)
}
func addHorizontalGrid(){
let Path = UIBezierPath()
Path.move(to: CGPoint(x: 0, y: view.bounds.midY))
Path.addLine(to: CGPoint(x: view.frame.width, y: view.bounds.midY))
Path.close()
let shapeLayer2 = CAShapeLayer()
shapeLayer2.path = Path.cgPath
shapeLayer2.strokeColor = UIColor.red.cgColor
view.layer.addSublayer(shapeLayer2)
}