我使用fabric.js绘制二叉树/图形,我想引入一个延迟,以便绘图顺序可见。我在我的代码中使用了setTimeout方法,但问题是所有节点都在我不想要的同时被延迟和绘制。我想要一个节点,然后稍微延迟一个节点。请帮助我。
代码:
delaytime=5000;
function add(x){
console.log(x);
canvas.add(x);
}
function addRoot(value){
var value=String(value);
var x=new fabric.Circle({ radius: radius,left:width/2,fill:'red',top:radius,originX: 'center', originY: 'center',fill:'red'});
var text= new fabric.Text(value, {fontSize: 10, originX: 'center', originY: 'center',left:width/2,top:radius});
setTimeout(function(){ add(x);},delaytime);
setTimeout(function(){ add(text);},delaytime);
return x;
}
在上面的代码中,两个setTimeout调用正在同时执行,但我希望程序等到第一个setTimeout调用返回,即使它是5秒,然后执行下一个语句。请提示。
Async / await也无效。只有第一次调用绘制的是addRoot
的test.html:
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>Test for fabric</title>
</head>
<body>
<canvas id="canvas" width="800" height="800" style="border:1px solid #000000">
</canvas>
<script src="fabric.js"></script>
<script src="testfunctions.js">
</script>
<script src="./testfunctions.js"></script>
<script>
var canvas = new fabric.Canvas('canvas');
var a10=addRoot(10);
var a20=addNode(a10,20,225);
var a40=addNode(a10,40,315);
var a30=addNode(a20,30,270);
</script>
</body>
</html>
使用异步代码:
var canvas = new fabric.Canvas('canvas');
var height = parseInt(document.getElementById('canvas').getAttribute('height'));
var width = parseInt(document.getElementById('canvas').getAttribute('width'));
var distance = 200;
var radius = 20;
var linelimit = 180;
var delaytime = 1000;
async function delay (time) {
return new Promise(function (resolve) {
setTimeout(resolve, time)
})
}
async function addRoot (value) {
var value = String(value);
var x = new fabric.Circle({ radius: radius, left: width / 2, fill: 'red', top: radius, originX: 'center', originY: 'center', fill: 'red'});
var text = new fabric.Text(value, {fontSize: 10, originX: 'center', originY: 'center', left: width / 2, top: radius});
await delay(1000);
canvas.add(x);
canvas.add(text);
return x
}
function addline (x1, y1, x2, y2) {
console.log("In addline");
var line = new fabric.Line([x1, y1, x2, y2], {stroke: 'black', originX: 'center', originY: 'center'});
canvas.add(line)
}
async function addNode (node1, node2, angle) {
var intialx = parseInt(node1.left);
var initialy = parseInt(node1.top);
console.log("addNode");
if (angle > 0 && angle <= 90) {
var pointx = Math.abs(Math.abs(Math.cos(angle * Math.PI / 180) * distance) + intialx);
var pointy = Math.abs(Math.abs(Math.sin(angle * Math.PI / 180) * distance) - initialy);
var initiallinex = Math.abs(Math.abs(Math.cos(angle * Math.PI / 180) * radius) + intialx);
var initialliney = Math.abs(Math.abs(Math.sin(angle * Math.PI / 180) * radius) - initialy);
var finallinex = Math.abs(Math.abs(Math.cos(angle * Math.PI / 180) * linelimit) + intialx);
var finalliney = Math.abs(Math.abs(Math.sin(angle * Math.PI / 180) * linelimit) - initialy)
}
if (angle > 90 && angle <= 180) {
var pointx = Math.abs(Math.cos(angle * Math.PI / 180) * distance + intialx);
var pointy = Math.abs(Math.sin(angle * Math.PI / 180) * distance - initialy);
var initiallinex = Math.abs(Math.cos(angle * Math.PI / 180) * radius + intialx);
var initialliney = Math.abs(Math.sin(angle * Math.PI / 180) * radius - initialy);
var finallinex = Math.abs(Math.cos(angle * Math.PI / 180) * linelimit + intialx);
var finalliney = Math.abs(Math.sin(angle * Math.PI / 180) * linelimit - initialy)
}
if (angle > 180 && angle <= 270) {
if (angle == 270) {
var pointx = Math.abs(Math.cos(angle * Math.PI / 180) * distance + intialx);
var pointy = Math.abs(Math.sin(angle * Math.PI / 180) * distance - initialy);
var initiallinex = Math.abs(Math.cos(angle * Math.PI / 180) * radius + intialx);
var initialliney = Math.abs(Math.sin(angle * Math.PI / 180) * radius - initialy);
var finallinex = Math.abs(Math.cos(angle * Math.PI / 180) * linelimit + intialx);
var finalliney = Math.abs(Math.sin(angle * Math.PI / 180) * linelimit - initialy)
} else {
var pointx = Math.abs(Math.cos(angle * Math.PI / 180) * distance + intialx);
var pointy = Math.abs(Math.sin(angle * Math.PI / 180) * distance - initialy);
var initiallinex = Math.abs(Math.cos(angle * Math.PI / 180) * radius + intialx);
var initialliney = Math.abs(Math.sin(angle * Math.PI / 180) * radius - initialy);
var finallinex = Math.abs(Math.cos(angle * Math.PI / 180) * linelimit + intialx);
var finalliney = Math.abs(Math.sin(angle * Math.PI / 180) * linelimit - initialy)
}
} else {
var pointx = Math.abs(Math.cos(angle * Math.PI / 180) * distance + intialx);
var pointy = Math.abs(Math.sin(angle * Math.PI / 180) * distance - initialy);
var initiallinex = Math.abs(Math.cos(angle * Math.PI / 180) * radius + intialx);
var initialliney = Math.abs(Math.sin(angle * Math.PI / 180) * radius - initialy);
var finallinex = Math.abs(Math.cos(angle * Math.PI / 180) * linelimit + intialx);
var finalliney = Math.abs(Math.sin(angle * Math.PI / 180) * linelimit - initialy)
}
var x = new fabric.Circle({ radius: radius, originX: 'center', originY: 'center', fill: 'red', left: pointx, top: pointy});
var value1 = String(node2);
var text = new fabric.Text(value1, {fontSize: 10, originX: 'center', originY: 'center', left: pointx, top: pointy});
await delay(1000);
canvas.add(x);
canvas.add(text);
await delay(1000);
console.log("Executed");
addline(initiallinex, initialliney, finallinex, finalliney);
return x;
}
答案 0 :(得分:1)
function delay (time) {
return new Promise(function (resolve) {
setTimeout(resolve, time)
})
}
let delaytime = 1000
async function addRoot (value) {
console.log('do stuff')
// var value=String(value);
// var x=new fabric.Circle({ radius: radius,left:width/2,fill:'red',top:radius,originX: 'center', originY: 'center',fill:'red'});
// var text= new fabric.Text(value, {fontSize: 10, originX: 'center', originY: 'center',left:width/2,top:radius});
await delay(delaytime)
console.log('add x')
// add(x);
await delay(delaytime)
console.log('add text')
// add(text);
return { value: value }
// return x;
}
// usage
addRoot('some value').then(function (returnedValue) {
console.log(returnedValue)
})
&#13;
注意演示中每个console.log()
输出旁边的时间戳延迟。
为了正确使用此代码而对您的代码进行最小的更改,请更改以下代码段:
var canvas = new fabric.Canvas('canvas');
var a10=addRoot(10);
var a20=addNode(a10,20,225);
var a40=addNode(a10,40,315);
var a30=addNode(a20,30,270);
到此:
// to support await operator
(async function () {
// do not declare another canvas, you've already done so in other block
var a10 = await addRoot(10)
var a20 = await addNode(a10, 20, 225)
var a40 = await addNode(a10, 40, 315)
var a30 = await addNode(a20, 30, 270)
})()
答案 1 :(得分:0)
有两种方法可以实现您想要的目标
(1)在最后delaytime
setTimeout
setTimeout(function() {
add(x);
}, delaytime);
setTimeout(function() {
add(text);
}, delaytime * 2);
(2)将最后一个setTimeout
放在第一个setTimeout
setTimeout(function() {
add(x);
setTimeout(function() {
add(text);
}, delaytime);
}, delaytime);