我已经在Linux Mint 18.1上使用C ++ 17学习了SFML 2.3.2来学习使用GUI。作为继Hello World之后的第二个项目,我正在尝试重现Snake,那个游戏旧手机已预先安装。大多数东西到现在都有效,除了一些小的例外,我将不得不稍后处理,有些是因为游戏还没有完全完成。
只是为了确保我能正确理解这个问题,因为我之前从未使用过较低级语言的GUI和图像。首先将图像加载到纹理中,然后将纹理添加到精灵中,然后将该精灵绘制到窗口上?
该程序完美编译,正确初始化所有内容,并且没有任何重大的无法解释的问题。除了图像没有显示。精灵在那里并以默认的单色背景颜色显示,但不显示任何图像。
我做错了什么,我该如何解决?谢谢!
// HEADERS
#include <iostream>
#include <SFML/Graphics.hpp>
#include <SFML/Graphics/Color.hpp>
#include <SFML/Graphics/Font.hpp>
#include <SFML/Graphics/Image.hpp>
#include <SFML/Graphics/Rect.hpp>
#include <SFML/Graphics/Sprite.hpp>
#include <SFML/Graphics/Texture.hpp>
#include <SFML/System/String.hpp>
#include <SFML/Window/Keyboard.hpp>
// CREATE NEW FONT
sf::Font create_font()
{
sf::Font f;
bool id = f.loadFromFile("/usr/share/fonts/truetype/ubuntu-font-family/Ubuntu-B.ttf");
if (id == false)
{
std::cerr << "Font:\tCould not be loaded." << std::endl;
}
else
{
std::cerr << "Font:\tLoaded successfully." << std::endl;
}
return f;
}
// CREATE NEW SPRITE USING TEXTURE, GIVEN ARE PATH WITH COORDINATES AND DIMENSIONS
sf::Sprite load_img(std::string path, long x, long y, long w, long h)
{
sf::Texture t;
bool id = t.loadFromFile(path);
if (id == false)
{
std::cerr << "Texture:\t" << path << "\tFailed to load." << std::endl;
}
else
{
std::cerr << "Texture:\t" << path << "\tLoaded successfully." << std::endl;
}
sf::Sprite s(t);
s.setTextureRect(sf::IntRect((int)x, (int)y, (int)w, (int)h));
s.setPosition(x, y);
return s;
}
// MAIN FUNCTION
int main()
{
// DECLARING/DEFINING VARIABLES
unsigned long window_width = 512;
unsigned long window_height = 512;
unsigned long score = 0;
unsigned long head_old_position_x, head_old_position_y;
std::string title = "Snek";
std::string wdir = "/home/kate/Documents/coding/snek/";
// WINDOW
sf::RenderWindow window(sf::VideoMode(window_width, window_height), title);
window.setFramerateLimit(60);
// SPRITES
sf::Sprite background = load_img(wdir + "img/background.png", 0, 0, 512, 512);
sf::Sprite head = load_img(wdir + "img/head.png", 47, 39, 8, 8);
sf::Sprite body = load_img(wdir + "img/body.png", 39, 39, 8, 8);
sf::Sprite poison = load_img(wdir + "img/poison.png", 119, 119, 8, 8);
sf::Sprite trap = load_img(wdir + "img/trap.png", 159, 159, 8, 8);
sf::Sprite candy = load_img(wdir + "img/candy.png", 199, 199, 8, 8);
// FONT
sf::Font font = create_font();
// TEXT
sf::Text score_display(title, font, 20);
sc// HEADERS
#include <iostream>
#include <SFML/Graphics.hpp>
#include <SFML/Graphics/Color.hpp>
#include <SFML/Graphics/Font.hpp>
#include <SFML/Graphics/Image.hpp>
#include <SFML/Graphics/Rect.hpp>
#include <SFML/Graphics/Sprite.hpp>
#include <SFML/Graphics/Texture.hpp>
#include <SFML/System/String.hpp>
#include <SFML/Window/Keyboard.hpp>
// CREATE NEW FONT
sf::Font create_font()
{
sf::Font f;
bool id = f.loadFromFile("/usr/share/fonts/truetype/ubuntu-font-family/Ubuntu-B.ttf");
if (id == false)
{
std::cerr << "Font:\tCould not be loaded." << std::endl;
}
else
{
std::cerr << "Font:\tLoaded successfully." << std::endl;
}
return f;
}
// CREATE NEW SPRITE USING TEXTURE, GIVEN ARE PATH WITH COORDINATES AND DIMENSIONS
sf::Sprite load_img(std::string path, long x, long y, long w, long h)
{
sf::Texture t;
bool id = t.loadFromFile(path);
if (id == false)
{
std::cerr << "Texture:\t" << path << "\tFailed to load." << std::endl;
}
else
{
std::cerr << "Texture:\t" << path << "\tLoaded successfully." << std::endl;
}
sf::Sprite s(t);
s.setTextureRect(sf::IntRect((int)x, (int)y, (int)w, (int)h));
s.setPosition(x, y);
return s;
}
// MAIN FUNCTION
int main()
{
// DECLARING/DEFINING VARIABLES
unsigned long window_width = 512;
unsigned long window_height = 512;
unsigned long score = 0;
unsigned long head_old_position_x, head_old_position_y;
std::string title = "Snek";
std::string wdir = "/home/kate/Documents/coding/snek/";
// WINDOW
sf::RenderWindow window(sf::VideoMode(window_width, window_height), title);
window.setFramerateLimit(60);
// SPRITES
sf::Sprite background = load_img(wdir + "/img/background.png", 0, 0, 512, 512);
sf::Sprite head = load_img(wdir + "/img/head.png", 47, 39, 8, 8);
sf::Sprite body = load_img(wdir + "/img/body.png", 39, 39, 8, 8);
sf::Sprite poison = load_img(wdir + "/img/poison.png", 119, 119, 8, 8);
sf::Sprite trap = load_img(wdir + "/img/trap.png", 159, 159, 8, 8);
sf::Sprite candy = load_img(wdir + "/img/candy.png", 199, 199, 8, 8);
// FONT
sf::Font font = create_font();
// TEXT
sf::Text score_display(title, font, 20);
score_display.setString(std::to_string(score));
score_display.setPosition(5, 5);
// LOOP
while (window.isOpen())
{
sf::Event event;
while ( window.pollEvent(event))
{
if (event.type == sf::Event::Closed)
{ window.close(); }
head_old_position_x = head.getPosition().x;
head_old_position_y = head.getPosition().y;
// MOVEMENT BASED ON KEYBOARD INPUT
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Left))
{
head.setPosition(head.getPosition().x - 8, head.getPosition().y);
body.setPosition(head_old_position_x, head_old_position_y);
}
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Up))
{
head.setPosition(head.getPosition().x, head.getPosition().y - 8);
body.setPosition(head_old_position_x, head_old_position_y);
}
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Right))
{
head.setPosition(head.getPosition().x + 8, head.getPosition().y);
body.setPosition(head_old_position_x, head_old_position_y);
}
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Down))
{
head.setPosition(head.getPosition().x, head.getPosition().y + 8);
body.setPosition(head_old_position_x, head_old_position_y);
}
if (body.getPosition().x == candy.getPosition().x && body.getPosition().y == candy.getPosition().y)
{
score ++;
score_display.setString(std::to_string(score));
}
// REFRESH WINDOW
window.clear();
window.draw(background);
window.draw(head);
window.draw(body);
window.draw(poison);
window.draw(trap);
window.draw(candy);
window.draw(score_display);
window.display();
}
}
return 0;
}
ore_display.setString(std::to_string(score));
score_display.setPosition(5, 5);
// LOOP
while (window.isOpen())
{
sf::Event event;
while ( window.pollEvent(event))
{
if (event.type == sf::Event::Closed)
{ window.close(); }
head_old_position_x = head.getPosition().x;
head_old_position_y = head.getPosition().y;
// MOVEMENT BASED ON KEYBOARD INPUT
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Left))
{
head.setPosition(head.getPosition().x - 8, head.getPosition().y);
body.setPosition(head_old_position_x, head_old_position_y);
}
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Up))
{
head.setPosition(head.getPosition().x, head.getPosition().y - 8);
body.setPosition(head_old_position_x, head_old_position_y);
}
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Right))
{
head.setPosition(head.getPosition().x + 8, head.getPosition().y);
body.setPosition(head_old_position_x, head_old_position_y);
}
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Down))
{
head.setPosition(head.getPosition().x, head.getPosition().y + 8);
body.setPosition(head_old_position_x, head_old_position_y);
}
if (body.getPosition().x == candy.getPosition().x && body.getPosition().y == candy.getPosition().y)
{
score ++;
score_display.setString(std::to_string(score));
}
// REFRESH WINDOW
window.clear();
window.draw(background);
window.draw(head);
window.draw(body);
window.draw(poison);
window.draw(trap);
window.draw(candy);
window.draw(score_display);
window.display();
}
}
return 0;
}
答案 0 :(得分:0)
纹理超出范围,有关详细信息,请参阅When is an object "out of scope"?。你在load_img函数中声明了纹理,但在退出load_img并返回精灵后删除了sf::Texture t;
。
所以这是一个更新的函数,在其中将纹理存储在load_img函数之外并通过引用传递它。仅显示相关部件。首先将纹理传递给load_img函数。删除sf::Texture t;
。
sf::Sprite load_img(std::string path, long x, long y, long w, long h, sf::Texture& t)
{
bool id = t.loadFromFile(path);
[...]
}
声明一个纹理并将其传递给load_img函数。
sf::Texture headtexture;
sf::Sprite head = load_img(wdir + "img/head.png", 47, 39, 8, 8, headtexture);
如果你为所有精灵执行此操作,它会正常工作并正确显示图像/精灵。
修改 2017年9月25日
根据评论,这里是一个没有函数的最小工作示例:
// HEADERS
#include <iostream>
#include <SFML/Graphics.hpp>
#include <SFML/Graphics/Color.hpp>
#include <SFML/Graphics/Font.hpp>
#include <SFML/Graphics/Image.hpp>
#include <SFML/Graphics/Rect.hpp>
#include <SFML/Graphics/Sprite.hpp>
#include <SFML/Graphics/Texture.hpp>
#include <SFML/System/String.hpp>
#include <SFML/Window/Keyboard.hpp>
// MAIN FUNCTION
int main()
{
// DECLARING/DEFINING VARIABLES
unsigned long window_width = 512;
unsigned long window_height = 512;
std::string title = "Snek";
std::string wdir = "/home/kate/Documents/coding/snek/";
// WINDOW
sf::RenderWindow window(sf::VideoMode(window_width, window_height), title);
window.setFramerateLimit(60);
// SPRITES
sf::Texture headtexture;
sf::Sprite head;
headtexture.loadFromFile(wdir + "img/head.png");
head.setTexture(headtexture);
head.setTextureRect(sf::IntRect(47, 39, 8, 8));
head.setPosition(30, 30);
// LOOP
while (window.isOpen())
{
sf::Event event;
while ( window.pollEvent(event))
{
if (event.type == sf::Event::Closed)
{ window.close(); }
// REFRESH WINDOW
window.clear();
window.draw(head);
window.display();
}
}
return 0;
}
答案 1 :(得分:0)
答案 2 :(得分:0)
好的,我想我已经得到了它。
可能没有显示任何内容,因为您在事件循环中拥有所有绘图内容
尝试将这些内容放在while(window.isOpen())
循环范围内。