相对较新的Java,为学校项目编写代码。
我使用JFrame和JComponent,绘制模式和字符串以及所有有趣的东西。
目前,我编写了一个扩展JComponent的类。这是我定义大部分形状的类。问题是我初始化了我的Jframe (代码:JFrame myFrame = new JFrame())在一个类的主要部分,但是我需要在我工作的JComponent类中访问myFrame.getWidth()。
如何在&#34中访问变量getWidth()和getHeight();公共类MyJComponent扩展JComponent" ,当我在公共类Lab2'中定义myFrame时??
编辑代码:
public class Lab2 {
public static void main(String[] args) {
System.out.println("Hello Java");
JFrame myFrame = new JFrame();
myFrame.setSize(500, 500);
myFrame.setTitle("Color Test");
myFrame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
MyJComponent myComponent = new MyJComponent(500, 500);
myFrame.add(myComponent);
myFrame.getContentPane().setBackground(Color.white); //sets background color.
myFrame.setVisible(true); // setVisible() *after* add() is the norm
//Deciding geometry of hidden shape. paintComponent is called once per run, this is called afterwards.
}
}
/ ** /
public class MyJComponent extends JComponent {
int[] circleX;
int[] circleY;
int[] circleR;
final int MIN_RADIUS = 5;
final int MAX_RADIUS = 15;
final int MIN_SEPARATION = 1;
final int MAX_ATTEMPTS = 5000;
final int MAX_CIRCLES = 1000;
Random rand;
int initialWidth;
int initialHeight;
int numCircles; // actual number of circles drawn
// are circles at index i and index j separated by *<= tolerance* pixels?
boolean twoCirclesOverlap(int i, int j, int tolerance) {
double distanceBetweenCenters =
Math.sqrt((circleX[i] - circleX[j]) * (circleX[i] - circleX[j]) +
(circleY[i] - circleY[j]) * (circleY[i] - circleY[j]));
return (distanceBetweenCenters <= (circleR[i] + circleR[j] + tolerance));
}
// are any existing circles separated from the proposed one at index i by *<= tolerance* pixels?
boolean anyCirclesOverlap(int i, int tolerance) {
for (int j = 0; j < i; j++) {
if (twoCirclesOverlap(i, j, tolerance)) {
return true;
}
}
return false;
}
// attempt to randomly place the largest-possible circle that does not overlap any existing one
boolean tryToPlaceCircle(int i) {
for (int j = 0; j < MAX_ATTEMPTS; j++) {
// pick a random position, set initial radius to minimum
circleX[i] = rand.nextInt(initialWidth);
circleY[i] = rand.nextInt(initialHeight);
circleR[i] = MIN_RADIUS;
// grow circle until it touches another or reaches max size
while (!anyCirclesOverlap(i, MIN_SEPARATION) && circleR[i] < MAX_RADIUS)
circleR[i]++;
// it was touching from the start -- must try again
if (circleR[i] == MIN_RADIUS) {
continue;
}
// grew to max size -- well done
else if (circleR[i] == MAX_RADIUS) {
return true;
}
// grew some, but then touched
else {
circleR[i]--; // retract to the step before touch
return true;
}
}
// all attempts failed
return false;
}
MyJComponent(int width, int height) {
circleX = new int[MAX_CIRCLES];
circleY = new int[MAX_CIRCLES];
circleR = new int[MAX_CIRCLES];
initialWidth = width;
initialHeight = height;
rand = new Random();
numCircles = 0;
while (numCircles < MAX_CIRCLES && tryToPlaceCircle(numCircles)) {
numCircles++;
}
}
//Override paintComponent
public void paintComponent(Graphics g) {
for (int i = 0; i < numCircles; i++) {
g.drawOval(circleX[i] - circleR[i], circleY[i] - circleR[i], 2 * circleR[i], 2 * circleR[i]);
}
}
//Shape decision
public void shapeDecision() {
double randomShapeDecider = Math.random();
if (randomShapeDecider > .50) {
//shape is circle, define it's properties
hiddenCircleDiameter = myFrame.getWidth();
}
else {
//shape is rectangle
hiddenRectangleWidth = myFrame.getWidth();
}
}
}