案例是我有三个屏幕,显示从API获取的结果,并允许用户对这些结果分派操作。这些动作触发(应该)导致其他两个屏幕。换句话说,如果用户在任何屏幕上并执行某些操作,则其他两个屏幕应该更新。
例如,屏幕A,B和C.我可以采用以下两种方法之一:
- 有条件渲染:
class MainScreen extends Component {
state: Object;
constructor(props) {
super(props);
this.state = { currentActiveScreen: 1 }
}
componentWillMount()
{
this.retrieveResultForScreenA();
this.retrieveResultForScreenB();
this.retrieveResultForScreenC();
}
retrieveResultForScreenA()
{
// get results from API
}
retrieveResultForScreenB()
{
// get results from API
}
retrieveResultForScreenC()
{
// get results from API
}
ChangeScreen(screen_number)
{
this.setState({currentActiveScreen: screen_number});
}
render()
{
if(this.state.currentActiveScreen === 1)
{
// render screen A results
// along with a tab bar to switch screens:
<View style={{flexDirection: "row"}}>
<TouchableOpacity onPress={()=>{ this.ChangeScreen.bind(this, 1) }}>
<Text>ScreenA</Text>
</TouchableOpacity>
<TouchableOpacity onPress={()=>{ this.ChangeScreen.bind(this, 2) }}>
<Text>ScreenB</Text>
</TouchableOpacity>
<TouchableOpacity onPress={()=>{ this.ChangeScreen.bind(this, 3) }}>
<Text>ScreenC</Text>
</TouchableOpacity>
</View>
}
if(this.state.currentActiveScreen === 2)
{
// render screen B results
// along with a tab bar to switch screens:
<View style={{flexDirection: "row"}}>
<TouchableOpacity onPress={()=>{ this.ChangeScreen.bind(this, 1) }}>
<Text>ScreenA</Text>
</TouchableOpacity>
<TouchableOpacity onPress={()=>{ this.ChangeScreen.bind(this, 2) }}>
<Text>ScreenB</Text>
</TouchableOpacity>
<TouchableOpacity onPress={()=>{ this.ChangeScreen.bind(this, 3) }}>
<Text>ScreenC</Text>
</TouchableOpacity>
</View>
}
if(this.state.currentActiveScreen === 3)
{
// render screen C results
// along with a tab bar to switch screens:
<View style={{flexDirection: "row"}}>
<TouchableOpacity onPress={()=>{ this.ChangeScreen.bind(this, 1) }}>
<Text>ScreenA</Text>
</TouchableOpacity>
<TouchableOpacity onPress={()=>{ this.ChangeScreen.bind(this, 2) }}>
<Text>ScreenA</Text>
</TouchableOpacity>
<TouchableOpacity onPress={()=>{ this.ChangeScreen.bind(this, 3) }}>
<Text>ScreenA</Text>
</TouchableOpacity>
</View>
}
}
}
- TabNavigator有三个屏幕:
class ScreenA extends Component {
static navigationOptions = ({ navigation }) => ({ title: 'ScreenA' });
constructor(props) {
super(props);
}
componentWillMount()
{
this.retrieveResultForScreenA();
}
retrieveResultForScreenA()
{
// get results from API
}
render() {
return (
// render screen A results
);
}
}
class ScreenB extends Component {
static navigationOptions = ({ navigation }) => ({ title: 'ScreenB' });
constructor(props) {
super(props);
}
componentWillMount()
{
this.retrieveResultForScreenB();
}
retrieveResultForScreenA()
{
// get results from API
}
render() {
return (
// render screen B results
);
}
}
class ScreenC extends Component {
static navigationOptions = ({ navigation }) => ({ title: 'ScreenC' });
constructor(props) {
super(props);
}
componentWillMount()
{
this.retrieveResultForScreenC();
}
retrieveResultForScreenA()
{
// get results from API
}
render() {
return (
// render screen C results
);
}
}
const MainScreen = TabNavigator({
ScreenA: { screen: MyScreenA },
ScreenB: { screen: MyScreenB },
ScreenC: { screen: MyScreenC },
});
第一种方法的问题是:
第二种方法的问题是:
如何将这两种方法结合起来,并使用最新的屏幕获得干净的代码?
答案 0 :(得分:1)
回应评论中发生的讨论;
您真正想要的是一个可以触发特定用户操作更新的处理函数。这有点适合您的“条件渲染”设计模式。我举一个例子,但非常简化;
class MainScreen extends Component {
state: Object;
constructor(props) {
super(props);
this.state = { currentActiveScreen: 1 }
}
componentWillMount() {
this.handleFetchRequest();
}
getTabSelection() {
return (
//some JSX with links that controls `state.currentActiveScreen`
);
}
handleFetchRequest() {
this.retrieveResultForScreenA();
this.retrieveResultForScreenB();
this.retrieveResultForScreenC();
}
getCurrentScreen() {
if(this.state.currentActiveScreen === 1) {
return <ScreenA onFetchRequest={this.handleFetchRequest}/>;
}
if(this.state.currentActiveScreen === 2) {
return <ScreenB onFetchRequest={this.handleFetchRequest}/>;
}
if(this.state.currentActiveScreen === 3) {
return <ScreenC onFetchRequest={this.handleFetchRequest}/>;
}
}
render() {
return <div>
{this.getTabSelection()}
{this.getCurrentScreen()}
</div>;
}
}
class ScreenA extends Component {
render() {
return <button onClick={this.props.onFetchRequest}/>;
}
}
因此,在上面的示例中,组件首次安装时会调用handleFetchRequest
一次,然后在用户单击ScreenA
内呈现的按钮时再调用。组件的任何其他更新或重新呈现都不会导致重新获取。
您可以继续将此扩展到应触发重新提取的其他用户操作,例如输入字段的onFocus
或onBlur
。