每当我点击我的应用程序上的重试按钮时,它会将我从应用程序中抛出并返回到AppDelegate。
整个代码(我知道很多)
import UIKit
class ViewController: UIViewController {
@IBOutlet weak var logo: UIImageView!
@IBOutlet weak var gameOver: UIImageView!
@IBAction func Play(_ sender: Any) { //What Happens After you click the "Play" button
tapsValid = true
ballChange = true
self.gameOver.isHidden = true
self.retry.isHidden = true
self.Ball.isHidden = false
self.logo.isHidden = true
self.Play.isHidden = true
self.scoreBoard.isHidden = true
scoreOnBoard.isHidden = true
highScoreOnBoard.isHidden = true
scoreLabel.isHidden = false
self.Ball.center.x = 178.0
self.Ball.center.y = 390.0
self.pillar.center = CGPoint(x: 175.0,y: 436.0)
self.pillar2.center = CGPoint(x: 214.0,y: 407.0)
self.pillarTop2.center = CGPoint(x: pillar.center.x, y: pillar.center.y-35)
self.pillarTop3.center = CGPoint(x: pillar2.center.x, y: pillar2.center.y-35)
timer = Timer.scheduledTimer(timeInterval: 0.045, target: self, selector: #selector(ViewController.movement), userInfo: nil, repeats: true)
self.pillar3.center = pillarPlacement(x: pillar2.center.x, y: pillar2.center.y)
self.pillar4.center = pillarPlacement(x: pillar3.center.x, y: pillar3.center.y)
self.pillar5.center = pillarPlacement(x: pillar4.center.x, y: pillar4.center.y)
self.pillar6.center = pillarPlacement(x: pillar5.center.x, y: pillar5.center.y)
self.pillar7.center = pillarPlacement(x: pillar6.center.x, y: pillar6.center.y)
self.pillar8.center = pillarPlacement(x: pillar7.center.x, y: pillar7.center.y)
self.pillar9.center = pillarPlacement(x: pillar8.center.x, y: pillar8.center.y)
self.pillar10.center = pillarPlacement(x: pillar9.center.x, y: pillar9.center.y)
self.pillar11.center = pillarPlacement(x: pillar10.center.x, y: pillar10.center.y)
self.pillar12.center = pillarPlacement(x: pillar11.center.x, y: pillar11.center.y)
self.pillar13.center = pillarPlacement(x: pillar12.center.x, y: pillar12.center.y)
self.pillar14.center = pillarPlacement(x: pillar13.center.x, y: pillar13.center.y)
self.pillar15.center = pillarPlacement(x: pillar14.center.x, y: pillar14.center.y)
self.pillar16.center = pillarPlacement(x: pillar15.center.x, y: pillar15.center.y)
self.pillar17.center = pillarPlacement(x: pillar16.center.x, y: pillar16.center.y)
self.pillar18.center = pillarPlacement(x: pillar17.center.x, y: pillar17.center.y)
self.pillar19.center = pillarPlacement(x: pillar18.center.x, y: pillar18.center.y)
self.pillar20.center = pillarPlacement(x: pillar19.center.x, y: pillar19.center.y)
self.pillar21.center = pillarPlacement(x: pillar20.center.x, y: pillar20.center.y)
self.pillar22.center = pillarPlacement(x: pillar21.center.x, y: pillar21.center.y)
self.pillar23.center = pillarPlacement(x: pillar22.center.x, y: pillar22.center.y)
self.pillar24.center = pillarPlacement(x: pillar23.center.x, y: pillar23.center.y)
self.pillar25.center = pillarPlacement(x: pillar24.center.x, y: pillar24.center.y)
self.pillar26.center = pillarPlacement(x: pillar25.center.x, y: pillar25.center.y)
self.pillar.isHidden = false
self.pillar2.isHidden = false
self.pillar3.isHidden = false
self.pillar4.isHidden = false
self.pillar5.isHidden = false
self.pillar6.isHidden = false
self.pillar7.isHidden = false
self.pillar8.isHidden = false
self.pillar9.isHidden = false
self.pillar10.isHidden = false
self.pillar11.isHidden = false
self.pillar12.isHidden = false
self.pillar13.isHidden = false
self.pillar14.isHidden = false
self.pillar15.isHidden = false
self.pillar16.isHidden = false
self.pillar17.isHidden = false
self.pillar18.isHidden = false
self.pillar19.isHidden = false
self.pillar20.isHidden = false
self.pillar21.isHidden = false
self.pillar22.isHidden = false
self.pillar23.isHidden = false
self.pillar24.isHidden = false
self.pillar25.isHidden = false
self.pillar26.isHidden = false
self.pillarTop.isHidden = false
self.pillarTop2.isHidden = false
self.pillarTop3.isHidden = false
}
@IBAction func Retry(sender: Any) {
self.viewDidLoad()
self.Play(Play)
}
@IBOutlet var gameView: UIView!
@IBOutlet weak var pillar26: UIImageView!
@IBOutlet weak var pillar25: UIImageView!
@IBOutlet weak var pillar24: UIImageView!
@IBOutlet weak var pillar23: UIImageView!
@IBOutlet weak var pillar22: UIImageView!
@IBOutlet weak var pillar21: UIImageView!
@IBOutlet weak var pillar20: UIImageView!
@IBOutlet weak var pillar19: UIImageView!
@IBOutlet weak var pillar18: UIImageView!
@IBOutlet weak var pillar17: UIImageView!
@IBOutlet weak var pillar16: UIImageView!
@IBOutlet weak var pillar15: UIImageView!
@IBOutlet weak var pillar14: UIImageView!
@IBOutlet weak var pillar13: UIImageView!
@IBOutlet weak var pillar12: UIImageView!
@IBOutlet weak var pillar11: UIImageView!
@IBOutlet weak var pillar10: UIImageView!
@IBOutlet weak var pillar9: UIImageView!
@IBOutlet weak var pillar8: UIImageView!
@IBOutlet weak var pillar7: UIImageView!
@IBOutlet weak var pillar6: UIImageView!
@IBOutlet weak var pillar5: UIImageView!
@IBOutlet weak var pillar4: UIImageView!
@IBOutlet weak var pillar3: UIImageView!
@IBOutlet weak var pillar2: UIImageView!
@IBOutlet weak var pillar: UIImageView!
@IBOutlet weak var pillarTop6: UIImageView!
@IBOutlet weak var pillarTop5: UIImageView!
@IBOutlet weak var pillarTop4: UIImageView!
@IBOutlet weak var pillarTop3: UIImageView!
@IBOutlet weak var pillarTop2: UIImageView!
@IBOutlet weak var pillarTop: UIImageView!
@IBOutlet weak var Play: UIButton!
@IBOutlet weak var highScoreOnBoard: UILabel!
@IBOutlet weak var scoreOnBoard: UILabel!
@IBOutlet weak var scoreLabel: UILabel!
var timer = Timer()
var tapsValid:Bool?
var ballRight:Bool?
var ballChange:Bool?
var ballCenter: CGPoint?
var pillarCenter: CGPoint?
var pillar2Center: CGPoint?
var pillar3Center: CGPoint?
var pillar4Center: CGPoint?
var pillar5Center: CGPoint?
var pillar6Center: CGPoint?
var pillar7Center: CGPoint?
var pillar8Center: CGPoint?
var pillar9Center: CGPoint?
var pillar10Center: CGPoint?
var pillar11Center: CGPoint?
var pillar12Center: CGPoint?
var pillar13Center: CGPoint?
var pillar14Center: CGPoint?
var pillar15Center: CGPoint?
var pillar16Center: CGPoint?
var pillar17Center: CGPoint?
var pillar18Center: CGPoint?
var pillar19Center: CGPoint?
var pillar20Center: CGPoint?
var pillar21Center: CGPoint?
var pillar22Center: CGPoint?
var pillar23Center: CGPoint?
var pillar24Center: CGPoint?
var pillar25Center: CGPoint?
var pillar26Center: CGPoint?
var pillarTopCenter: CGPoint?
var pillarTop2Center: CGPoint?
var pillarTop3Center: CGPoint?
var pillarTop4Center: CGPoint?
var pillarTop5Center: CGPoint?
var pillarTop6Center: CGPoint?
@IBOutlet weak var scoreBoard: UIImageView!
@IBOutlet weak var retry: UIButton!
@IBOutlet weak var Ball: UIImageView!
//Start Screen
override func viewDidLoad() {
super.viewDidLoad()
self.gameOver.isHidden = true
self.retry.isHidden = true
self.Ball.isHidden = true
self.logo.isHidden = false
self.Play.isHidden = false
self.scoreBoard.isHidden = true
self.Ball.isHidden = true
self.pillar.isHidden = true
self.pillar2.isHidden = true
self.pillar3.isHidden = true
self.pillar4.isHidden = true
self.pillar5.isHidden = true
self.pillar6.isHidden = true
self.pillar7.isHidden = true
self.pillar8.isHidden = true
self.pillar9.isHidden = true
self.pillar10.isHidden = true
self.pillar11.isHidden = true
self.pillar12.isHidden = true
self.pillar13.isHidden = true
self.pillar14.isHidden = true
self.pillar15.isHidden = true
self.pillar16.isHidden = true
self.pillar17.isHidden = true
self.pillar18.isHidden = true
self.pillar19.isHidden = true
self.pillar20.isHidden = true
self.pillar21.isHidden = true
self.pillar22.isHidden = true
self.pillar23.isHidden = true
self.pillar24.isHidden = true
self.pillar25.isHidden = true
self.pillar26.isHidden = true
self.pillarTop.isHidden = true
self.pillarTop2.isHidden = true
self.pillarTop3.isHidden = true
self.pillarTop4.isHidden = true
self.pillarTop5.isHidden = true
self.pillarTop6.isHidden = true
}
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
if tapsValid == true
{
if ballRight == true
{
ballChange = false
} else
{
ballChange = true
}
}
}
func movement()
{
ballCenter = self.Ball.center
pillarCenter = self.pillar.center
pillar2Center = self.pillar2.center
pillar3Center = self.pillar3.center
pillar4Center = self.pillar4.center
pillar5Center = self.pillar5.center
pillar6Center = self.pillar6.center
pillar7Center = self.pillar7.center
pillar8Center = self.pillar8.center
pillar9Center = self.pillar9.center
pillar10Center = self.pillar10.center
pillar11Center = self.pillar11.center
pillar12Center = self.pillar12.center
pillar13Center = self.pillar13.center
pillar14Center = self.pillar14.center
pillar15Center = self.pillar15.center
pillar16Center = self.pillar16.center
pillar17Center = self.pillar17.center
pillar18Center = self.pillar18.center
pillar19Center = self.pillar19.center
pillar20Center = self.pillar20.center
pillar21Center = self.pillar21.center
pillar22Center = self.pillar22.center
pillar23Center = self.pillar23.center
pillar24Center = self.pillar24.center
pillar25Center = self.pillar25.center
pillar26Center = self.pillar26.center
pillarTopCenter = self.pillarTop.center
pillarTop2Center = self.pillarTop2.center
pillarTop3Center = self.pillarTop3.center
pillarTop4Center = self.pillarTop4.center
pillarTop5Center = self.pillarTop5.center
pillarTop6Center = self.pillarTop6.center
if ballChange == false
{
ballRight = false
} else
{
ballRight = true
}
if ballRight == true
{
Ball.center.x += 6.5
Ball.center.y -= 0.5
}else
{
Ball.center.x -= 6.5
Ball.center.y -= 0.5
}
Ball.center.y += 0.5
pillar.center.y += 5.0
pillar2.center.y += 5.0
pillar3.center.y += 5.0
pillar4.center.y += 5.0
pillar5.center.y += 5.0
pillar6.center.y += 5.0
pillar7.center.y += 5.0
pillar8.center.y += 5.0
pillar9.center.y += 5.0
pillar10.center.y += 5.0
pillar11.center.y += 5.0
pillar12.center.y += 5.0
pillar13.center.y += 5.0
pillar14.center.y += 5.0
pillar15.center.y += 5.0
pillar16.center.y += 5.0
pillar17.center.y += 5.0
pillar18.center.y += 5.0
pillar19.center.y += 5.0
pillar20.center.y += 5.0
pillar21.center.y += 5.0
pillar22.center.y += 5.0
pillar23.center.y += 5.0
pillar24.center.y += 5.0
pillar25.center.y += 5.0
pillar26.center.y += 5.0
pillar.center = movePillarUp(floatx: pillar.center.x, floaty: pillar.center.y, pillarNumber: 1)
pillar2.center = movePillarUp(floatx: pillar2.center.x, floaty: pillar2.center.y, pillarNumber: 2)
pillar3.center = movePillarUp(floatx: pillar3.center.x, floaty: pillar3.center.y, pillarNumber: 3)
pillar4.center = movePillarUp(floatx: pillar4.center.x, floaty: pillar4.center.y, pillarNumber: 4)
pillar5.center = movePillarUp(floatx: pillar5.center.x, floaty: pillar5.center.y, pillarNumber: 5)
pillar6.center = movePillarUp(floatx: pillar6.center.x, floaty: pillar6.center.y, pillarNumber: 6)
pillar7.center = movePillarUp(floatx: pillar7.center.x, floaty: pillar7.center.y, pillarNumber: 7)
pillar8.center = movePillarUp(floatx: pillar8.center.x, floaty: pillar8.center.y, pillarNumber: 8)
pillar9.center = movePillarUp(floatx: pillar9.center.x, floaty: pillar9.center.y, pillarNumber: 9)
pillar10.center = movePillarUp(floatx: pillar10.center.x, floaty: pillar10.center.y, pillarNumber: 10)
pillar11.center = movePillarUp(floatx: pillar11.center.x, floaty: pillar11.center.y, pillarNumber: 11)
pillar12.center = movePillarUp(floatx: pillar12.center.x, floaty: pillar12.center.y, pillarNumber: 12)
pillar13.center = movePillarUp(floatx: pillar13.center.x, floaty: pillar13.center.y, pillarNumber: 13)
pillar14.center = movePillarUp(floatx: pillar14.center.x, floaty: pillar14.center.y, pillarNumber: 14)
pillar15.center = movePillarUp(floatx: pillar15.center.x, floaty: pillar15.center.y, pillarNumber: 15)
pillar16.center = movePillarUp(floatx: pillar16.center.x, floaty: pillar16.center.y, pillarNumber: 16)
pillar17.center = movePillarUp(floatx: pillar17.center.x, floaty: pillar17.center.y, pillarNumber: 17)
pillar18.center = movePillarUp(floatx: pillar18.center.x, floaty: pillar18.center.y, pillarNumber: 18)
pillar19.center = movePillarUp(floatx: pillar19.center.x, floaty: pillar19.center.y, pillarNumber: 19)
pillar20.center = movePillarUp(floatx: pillar20.center.x, floaty: pillar20.center.y, pillarNumber: 20)
pillar21.center = movePillarUp(floatx: pillar21.center.x, floaty: pillar21.center.y, pillarNumber: 21)
pillar22.center = movePillarUp(floatx: pillar22.center.x, floaty: pillar22.center.y, pillarNumber: 22)
pillar23.center = movePillarUp(floatx: pillar23.center.x, floaty: pillar23.center.y, pillarNumber: 23)
pillar24.center = movePillarUp(floatx: pillar24.center.x, floaty: pillar24.center.y, pillarNumber: 24)
pillar25.center = movePillarUp(floatx: pillar25.center.x, floaty: pillar25.center.y, pillarNumber: 25)
pillar26.center = movePillarUp(floatx: pillar26.center.x, floaty: pillar26.center.y, pillarNumber: 26)
if (((Ball.center.x > pillarTop.center.x - 50) && (Ball.center.x < pillarTop.center.x + 50) && (Ball.center.y > pillarTop.center.y - 45) && (Ball.center.y < pillarTop.center.y + 45)) ||
((Ball.center.x > pillarTop.center.x - 50) && (Ball.center.x < pillarTop.center.x + 50) && (Ball.center.y > pillarTop.center.y - 45) && (Ball.center.y < pillarTop.center.y + 45)) ||
((Ball.center.x > pillarTop2.center.x - 50) && (Ball.center.x < pillarTop2.center.x + 50) && (Ball.center.y > pillarTop2.center.y - 45) && (Ball.center.y < pillarTop2.center.y + 45)) ||
((Ball.center.x > pillarTop3.center.x - 50) && (Ball.center.x < pillarTop3.center.x + 50) && (Ball.center.y > pillarTop3.center.y - 45) && (Ball.center.y < pillarTop3.center.y + 45)) ||
((Ball.center.x > pillarTop4.center.x - 50) && (Ball.center.x < pillarTop4.center.x + 50) && (Ball.center.y > pillarTop4.center.y - 45) && (Ball.center.y < pillarTop4.center.y + 45)) ||
((Ball.center.x > pillarTop5.center.x - 50) && (Ball.center.x < pillarTop5.center.x + 50) && (Ball.center.y > pillarTop5.center.y - 45) && (Ball.center.y < pillarTop5.center.y + 45)) ||
((Ball.center.x > pillarTop6.center.x - 50) && (Ball.center.x < pillarTop6.center.x + 50) && (Ball.center.y > pillarTop6.center.y - 45) && (Ball.center.y < pillarTop6.center.y + 45)))
{
}
else
{
gameOverScreen()
}
}
func movePillarUp(floatx: CGFloat, floaty: CGFloat, pillarNumber: Int) -> (CGPoint)
{
var center = CGPoint(x: floatx,y: floaty)
if checkPillarPosition(y: floaty) == true
{
switch pillarNumber
{
case 1:
gameView.sendSubview(toBack: pillar)
center = pillarPlacement(x: self.pillar26.center.x, y: self.pillar26.center.y)
break
case 2:
gameView.sendSubview(toBack: pillar2)
center = pillarPlacement(x: self.pillar.center.x, y: self.pillar.center.y)
break
case 3:
gameView.sendSubview(toBack: pillar3)
center = pillarPlacement(x: self.pillar2.center.x, y: self.pillar2.center.y)
break
case 4:
gameView.sendSubview(toBack: pillar4)
center = pillarPlacement(x: self.pillar3.center.x, y: self.pillar3.center.y)
break
case 5:
gameView.sendSubview(toBack: pillar5)
center = pillarPlacement(x: self.pillar4.center.x, y: self.pillar4.center.y)
break
case 6:
gameView.sendSubview(toBack: pillar6)
center = pillarPlacement(x: self.pillar5.center.x, y: self.pillar5.center.y)
break
case 7:
gameView.sendSubview(toBack: pillar7)
center = pillarPlacement(x: self.pillar6.center.x, y: self.pillar6.center.y)
break
case 8:
gameView.sendSubview(toBack: pillar8)
center = pillarPlacement(x: self.pillar7.center.x, y: self.pillar7.center.y)
break
case 9:
gameView.sendSubview(toBack: pillar9)
center = pillarPlacement(x: self.pillar8.center.x, y: self.pillar8.center.y)
break
case 10:
gameView.sendSubview(toBack: pillar10)
center = pillarPlacement(x: self.pillar9.center.x, y: self.pillar9.center.y)
break
case 11:
gameView.sendSubview(toBack: pillar11)
center = pillarPlacement(x: self.pillar10.center.x, y: self.pillar10.center.y)
break
case 12:
gameView.sendSubview(toBack: pillar12)
center = pillarPlacement(x: self.pillar12.center.x, y: self.pillar12.center.y)
break
case 13:
gameView.sendSubview(toBack: pillar13)
center = pillarPlacement(x: self.pillar12.center.x, y: self.pillar12.center.y)
break
case 14:
gameView.sendSubview(toBack: pillar14)
center = pillarPlacement(x: self.pillar13.center.x, y: self.pillar13.center.y)
break
case 15:
gameView.sendSubview(toBack: pillar15)
center = pillarPlacement(x: self.pillar14.center.x, y: self.pillar14.center.y)
break
case 16:
gameView.sendSubview(toBack: pillar16)
center = pillarPlacement(x: self.pillar15.center.x, y: self.pillar15.center.y)
break
case 17:
gameView.sendSubview(toBack: pillar17)
center = pillarPlacement(x: self.pillar16.center.x, y: self.pillar16.center.y)
break
case 18:
gameView.sendSubview(toBack: pillar18)
center = pillarPlacement(x: self.pillar17.center.x, y: self.pillar17.center.y)
break
case 19:
gameView.sendSubview(toBack: pillar19)
center = pillarPlacement(x: self.pillar18.center.x, y: self.pillar18.center.y)
break
case 20:
gameView.sendSubview(toBack: pillar20)
center = pillarPlacement(x: self.pillar19.center.x, y: self.pillar19.center.y)
break
case 21:
gameView.sendSubview(toBack: pillar21)
center = pillarPlacement(x: self.pillar20.center.x, y: self.pillar20.center.y)
break
case 22:
gameView.sendSubview(toBack: pillar22)
center = pillarPlacement(x: self.pillar21.center.x, y: self.pillar21.center.y)
break
case 23:
gameView.sendSubview(toBack: pillar23)
center = pillarPlacement(x: self.pillar22.center.x, y: self.pillar22.center.y)
break
case 24:
gameView.sendSubview(toBack: pillar24)
center = pillarPlacement(x: self.pillar23.center.x, y: self.pillar23.center.y)
break
case 25:
gameView.sendSubview(toBack: pillar25)
center = pillarPlacement(x: self.pillar24.center.x, y: self.pillar24.center.y)
break
case 26:
gameView.sendSubview(toBack: pillar26)
center = pillarPlacement(x: self.pillar25.center.x, y: self.pillar25.center.y)
break
default:
break
}
}
return(center)
}
func gameOverScreen()
{
tapsValid = false
timer.invalidate()
scoreLabel.isHidden = true
gameOver.isHidden = false
retry.isHidden = false
scoreBoard.isHidden = false
scoreOnBoard.isHidden = false
highScoreOnBoard.isHidden = false
gameView.sendSubview(toBack: pillar)
gameView.sendSubview(toBack: pillar2)
gameView.sendSubview(toBack: pillar3)
gameView.sendSubview(toBack: pillar4)
gameView.sendSubview(toBack: pillar5)
gameView.sendSubview(toBack: pillar6)
gameView.sendSubview(toBack: pillar7)
gameView.sendSubview(toBack: pillar8)
gameView.sendSubview(toBack: pillar9)
gameView.sendSubview(toBack: pillar10)
gameView.sendSubview(toBack: pillar11)
gameView.sendSubview(toBack: pillar12)
gameView.sendSubview(toBack: pillar13)
gameView.sendSubview(toBack: pillar14)
gameView.sendSubview(toBack: pillar15)
gameView.sendSubview(toBack: pillar16)
gameView.sendSubview(toBack: pillar17)
gameView.sendSubview(toBack: pillar18)
gameView.sendSubview(toBack: pillar19)
gameView.sendSubview(toBack: pillar20)
gameView.sendSubview(toBack: pillar21)
gameView.sendSubview(toBack: pillar22)
gameView.sendSubview(toBack: pillar23)
gameView.sendSubview(toBack: pillar24)
gameView.sendSubview(toBack: pillar25)
gameView.sendSubview(toBack: pillar26)
}
func checkPillarPosition(y: CGFloat) -> (Bool)
{
var low = false
if y>720
{
low = true
}
return(low)
}
override func viewDidLayoutSubviews()
{
if let newBallCenter = ballCenter{
self.Ball.center = newBallCenter
}
if let newPillarCenter = pillarCenter{
self.pillar.center = newPillarCenter
}
if let newPillar2Center = pillar2Center{
self.pillar2.center = newPillar2Center
}
if let newPillar3Center = pillar3Center{
self.pillar3.center = newPillar3Center
}
if let newPillar4Center = pillar4Center{
self.pillar4.center = newPillar4Center
}
if let newPillar5Center = pillar5Center{
self.pillar5.center = newPillar5Center
}
if let newPillar6Center = pillar6Center{
self.pillar6.center = newPillar6Center
}
if let newPillar7Center = pillar7Center{
self.pillar7.center = newPillar7Center
}
if let newPillar8Center = pillar8Center{
self.pillar8.center = newPillar8Center
}
if let newPillar9Center = pillar9Center{
self.pillar9.center = newPillar9Center
}
if let newPillar10Center = pillar10Center{
self.pillar10.center = newPillar10Center
}
if let newPillar11Center = pillar11Center{
self.pillar11.center = newPillar11Center
}
if let newPillar12Center = pillar12Center{
self.pillar12.center = newPillar12Center
}
if let newPillar13Center = pillar13Center{
self.pillar13.center = newPillar13Center
}
if let newPillar14Center = pillar14Center{
self.pillar14.center = newPillar14Center
}
if let newPillar15Center = pillar15Center{
self.pillar15.center = newPillar15Center
}
if let newPillar16Center = pillar16Center{
self.pillar16.center = newPillar16Center
}
if let newPillar17Center = pillar17Center{
self.pillar17.center = newPillar17Center
}
if let newPillar18Center = pillar18Center{
self.pillar18.center = newPillar18Center
}
if let newPillar19Center = pillar19Center{
self.pillar19.center = newPillar19Center
}
if let newPillar20Center = pillar20Center{
self.pillar20.center = newPillar20Center
}
if let newPillar21Center = pillar21Center{
self.pillar21.center = newPillar21Center
}
if let newPillar22Center = pillar22Center{
self.pillar22.center = newPillar22Center
}
if let newPillar24Center = pillar24Center{
self.pillar24.center = newPillar24Center
}
if let newPillar25Center = pillar25Center{
self.pillar25.center = newPillar25Center
}
if let newPillar26Center = pillar26Center{
self.pillar26.center = newPillar26Center
}
if let newPillarTopCenter = pillarTopCenter{
self.pillarTop.center = newPillarTopCenter
}
if let newPillarTop2Center = pillarTop2Center{
self.pillarTop2.center = newPillarTop2Center
}
if let newPillarTop3Center = pillarTop3Center{
self.pillarTop3.center = newPillarTop3Center
}
if let newPillarTop4Center = pillarTop4Center{
self.pillarTop4.center = newPillarTop4Center
}
if let newPillarTop5Center = pillarTop5Center{
self.pillarTop5.center = newPillarTop5Center
}
if let newPillarTop6Center = pillarTop6Center{
self.pillarTop6.center = newPillarTop6Center
}
}
// This Function Places the Pillars
func pillarPlacement(x:CGFloat , y:CGFloat ) -> (CGPoint)
{
var pillarNewX:CGFloat
var pillarNewY:CGFloat
var random:Int = Int(arc4random() % 2)
if random == 1
{
pillarNewX = x + 39
pillarNewY = y - 29
if pillarNewX >= 319
{
pillarNewX = x-40
pillarNewY = y-30
}
}
else
{
pillarNewX = x - 40
pillarNewY = y - 30
if pillarNewX <= 17
{
pillarNewX = x+39
pillarNewY = y-29
}
}
var newPillarCenter = CGPoint(x: pillarNewX,y: pillarNewY)
return(newPillarCenter)
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
}
我认为它告诉我,当我点击重试按钮时,某些内容被错误地发回,但我不确切地知道发送的内容不正确。如果有人能告诉我我做错了什么,那将是非常感激的。谢谢。
答案 0 :(得分:0)
与Florin的答案类似,但可能会让您的解决方案更快,如果您删除了xib或故事板中按钮附加的操作(假设您正在使用其中任何一个),那么请重新添加定位您的Retry:方法码。如果这没有帮助,请在InterfaceBuilder端提供此按钮的操作的屏幕截图。
答案 1 :(得分:-1)
您很可能将错误的函数写为重试按钮的选择器。检查它,也发布viewcontroller文件中的代码而不是appdelegate。