我正在使用SharpDX编写C#Direct2D应用程序,但是我可以理解C ++中提供的答案/示例。
我想渲染文字并将某些字符的宽度更改为图片:
字母B扩大到200%,字母D减少到50%
在下面的代码中,我绘制了字形的几何形状 因此可以改变几何的宽度 但这不是一个好的解决方案,因为几何图形在图片中看起来很模糊。
总之,有两个问题:
我如何更改字符的宽度?
如何在不模糊的情况下绘制字母的几何形状。 (可以用ClearType渲染几何体吗?)
private void RenderGlyphRun1(FontFace1 fontFace)
{
var Offsets = new List<GlyphOffset>();
var fontEmSize_ = 12;
GlyphRun glyphRun = new GlyphRun();
glyphRun.FontFace = fontFace;
glyphRun.FontSize = fontEmSize_;
glyphRun.BidiLevel = 1;
var left = 650f;
var top = 50f;
var baseLine = (float)(fontFace.Metrics.LineGap + fontFace.Metrics.Ascent) /
fontFace.Metrics.DesignUnitsPerEm * glyphRun.FontSize;
string textToDraw = "ABCDE";
foreach (char letter in textToDraw)
{
Offsets.Add(new GlyphOffset());
}
var charArr = textToDraw.Select(x => (int)x).ToArray();
glyphRun.Indices = fontFace.GetGlyphIndices(charArr);
var metrics = fontFace.GetDesignGlyphMetrics(glyphRun.Indices, false);
glyphRun.Advances = metrics.Select(x => (float)x.AdvanceWidth /
fontFace.Metrics.DesignUnitsPerEm * glyphRun.FontSize).ToArray();
glyphRun.Offsets = Offsets.ToArray();
RenderTarget2D.BeginDraw();
RenderTarget2D.Clear(SharpDX.Color.White);
RenderTarget2D.DrawGlyphRun(new Vector2(left, top),
glyphRun, new SharpDX.Direct2D1.SolidColorBrush(RenderTarget2D, SharpDX.Color.Black),
MeasuringMode.Natural);
top += baseLine;
var pathGeometry = new PathGeometry(Factory2D);
var geometrySink = pathGeometry.Open();
fontFace.GetGlyphRunOutline(glyphRun.FontSize, glyphRun.Indices,
glyphRun.Advances, glyphRun.Offsets, glyphRun.IsSideways,
glyphRun.BidiLevel % 2 != 0, geometrySink);
geometrySink.Close();
geometrySink.Dispose();
fontFace.Dispose();
var matrix = new Matrix3x2()
{
M11 = 1,
M12 = 0,
M21 = 0,
M22 = 1,
M31 = left,
M32 = top
};
var transformedGeometry = new TransformedGeometry(Factory2D, pathGeometry, matrix);
var brushColor = (Color4)SharpDX.Color.Black;
var brush = new SolidColorBrush(RenderTarget2D, brushColor);
RenderTarget2D.FillGeometry(transformedGeometry, brush);
pathGeometry.Dispose();
transformedGeometry.Dispose();
brush.Dispose();
RenderTarget2D.EndDraw();
}
答案 0 :(得分:2)
由于有些字母应该窄一些,有些是正常的,有些则有些宽,因此您不能使用一个GlyphRun
,而必须创建3个不同的GlyphRun
。
要使任何GlyphRun
的所有字母变宽或变窄:
Transform
配置为RenderTarget
GlyphRun
Transform
宽范围转换:RenderTarget2D.Transform = new SharpDX.Mathematics.Interop.RawMatrix3x2(1.5f, 0, 0, 1, 0, 0);
窄变换:RenderTarget2D.Transform = new SharpDX.Mathematics.Interop.RawMatrix3x2(0.5f, 0, 0, 1, 0, 0);
使用此解决方案后,您无需将GlyphRun
转换为geometry
并与模糊字母混在一起。
答案 1 :(得分:0)
Direct2D
文本呈现功能分为两个部分:
1)DrawText
和DrawTextLayout
方法,使调用者可以传递字符串和格式参数或DWrite文本布局对象以获取多种格式。这应该适合大多数呼叫者。
2)第二种方法是呈现为DrawGlyphRun
方法的文本呈现方式,为已经知道要呈现的字形位置的客户提供光栅化功能。以下两个通用规则可以帮助提高在Direct2D中进行绘制时的文本性能。
我现在看到您正在使用第二种方法,但是在第一种方法中,您可以将渲染设置为ClearType
:
RenderTarget2D.TextAntialiasMode = TextAntialiasMode.Cleartype;
我不确定如何在您的示例中包括它,但是Sharp DX示例看起来像这样:
using System;
using SharpDX;
using SharpDX.Direct2D1;
using SharpDX.DirectWrite;
using SharpDX.Samples;
using TextAntialiasMode = SharpDX.Direct2D1.TextAntialiasMode;
namespace TextRenderingApp
{
public class Program : Direct2D1DemoApp
{
public TextFormat TextFormat { get; private set; }
public TextLayout TextLayout { get; private set; }
protected override void Initialize(DemoConfiguration demoConfiguration)
{
base.Initialize(demoConfiguration);
// Initialize a TextFormat
TextFormat = new TextFormat(FactoryDWrite, "Calibri", 128) {TextAlignment = TextAlignment.Center, ParagraphAlignment = ParagraphAlignment.Center};
RenderTarget2D.TextAntialiasMode = TextAntialiasMode.Cleartype;
// Initialize a TextLayout
TextLayout = new TextLayout(FactoryDWrite, "SharpDX D2D1 - DWrite", TextFormat, demoConfiguration.Width, demoConfiguration.Height);
}
protected override void Draw(DemoTime time)
{
base.Draw(time);
// Draw the TextLayout
RenderTarget2D.DrawTextLayout(new Vector2(0,0), TextLayout, SceneColorBrush, DrawTextOptions.None );
}
[STAThread]
static void Main(string[] args)
{
Program program = new Program();
program.Run(new DemoConfiguration("SharpDX DirectWrite Text Rendering Demo"));
}
}
}
样本取自:https://github.com/sharpdx/SharpDX-Samples/blob/master/Desktop/Direct2D1/TextRenderingApp